| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: add parameter to UpdateProperties call into the linkset so changes... | Robert Adams | 2012-12-16 | 1 | -3/+6 |
* | BulletSim: fix problem of avatar's floating off the ground after unsitting. R... | Robert Adams | 2012-12-12 | 1 | -1/+1 |
* | BulletSim: do not return the current velocity for targetVelocity. | Robert Adams | 2012-12-12 | 1 | -0/+11 |
* | BulletSim: Fix crash on the destruction of physical linksets. | Robert Adams | 2012-12-10 | 1 | -1/+4 |
* | BulletSim: adjust friction and restitution based on material type. | Robert Adams | 2012-12-09 | 1 | -0/+10 |
* | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 2012-11-22 | 1 | -2/+2 |
* | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g... | Robert Adams | 2012-11-21 | 1 | -2/+2 |
* | BulletSim: Use base class constructors for initialization of BSShape and othe... | Robert Adams | 2012-11-18 | 1 | -1/+4 |
* | BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag... | Robert Adams | 2012-11-06 | 1 | -4/+16 |
* | BulletSim: debugging of compound shape implementation of linksets. | Robert Adams | 2012-11-03 | 1 | -1/+3 |
* | BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass... | Robert Adams | 2012-11-03 | 1 | -1/+3 |
* | BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab... | Robert Adams | 2012-11-03 | 1 | -0/+4 |
* | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ... | Robert Adams | 2012-11-03 | 1 | -4/+4 |
* | BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert... | Robert Adams | 2012-11-03 | 1 | -0/+2 |
* | BulletSim: remove trailing spaces to make git happy. | Robert Adams | 2012-10-22 | 1 | -3/+3 |
* | BulletSim: Create LinkSet abstract class and sparate constraint based linkset... | Robert Adams | 2012-10-22 | 1 | -1/+1 |
* | BulletSim: add asset fetching so BulletSim works with new physics asset handl... | Robert Adams | 2012-10-19 | 1 | -0/+10 |
* | BulletSim: reorder avatar collision checking to eliminate double collision_end. | Robert Adams | 2012-10-19 | 1 | -1/+3 |
* | BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE. | Robert Adams | 2012-10-19 | 1 | -9/+5 |
* | BulletSim: Update BSCharacter to use API2 interface. | Robert Adams | 2012-10-19 | 1 | -0/+12 |
* | BulletSim: Add Force* operations to objects to allow direct push to engine. | Robert Adams | 2012-10-11 | 1 | -0/+4 |
* | BulletSim: Fix crash when linking large physical linksets. | Robert Adams | 2012-10-11 | 1 | -1/+2 |
* | BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ... | Robert Adams | 2012-10-02 | 1 | -0/+4 |
* | BulletSim: remove the trailing spaces from lines to make git happier | Robert Adams | 2012-09-27 | 1 | -1/+1 |
* | BulletSim: Fix linkset crash. Caused by the different body and shape | Robert Adams | 2012-09-27 | 1 | -2/+6 |
* | BulletSim: Terrain sets proper collision flags on creation. | Robert Adams | 2012-09-27 | 1 | -5/+5 |
* | BulletSim: btGhostObjects working to make 'volume detect' work. | Robert Adams | 2012-09-27 | 1 | -2/+6 |
* | BulletSim: renamed members of BulletShape, BulletSim and BulletBody | Robert Adams | 2012-09-27 | 1 | -7/+9 |
* | BulletSim: complete code for managed code shape and body tracking. Not debugged. | Robert Adams | 2012-09-27 | 1 | -12/+10 |
* | BulletSim: Convert BSCharacter to use common BSPhysObject code and variables. | Robert Adams | 2012-09-27 | 1 | -8/+21 |
* | BulletSim: move a bunch of common logic out of BSPrim and BSCharacter | Robert Adams | 2012-09-27 | 1 | -7/+131 |
* | BulletSim: Remove calculation and passing of unused collied object type. | Robert Adams | 2012-09-15 | 1 | -1/+1 |
* | BulletSim: Way too many changes in one commit. | Robert Adams | 2012-09-15 | 1 | -1/+1 |
* | BulletSim: Add Bullet body and shape to BSPhysObject and rename | Robert Adams | 2012-09-07 | 1 | -1/+5 |
* | BulletSim: Changes to terrain storage and management so mega-regions work. | Robert Adams | 2012-08-31 | 1 | -58/+60 |
* | BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink... | Robert Adams | 2012-08-31 | 1 | -0/+58 |