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path: root/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs (follow)
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* BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-281-4/+6
* BulletSim: reorganize linear movement routine into separate subroutines enabl...Robert Adams2012-11-271-58/+79
* BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams2012-11-271-95/+114
* BulletSim: implementation of vertical attraction motor.Robert Adams2012-11-271-41/+62
* BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams2012-11-261-8/+13
* BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...Robert Adams2012-11-251-60/+64
* BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...Robert Adams2012-11-251-89/+40
* BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams2012-11-251-13/+42
* BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams2012-11-251-1/+1
* BulletSim: small change to add position correction force with AddForce rather...Robert Adams2012-11-251-11/+18
* BulletSim: many changes to tune vehicles for BulletSim.Robert Adams2012-11-061-63/+161
* BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams2012-11-031-3/+3
* BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-031-2/+2
* BulletSim: vehicle tweeking.Robert Adams2012-11-031-84/+52
* BulletSim: Add gravity force to vehicle. Some debugging additions.Robert Adams2012-11-031-2/+6
* BulletSim: many small changes for vehicles simulation.Robert Adams2012-11-031-31/+40
* BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams2012-11-031-179/+310
* BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams2012-10-221-2/+3
* BulletSim: remove trailing spaces to make git happy.Robert Adams2012-10-221-5/+5
* BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...Robert Adams2012-10-111-3/+3
* BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-111-6/+6
* BulletSim: Fix crash when linking large physical linksets.Robert Adams2012-10-111-1/+1
* BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...Robert Adams2012-10-021-39/+57
* Correct my name in CONTRIBUTORS.txtRobert Adams2012-10-021-35/+16
* BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-271-7/+7
* BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams2012-09-271-55/+68
* BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams2012-09-271-5/+5
* BulletSim: update DLLs and SOs and remove some debugging code.Robert Adams2012-09-151-1/+1
* BulletSim: remove timeStep parameter from calls for vehicle parameter setting...Robert Adams2012-09-151-6/+3
* BulletSim: Way too many changes in one commit.Robert Adams2012-09-151-122/+96
* BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams2012-08-311-4/+5
* BulletSim: comments and parameter changes in dynamics engine.Robert Adams2012-08-171-23/+27
* BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...Robert Adams2012-08-171-158/+20
* BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams2012-08-151-1/+1
* BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams2012-07-201-15/+37
* BulletSim: fix compile errors from last commit. Clean up passing of physics s...Robert Adams2012-07-201-12/+11
* BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams2012-07-201-42/+88
* BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams2012-03-231-2/+2
* BulletSim initial checkinRobert Adams2011-06-201-0/+951