| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | BulletSim: tweeking avatar capsule code in an attempt to have | Robert Adams | 2012-12-29 | 1 | -43/+61 |
* | BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity | Robert Adams | 2012-12-28 | 1 | -3/+3 |
* | BulletSim: fix problem of avatars appearing to walk through walls | Robert Adams | 2012-12-28 | 1 | -51/+55 |
* | BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ... | Robert Adams | 2012-12-27 | 1 | -22/+14 |
* | BulletSim: complete applyImpulse function in BSCharacter (like I said | Robert Adams | 2012-12-27 | 1 | -8/+17 |
* | BulletSim: stop avatar from sliding VERY slowly after walking by | Robert Adams | 2012-12-25 | 1 | -3/+2 |
* | BulletSim: Fix single physical prim reporting its mass as zero. | Robert Adams | 2012-12-24 | 1 | -4/+5 |
* | BulletSim: modify avatar motor code to make falling movement better. Clean up... | Robert Adams | 2012-12-22 | 1 | -34/+41 |
* | BulletSim: remove the movement decay while flying. Made flying slow down over... | Robert Adams | 2012-12-21 | 1 | -6/+0 |
* | BulletSim: add BSPhysObject code to manage registrations of preStep events. U... | Robert Adams | 2012-12-21 | 1 | -0/+2 |
* | BulletSim: Move all the parameter variables, tables and get and fetch logic t... | Robert Adams | 2012-12-21 | 1 | -15/+15 |
* | BulletSim: small fix to avatar movement motor use which keeps avatar from fly... | Robert Adams | 2012-12-21 | 1 | -1/+2 |
* | BulletSim: avatar movement smoothed with motor that modifies avatar velocity ... | Robert Adams | 2012-12-21 | 1 | -1/+76 |
* | BulletSim: add check for border crossing in character position sanity check. | Robert Adams | 2012-12-16 | 1 | -2/+10 |
* | BulletSim: Add 'BulletSimData' which separates structures created | Robert Adams | 2012-12-13 | 1 | -3/+2 |
* | BulletSim: fix problem of avatar's floating off the ground after unsitting. R... | Robert Adams | 2012-12-12 | 1 | -8/+10 |
* | BulletSim: protect character property setting to remove crash from taints set... | Robert Adams | 2012-12-11 | 1 | -20/+40 |
* | BulletSim: Fix crash on the destruction of physical linksets. | Robert Adams | 2012-12-10 | 1 | -0/+2 |
* | BulletSim: Reduce idle region physics overhead where there are MANY | Robert Adams | 2012-12-03 | 1 | -2/+2 |
* | BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. | Robert Adams | 2012-11-28 | 1 | -1/+1 |
* | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 2012-11-22 | 1 | -2/+2 |
* | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 2012-11-21 | 1 | -7/+17 |
* | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha... | Robert Adams | 2012-11-21 | 1 | -1/+1 |
* | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g... | Robert Adams | 2012-11-21 | 1 | -2/+2 |
* | BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou... | Robert Adams | 2012-11-21 | 1 | -3/+4 |
* | BulletSim: fix the problem with flying being disabled when crossing region bo... | Robert Adams | 2012-11-18 | 1 | -2/+6 |
* | BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag... | Robert Adams | 2012-11-06 | 1 | -7/+20 |
* | BulletSim: debugging of compound shape implementation of linksets. | Robert Adams | 2012-11-03 | 1 | -7/+6 |
* | BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass... | Robert Adams | 2012-11-03 | 1 | -5/+15 |
* | BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab... | Robert Adams | 2012-11-03 | 1 | -15/+4 |
* | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ... | Robert Adams | 2012-11-03 | 1 | -39/+39 |
* | BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert... | Robert Adams | 2012-11-03 | 1 | -5/+10 |
* | BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'. | Robert Adams | 2012-11-03 | 1 | -1/+1 |
* | BulletSim: Add banking and other new code to vechile dynamics. Add third part... | Robert Adams | 2012-11-03 | 1 | -1/+1 |
* | BulletSim: fix problem with avatars sinking into the ground. | Robert Adams | 2012-10-23 | 1 | -9/+18 |
* | BulletSim: remove trailing spaces to make git happy. | Robert Adams | 2012-10-22 | 1 | -5/+5 |
* | BulletSim: add asset fetching so BulletSim works with new physics asset handl... | Robert Adams | 2012-10-19 | 1 | -2/+1 |
* | BulletSim: reorder avatar collision checking to eliminate double collision_end. | Robert Adams | 2012-10-19 | 1 | -16/+17 |
* | BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE. | Robert Adams | 2012-10-19 | 1 | -20/+26 |
* | BulletSim: remove code in ShapeCollection that hinted at shape sharing. | Robert Adams | 2012-10-19 | 1 | -31/+25 |
* | BulletSim: Fix small problems with last patch: BSScene.World properly initial... | Robert Adams | 2012-10-19 | 1 | -1/+1 |
* | BulletSim: Update BSCharacter to use API2 interface. | Robert Adams | 2012-10-19 | 1 | -49/+133 |
* | BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ... | Robert Adams | 2012-10-11 | 1 | -2/+2 |
* | BulletSim: Add Force* operations to objects to allow direct push to engine. | Robert Adams | 2012-10-11 | 1 | -0/+11 |
* | BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ... | Robert Adams | 2012-10-02 | 1 | -0/+26 |
* | BulletSim: fix the FloatOnWater code so avatars can normally go underwater. | Robert Adams | 2012-10-02 | 1 | -1/+1 |
* | BulletSim: impliment FloatOnWater OS function. | Robert Adams | 2012-10-02 | 1 | -10/+31 |
* | BulletSim: remove the trailing spaces from lines to make git happier | Robert Adams | 2012-09-27 | 1 | -93/+92 |
* | BulletSim: btGhostObjects working to make 'volume detect' work. | Robert Adams | 2012-09-27 | 1 | -2/+8 |
* | BulletSim: renamed members of BulletShape, BulletSim and BulletBody | Robert Adams | 2012-09-27 | 1 | -6/+6 |