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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (follow)
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* BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams2013-01-111-20/+61
* BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams2013-01-111-19/+4
* BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...Robert Adams2013-01-111-1/+1
* BulletSim: add function to push avatar up when hitting stairs.Robert Adams2013-01-071-1/+1
* BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams2013-01-041-42/+21
* BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams2013-01-041-10/+147
* BulletSim: move over and port the interface for BulletXNA.Robert Adams2013-01-011-11/+0
* BulletSim: fix line endings.Robert Adams2013-01-011-20/+20
* BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams2013-01-011-16/+21
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-23/+23
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-37/+37
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-1/+1
* BulletSim: change physical data structures to classes. Add defaultRobert Adams2012-12-311-4/+1
* BulletSim: fix physical object not interacting with static objects.Robert Adams2012-12-271-9/+24
* BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams2012-12-271-2/+2
* BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams2012-12-271-15/+3
* BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams2012-12-271-4/+25
* BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams2012-12-271-2/+2
* BulletSim: scale the force for external AddForce by the simulationRobert Adams2012-12-261-1/+11
* BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams2012-12-251-4/+8
* BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-241-27/+44
* BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...Robert Adams2012-12-211-20/+6
* BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...Robert Adams2012-12-211-4/+24
* BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams2012-12-211-63/+49
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-15/+11
* BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams2012-12-211-3/+5
* BulletSim: comments and TODO list updateRobert Adams2012-12-181-2/+7
* BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams2012-12-161-8/+21
* BulletSim: rip out old code for linkset child position fetching. BulletSim do...Robert Adams2012-12-161-12/+17
* BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams2012-12-131-18/+11
* BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams2012-12-121-6/+2
* BulletSim: fix crash caused by the creation of a linkset child that is under ...Robert Adams2012-12-111-4/+4
* BulletSim: protect character property setting to remove crash from taints set...Robert Adams2012-12-111-1/+2
* BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams2012-12-111-17/+37
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-2/+4
* BulletSim: adjust friction and restitution based on material type.Robert Adams2012-12-091-5/+7
* BulletSim: set material properties for static objects. Move Linkset.MakeStati...Robert Adams2012-12-081-11/+19
* BulletSim: only check position sanity if the prim is physical -- the user can...Robert Adams2012-12-061-3/+1
* BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams2012-12-061-0/+3
* BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-031-5/+9
* BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams2012-12-011-2/+2
* BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams2012-11-291-11/+4
* BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-281-3/+4
* BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams2012-11-261-44/+6
* BulletSim: small change to add position correction force with AddForce rather...Robert Adams2012-11-251-5/+4
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-1/+1
* BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-211-1/+3
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-211-1/+1
* BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams2012-11-211-32/+29
* BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams2012-11-181-1/+1