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My fork of OpenSim for IG and DG, called SledjChisl.
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BulletSPlugin
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BSPhysObject.cs
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2015-08-30
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
1
-620
/
+0
2015-08-24
Revert "BulletSim: delay adding a scene presence to the list of presences"
Robert Adams
1
-10
/
+2
2015-08-23
BulletSim: delay adding a scene presence to the list of presences
Robert Adams
1
-2
/
+10
2015-08-09
BulletSim: rearrange code and add different locking to eliminate chances
Robert Adams
1
-15
/
+13
2015-08-06
BulletSim: rearrange code and add some tests to try and resolve the
Robert Adams
1
-5
/
+6
2014-12-31
BulletSim: Add axis locking enabled through the ExtendedPhysics module.
Robert Adams
1
-2
/
+11
2014-11-30
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...
Robert Adams
1
-0
/
+9
2014-11-29
Somewhat improve avatar region crossings by properly preserving velocity when...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-11-19
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...
Justin Clark-Casey
1
-1
/
+6
2014-07-26
BulletSim: rearrange code for sensing whether shapes have been
Robert Adams
1
-0
/
+5
2014-06-20
BulletSim: add some locking for collision lists to prevent collsions
Robert Adams
1
-2
/
+7
2013-09-11
BulletSim: remove collision cache clearing logic for physical objects.
Robert Adams
1
-2
/
+5
2013-09-11
BulletSim: add ClearCollisionProxyCache function to API.
Robert Adams
1
-2
/
+10
2013-09-11
BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...
Robert Adams
1
-3
/
+3
2013-08-14
BulletSim: include check for volume detect in check for zeroing avatar motion.
Robert Adams
1
-1
/
+5
2013-08-14
BulletSim: add physical object initialized flag so updates and collisions
Robert Adams
1
-0
/
+4
2013-08-12
BulletSim: add check in avatar stair step code to verify the collision
Robert Adams
1
-0
/
+1
2013-07-30
BulletSim: make density display and return value consistant with how
Robert Adams
1
-1
/
+14
2013-07-23
Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...
Robert Adams
1
-0
/
+11
2013-07-22
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
Robert Adams
1
-11
/
+0
2013-07-22
BulletSim: move collision processing for linksets from BSPrimLinkable
Robert Adams
1
-0
/
+11
2013-07-17
BulletSim: fix small bug where everything looked like it was colliding
Robert Adams
1
-6
/
+7
2013-07-07
BulletSim: rename position and orientation variables to remove the
Robert Adams
1
-2
/
+2
2013-07-06
BulletSim: implementation of linkset center-of-mass.
Robert Adams
1
-0
/
+3
2013-06-30
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
Robert Adams
1
-0
/
+1
2013-06-10
BulletSim: add failure flag for meshing failure vs asset fetch failure
Robert Adams
1
-1
/
+1
2013-05-06
BulletSim: extend BSActorLockAxis to allow locking linear movement in
Robert Adams
1
-3
/
+6
2013-04-30
BulletSim: fix error messages created while an avatar has no initial
Robert Adams
1
-0
/
+3
2013-04-30
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...
Robert Adams
1
-1
/
+2
2013-04-29
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
1
-4
/
+4
2013-04-29
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...
Robert Adams
1
-26
/
+26
2013-04-29
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
1
-9
/
+2
2013-04-23
BulletSim: improve avatar stair walking up. Add more parameters to control force
Robert Adams
1
-5
/
+17
2013-04-09
BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.
Robert Adams
1
-0
/
+6
2013-04-08
BulletSim: clean up actor code so routines use the same coding pattern.
Robert Adams
1
-17
/
+18
2013-04-08
BulletSim: complete movement of physical object action code out of the
Robert Adams
1
-146
/
+80
2013-03-31
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
Robert Adams
1
-1
/
+1
2013-03-31
BulletSim: Add physical 'actors' that operate on the physical object.
Robert Adams
1
-0
/
+11
2013-03-25
BulletSim: fix possible race condition where an prim's asset can be requested...
Robert Adams
1
-4
/
+8
2013-02-12
BulletSim: fix density since the simulator/viewer track density in a
Robert Adams
1
-6
/
+60
2013-02-12
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...
Robert Adams
1
-11
/
+20
2013-02-08
BulletSim: fix avatar bobbing or jiggling while stationary flying.
Robert Adams
1
-3
/
+3
2013-02-08
BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
1
-21
/
+0
2013-02-07
BulletSim: Adapt BulletSim to the newer physical properties. Viewer
Robert Adams
1
-1
/
+3
2013-02-07
BulletSim: add user setting of friction, density and restitution.
Robert Adams
1
-5
/
+12
2013-02-06
BulletSim: set removing zero width triangles in meshes to be enabled by defau...
Robert Adams
1
-0
/
+1
2013-01-31
BulletSim: clean up TargetVelocity implementation by using the default defn i...
Robert Adams
1
-12
/
+0
2013-01-28
BulletSim: do not zero an avatar's standing velocity if it is standing
Robert Adams
1
-9
/
+24
2013-01-27
BulletSim: first attempt at reporting top colliders
Robert Adams
1
-0
/
+17
2013-01-27
BulletSim: finish the post step event for physical object actions. Modify veh...
Robert Adams
1
-10
/
+56
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