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path: root/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs (follow)
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* BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams2012-12-171-2/+2
* BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams2012-12-111-1/+1
* BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams2012-12-031-2/+15
* BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams2012-12-031-3/+3
* BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams2012-11-291-0/+8
* BulletSim: add copyright header where it is missing. Remove some unnecessary ...Robert Adams2012-11-291-1/+31
* BulletSim: add 'infinite' timescale that does not reduce motor target or fric...Robert Adams2012-11-271-10/+27
* BulletSim: add ToString override to BSVMotor.Robert Adams2012-11-251-1/+6
* BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams2012-11-251-14/+32
* BulletSim: complete vector motor. Correct line endings.Robert Adams2012-11-251-104/+129
* BulletSim: add classes for physics motors. Eventually these will replace the ...Robert Adams2012-11-071-0/+104