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authorRobert Adams2012-10-26 13:47:28 -0700
committerRobert Adams2012-11-03 21:12:54 -0700
commitb83449ae9ad3073abaa06167a99c47943c3199c2 (patch)
treed91bf2a440a148c5d4ad1755939f04136b128e4a /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
parentBulletSim: Add banking and other new code to vechile dynamics. Add third part... (diff)
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BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index 9fea9b8..8bb4b21 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -152,7 +152,7 @@ public sealed class BSCharacter : BSPhysObject
152 if (PhysicsScene.Params.ccdMotionThreshold > 0f) 152 if (PhysicsScene.Params.ccdMotionThreshold > 0f)
153 { 153 {
154 BulletSimAPI.SetCcdMotionThreshold2(BSBody.ptr, PhysicsScene.Params.ccdMotionThreshold); 154 BulletSimAPI.SetCcdMotionThreshold2(BSBody.ptr, PhysicsScene.Params.ccdMotionThreshold);
155 BulletSimAPI.SetCcdSweepSphereRadius2(BSBody.ptr, PhysicsScene.Params.ccdSweptSphereRadius); 155 BulletSimAPI.SetCcdSweptSphereRadius2(BSBody.ptr, PhysicsScene.Params.ccdSweptSphereRadius);
156 } 156 }
157 157
158 OMV.Vector3 localInertia = BulletSimAPI.CalculateLocalInertia2(BSShape.ptr, MassRaw); 158 OMV.Vector3 localInertia = BulletSimAPI.CalculateLocalInertia2(BSShape.ptr, MassRaw);