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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs (follow)
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* BulletSim: implementation of linkset center-of-mass.Robert Adams2013-07-061-15/+45
| | | | | | Default off, for the moment, until more testing. Add separate thread and center-of-mass flags to OpenSimDefaults.ini. Clean up comments in OpenSimDefaults.ini.
* BulletSim: More tweaking on center-of-mass. Almost there. Changes have no ↵Robert Adams2013-07-061-39/+24
| | | | effect if LinksetOffsetCenterOfMass=false (the default).
* BulletSim: comments and non-functional changes working toward the ↵Robert Adams2013-07-061-10/+16
| | | | center-of-gravity implementation.
* BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all ↵Robert Adams2013-04-301-5/+17
| | | | working yet.
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-121-1/+1
| | | | | | | | | | | funny unit that is 100 times real density (default 1000). Fix avatar drifting slowly when stationary flying. Fix for physical prims getting corrected for being under terrain when it was just its geometric center that was below terrain. Add PreUpdatePropertyAction allowing plugable modifiction of phys parameters returned from Bullet. Fix an exception setting GravityMultiplier on initialization. Update DLLs and SOs for good measure (no functional change).
* BulletSim: More work on center-of-mass. Remove linksetinfo and rely on ↵Robert Adams2013-02-121-25/+60
| | | | simulator to update info.
* BulletSim: reclass BSPrim into layers so linkset and physical world ↵Robert Adams2013-02-081-0/+118
displacement is implemented as overlay classes rather than if statements scattered about.