Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: fix logic for enabling unmanaged code debug messages. | Robert Adams | 2013-01-15 | 1 | -1/+14 |
| | | | | Free pinned memory when physics engine is unloaded. | ||||
* | BulletSim: fix not moving physical objects below terrain to over terrain. | Robert Adams | 2013-01-14 | 1 | -1/+1 |
| | | | | | Add locking on register prestep action list preventing potential race conditions. Little comment and formatting changes. | ||||
* | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 2013-01-11 | 1 | -0/+9 |
| | | | | | | | Necessitated allowing simulator and physical position of a body to get out of sync since Bullet assumes that <0,0,0> is the center of mass. Update DLLs and SOs for the UpdateChildTransform so positions of individual prim in a linkset can be implemented. | ||||
* | BulletSim: add comments to force and impulse setting functions | Robert Adams | 2013-01-04 | 1 | -0/+8 |
| | | | | so it is clear what Bullet is actually doing with the set values. | ||||
* | BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic | Robert Adams | 2013-01-04 | 1 | -3/+19 |
| | | | | | functions. If values set from console, the functions are called. Looking for why the collision pools fill up with unnecessary stuff. | ||||
* | BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin | Robert Adams | 2013-01-01 | 1 | -0/+8 |
| | | | | into the unmanaged Bullet interface class. | ||||
* | BulletSim: move over and port the interface for BulletXNA. | Robert Adams | 2013-01-01 | 1 | -5/+17 |
| | | | | | | | | Copied BulletSNPlugin.BulletSimAPI to a new BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to comply with the BSAPITemplate definition. Not totally debugged but the code is all there for an INI variable to select either unmanaged C++ Bullet or the C# version of Bullet. | ||||
* | BulletSim: fix line endings. | Robert Adams | 2013-01-01 | 1 | -32/+32 |
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* | BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged | Robert Adams | 2013-01-01 | 1 | -190/+464 |
| | | | | | to have pointers and managed to have objects. Initial paste of XNA code. Commented out. | ||||
* | BulletSim: remove unused unmanaged memory reference functions from ↵ | Robert Adams | 2012-12-31 | 1 | -0/+2 |
| | | | | BSAPITemplate. | ||||
* | BulletSim: remove rigid body contruction functions from BSAPITemplate that ↵ | Robert Adams | 2012-12-31 | 1 | -56/+0 |
| | | | | relied on prebuilt construction info structures. | ||||
* | BulletSim: eliminate the use of the unmanaged HeightMapInfo structure. | Robert Adams | 2012-12-31 | 1 | -15/+11 |
| | | | | | Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures. | ||||
* | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 2012-12-31 | 1 | -59/+158 |
| | | | | Update BulletSim DLLs and SOs with simplier step function interface. | ||||
* | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ↵ | Robert Adams | 2012-12-31 | 1 | -116/+302 |
| | | | | Only initialization and debug fuctions left. | ||||
* | BulletSim: another round of conversion: dynamics world and collision object ↵ | Robert Adams | 2012-12-31 | 1 | -1107/+1318 |
| | | | | functions. | ||||
* | BulletSim: add the implementation files for the two versions of Bullet: | Robert Adams | 2012-12-31 | 1 | -0/+1107 |
unmanaged (C++) and managed (C#). |