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My fork of OpenSim for IG and DG, called SledjChisl.
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BulletSPlugin
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BSPrim.cs
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Commit message (
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Author
Age
Files
Lines
*
BulletSim: non-functional updates. Comments and formatting.
Robert Adams
2013-07-06
1
-1
/
+5
*
BulletSim: remove the handle to the vehicle actor and cause routines
Robert Adams
2013-06-30
1
-18
/
+52
*
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
Robert Adams
2013-06-30
1
-1
/
+18
*
BulletSim: experimental movement of physics execution off of heartbeat
Robert Adams
2013-06-01
1
-1
/
+2
*
BulletSim: don't zero motion when changing vehicle type.
Robert Adams
2013-05-28
1
-1
/
+4
*
BulletSim: extend BSActorLockAxis to allow locking linear movement in
Robert Adams
2013-05-06
1
-2
/
+2
*
BulletSim: zero vehicle motion when changing vehicle type.
Robert Adams
2013-05-03
1
-1
/
+1
*
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Robert Adams
2013-05-02
1
-1
/
+1
*
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
2013-04-29
1
-1
/
+1
*
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...
Robert Adams
2013-04-29
1
-94
/
+94
*
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
2013-04-29
1
-22
/
+12
*
BulletSim: improve avatar stair walking up. Add more parameters to control force
Robert Adams
2013-04-23
1
-0
/
+5
*
BulletSim: moving comments around. No functional change.
Robert Adams
2013-04-08
1
-9
/
+1
*
BulletSim: clean up actor code so routines use the same coding pattern.
Robert Adams
2013-04-08
1
-11
/
+11
*
BulletSim: complete movement of physical object action code out of the
Robert Adams
2013-04-08
1
-255
/
+52
*
BulletSim: not quite functional axis lock code.
Robert Adams
2013-03-31
1
-1
/
+1
*
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
Robert Adams
2013-03-31
1
-31
/
+15
*
BulletSim: Add physical 'actors' that operate on the physical object.
Robert Adams
2013-03-31
1
-74
/
+9
*
BulletSim: fix possible race condition where an prim's asset can be requested...
Robert Adams
2013-03-25
1
-1
/
+1
*
BulletSim: add terrain contact processing threshold parameter. Initialize con...
Robert Adams
2013-03-19
1
-1
/
+1
*
BulletSim: add parameters, code cleanup around checking and enforcing
Robert Adams
2013-03-01
1
-6
/
+41
*
BulletSim: fix crash around race condition when a mesh asset cannot
Robert Adams
2013-02-26
1
-1
/
+1
*
BulletSim: add OutOfBounds logic and some position sanity checking
Robert Adams
2013-02-21
1
-3
/
+24
*
BulletSim: experimental lock axis code using constraints. Not enabled
Robert Adams
2013-02-17
1
-20
/
+72
*
BulletSim: fix physical object appearing to slowly float off when
Robert Adams
2013-02-16
1
-1
/
+1
*
BulletSim: fix density since the simulator/viewer track density in a
Robert Adams
2013-02-12
1
-3
/
+52
*
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...
Robert Adams
2013-02-12
1
-2
/
+2
*
BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
2013-02-08
1
-144
/
+51
*
BulletSim: Adapt BulletSim to the newer physical properties. Viewer
Robert Adams
2013-02-07
1
-29
/
+25
*
BulletSim: fix exceptions caused by setting physical properties before the pr...
Robert Adams
2013-02-07
1
-5
/
+10
*
BulletSim: add user setting of friction, density and restitution.
Robert Adams
2013-02-07
1
-20
/
+79
*
BulletSim: fix crash caused when linksets were rebuilt. A problem added
Robert Adams
2013-01-31
1
-4
/
+12
*
BulletSim: make sure vehicle physical properties are set when going
Robert Adams
2013-01-31
1
-2
/
+2
*
BulletSim: fix physics repositioning when under ground to only happen
Robert Adams
2013-01-29
1
-1
/
+5
*
BulletSim: first unit test: vehicle angular attraction
Robert Adams
2013-01-28
1
-16
/
+16
*
BulletSim: reinstate the supression of rotational velocity for vehicles
Robert Adams
2013-01-27
1
-1
/
+1
*
BulletSim: first attempt at reporting top colliders
Robert Adams
2013-01-27
1
-6
/
+0
*
BulletSim: finish the post step event for physical object actions. Modify veh...
Robert Adams
2013-01-27
1
-0
/
+6
*
BulletSim: zero motion on an object that we pop up because it is
Robert Adams
2013-01-24
1
-1
/
+7
*
BulletSim: remove setting of vehicle InterpolationRotationalVelocity.
Robert Adams
2013-01-23
1
-2
/
+2
*
BulletSim: small change to center-of-mass computation left out last commit
Robert Adams
2013-01-23
1
-3
/
+8
*
BulletSim: center-of-gravity linkset changes. Not working yet.
Robert Adams
2013-01-23
1
-21
/
+1
*
BulletSim: working on COM
Robert Adams
2013-01-23
1
-4
/
+11
*
BulletSim: remove the unused RestoreBodyDependencies used by linksets
Robert Adams
2013-01-23
1
-18
/
+2
*
BulletSim: Tweeks to vehicle motion.
Robert Adams
2013-01-21
1
-1
/
+2
*
BulletSim: allow changing position and rotation of a child of a linkset
Robert Adams
2013-01-21
1
-7
/
+9
*
BulletSim: More aggressive as setting character velocity to zero
Robert Adams
2013-01-20
1
-4
/
+9
*
BulletSim: modify motors to return correction rather than current value
Robert Adams
2013-01-20
1
-1
/
+1
*
BulletSim: add logic to turn off pre-step actions when object goes
Robert Adams
2013-01-18
1
-0
/
+21
*
BulletSim: Add one function that all actors who act on the physical
Robert Adams
2013-01-17
1
-20
/
+13
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