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authorRobert Adams2012-12-18 19:19:58 -0800
committerRobert Adams2012-12-18 19:25:51 -0800
commitcf89e29ac315cbac74361b8fd85e0fdbf6157f09 (patch)
tree5798ddadd9caac79814037b280d665303c0baf05 /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentReplace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als... (diff)
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BulletSim: comments and TODO list update
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs9
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 758d92b..1c6f946 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -100,10 +100,15 @@ public sealed class BSPrim : BSPhysObject
100 BaseShape = pbs; 100 BaseShape = pbs;
101 _isPhysical = pisPhysical; 101 _isPhysical = pisPhysical;
102 _isVolumeDetect = false; 102 _isVolumeDetect = false;
103 _friction = PhysicsScene.Params.defaultFriction; // TODO: compute based on object material 103
104 _density = PhysicsScene.Params.defaultDensity; // TODO: compute based on object material 104 // Someday set default attributes based on the material but, for now, we don't know the prim material yet.
105 // MaterialAttributes primMat = BSMaterials.GetAttributes(Material, pisPhysical);
106 _density = PhysicsScene.Params.defaultDensity;
107 _friction = PhysicsScene.Params.defaultFriction;
105 _restitution = PhysicsScene.Params.defaultRestitution; 108 _restitution = PhysicsScene.Params.defaultRestitution;
109
106 _vehicle = new BSDynamics(PhysicsScene, this); // add vehicleness 110 _vehicle = new BSDynamics(PhysicsScene, this); // add vehicleness
111
107 _mass = CalculateMass(); 112 _mass = CalculateMass();
108 113
109 // No body or shape yet 114 // No body or shape yet