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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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BulletSPlugin
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BSPhysObject.cs
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Author
Age
Files
Lines
*
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
2015-08-30
1
-620
/
+0
*
Revert "BulletSim: delay adding a scene presence to the list of presences"
Robert Adams
2015-08-24
1
-10
/
+2
*
BulletSim: delay adding a scene presence to the list of presences
Robert Adams
2015-08-23
1
-2
/
+10
*
BulletSim: rearrange code and add different locking to eliminate chances
Robert Adams
2015-08-09
1
-15
/
+13
*
BulletSim: rearrange code and add some tests to try and resolve the
Robert Adams
2015-08-06
1
-5
/
+6
*
BulletSim: Add axis locking enabled through the ExtendedPhysics module.
Robert Adams
2014-12-31
1
-2
/
+11
*
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...
Robert Adams
2014-11-30
1
-0
/
+9
*
Somewhat improve avatar region crossings by properly preserving velocity when...
Justin Clark-Casey (justincc)
2014-11-29
1
-1
/
+1
*
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...
Justin Clark-Casey
2014-11-19
1
-1
/
+6
*
BulletSim: rearrange code for sensing whether shapes have been
Robert Adams
2014-07-26
1
-0
/
+5
*
BulletSim: add some locking for collision lists to prevent collsions
Robert Adams
2014-06-20
1
-2
/
+7
*
BulletSim: remove collision cache clearing logic for physical objects.
Robert Adams
2013-09-11
1
-2
/
+5
*
BulletSim: add ClearCollisionProxyCache function to API.
Robert Adams
2013-09-11
1
-2
/
+10
*
BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...
Robert Adams
2013-09-11
1
-3
/
+3
*
BulletSim: include check for volume detect in check for zeroing avatar motion.
Robert Adams
2013-08-14
1
-1
/
+5
*
BulletSim: add physical object initialized flag so updates and collisions
Robert Adams
2013-08-14
1
-0
/
+4
*
BulletSim: add check in avatar stair step code to verify the collision
Robert Adams
2013-08-12
1
-0
/
+1
*
BulletSim: make density display and return value consistant with how
Robert Adams
2013-07-30
1
-1
/
+14
*
Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...
Robert Adams
2013-07-23
1
-0
/
+11
*
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
Robert Adams
2013-07-22
1
-11
/
+0
*
BulletSim: move collision processing for linksets from BSPrimLinkable
Robert Adams
2013-07-22
1
-0
/
+11
*
BulletSim: fix small bug where everything looked like it was colliding
Robert Adams
2013-07-17
1
-6
/
+7
*
BulletSim: rename position and orientation variables to remove the
Robert Adams
2013-07-07
1
-2
/
+2
*
BulletSim: implementation of linkset center-of-mass.
Robert Adams
2013-07-06
1
-0
/
+3
*
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
Robert Adams
2013-06-30
1
-0
/
+1
*
BulletSim: add failure flag for meshing failure vs asset fetch failure
Robert Adams
2013-06-10
1
-1
/
+1
*
BulletSim: extend BSActorLockAxis to allow locking linear movement in
Robert Adams
2013-05-06
1
-3
/
+6
*
Merge branch 'master' into bulletsim4
Robert Adams
2013-05-01
1
-0
/
+3
|
\
|
*
BulletSim: fix error messages created while an avatar has no initial
Robert Adams
2013-04-30
1
-0
/
+3
*
|
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...
Robert Adams
2013-04-30
1
-1
/
+2
*
|
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
2013-04-29
1
-4
/
+4
*
|
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...
Robert Adams
2013-04-29
1
-26
/
+26
*
|
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
2013-04-29
1
-9
/
+2
|
/
*
BulletSim: improve avatar stair walking up. Add more parameters to control force
Robert Adams
2013-04-23
1
-5
/
+17
*
BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.
Robert Adams
2013-04-09
1
-0
/
+6
*
BulletSim: clean up actor code so routines use the same coding pattern.
Robert Adams
2013-04-08
1
-17
/
+18
*
BulletSim: complete movement of physical object action code out of the
Robert Adams
2013-04-08
1
-146
/
+80
*
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
Robert Adams
2013-03-31
1
-1
/
+1
*
BulletSim: Add physical 'actors' that operate on the physical object.
Robert Adams
2013-03-31
1
-0
/
+11
*
BulletSim: fix possible race condition where an prim's asset can be requested...
Robert Adams
2013-03-25
1
-4
/
+8
*
BulletSim: fix density since the simulator/viewer track density in a
Robert Adams
2013-02-12
1
-6
/
+60
*
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...
Robert Adams
2013-02-12
1
-11
/
+20
*
BulletSim: fix avatar bobbing or jiggling while stationary flying.
Robert Adams
2013-02-08
1
-3
/
+3
*
BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
2013-02-08
1
-21
/
+0
*
BulletSim: Adapt BulletSim to the newer physical properties. Viewer
Robert Adams
2013-02-07
1
-1
/
+3
*
BulletSim: add user setting of friction, density and restitution.
Robert Adams
2013-02-07
1
-5
/
+12
*
BulletSim: set removing zero width triangles in meshes to be enabled by defau...
Robert Adams
2013-02-06
1
-0
/
+1
*
BulletSim: clean up TargetVelocity implementation by using the default defn i...
Robert Adams
2013-01-31
1
-12
/
+0
*
BulletSim: do not zero an avatar's standing velocity if it is standing
Robert Adams
2013-01-28
1
-9
/
+24
*
BulletSim: first attempt at reporting top colliders
Robert Adams
2013-01-27
1
-0
/
+17
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