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path: root/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs (follow)
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* BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams2013-06-301-1/+1
* BulletSim: fix problem with walking up stairs that are orientedRobert Adams2013-05-221-2/+9
* BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...Vegaslon2013-05-141-2/+5
* BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams2013-05-131-4/+23
* BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-291-3/+3
* BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams2013-04-291-56/+56
* BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams2013-04-291-12/+7
* BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams2013-04-081-0/+3
* BulletSim: complete movement of physical object action code out of theRobert Adams2013-04-081-230/+38
* BulletSim: stop an avatar from moving if standing on a stationaryRobert Adams2013-03-311-1/+8
* BulletSim: fix race condition when creating very large mega-regions.Robert Adams2013-03-281-2/+2
* BulletSim: remove the ability for avatars to fly off the edge ofRobert Adams2013-03-091-16/+13
* BulletSim: tweeks to make avatar jump work better.Robert Adams2013-02-251-4/+6
* BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams2013-02-211-4/+3
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-121-2/+11
* BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams2013-02-121-1/+1
* BulletSim: Change BSCharacter to use new base Density and FrictionRobert Adams2013-02-081-15/+11
* BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams2013-02-081-13/+16
* BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams2013-02-081-1/+1
* BulletSim: add user setting of friction, density and restitution.Robert Adams2013-02-071-2/+3
* BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams2013-01-311-2/+2
* BulletSim: clean up TargetVelocity implementation by using the default defn i...Robert Adams2013-01-311-2/+2
* BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams2013-01-281-6/+7
* BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-211-1/+1
* BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-201-7/+23
* BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...Robert Adams2013-01-201-34/+41
* BulletSim: modify motors to return correction rather than current valueRobert Adams2013-01-201-1/+2
* BulletSim: reduce jitter in avatar velocity when walking or flying.Robert Adams2013-01-181-1/+8
* BulletSim: Add one function that all actors who act on the physicalRobert Adams2013-01-171-0/+3
* BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams2013-01-151-1/+1
* BulletSim: add debugging messages to know when assets for physicalRobert Adams2013-01-151-1/+4
* BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams2013-01-141-2/+2
* BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams2013-01-111-0/+4
* BulletSim: add function to push avatar up when hitting stairs.Robert Adams2013-01-071-26/+71
* BulletSim: comments and removing small compile errors introduced in last commit.Robert Adams2013-01-061-2/+0
* BulletSim: convert avatar movement from a force to an impulse. Shouldn'tRobert Adams2013-01-041-2/+2
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-17/+17
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-23/+23
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-5/+3
* BulletSim: remove check for small motor movement because, while itRobert Adams2012-12-291-2/+5
* BulletSim: an 'if' to suppress multiple setting of avatar orientation.Robert Adams2012-12-291-5/+9
* BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams2012-12-291-43/+61
* BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams2012-12-281-3/+3
* BulletSim: fix problem of avatars appearing to walk through wallsRobert Adams2012-12-281-51/+55
* BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams2012-12-271-22/+14
* BulletSim: complete applyImpulse function in BSCharacter (like I saidRobert Adams2012-12-271-8/+17
* BulletSim: stop avatar from sliding VERY slowly after walking byRobert Adams2012-12-251-3/+2
* BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-241-4/+5
* BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams2012-12-221-34/+41
* BulletSim: remove the movement decay while flying. Made flying slow down over...Robert Adams2012-12-211-6/+0