Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: add ClearCollisionProxyCache function to API. | Robert Adams | 2013-09-11 | 1 | -0/+10 |
| | | | | | | Add proxy cache clearing when some properties are changed. This fixes a problem where objects would stop colliding of they were moved with setPosition mulitple times. | ||||
* | BulletSim: add unmanaged and XNA functions for hinge, slider and spring ↵ | Robert Adams | 2013-09-11 | 1 | -0/+45 |
| | | | | constraints. | ||||
* | BulletSim: add API and calls for spring constraint parameters. | Robert Adams | 2013-09-11 | 1 | -0/+36 |
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* | BulletSim: add gImpact shape type. Add logic to use gImpact shape | Robert Adams | 2013-05-21 | 1 | -0/+15 |
| | | | | | for prims that have cuts or holes. Default logic to 'off' as it needs debugging. | ||||
* | BulletSim: remove trailing white space to make git happier. No functional ↵ | Robert Adams | 2013-04-29 | 1 | -3/+3 |
| | | | | changes. | ||||
* | BulletSim: massive refactor of shape classes. Removed shape specific code ↵ | Robert Adams | 2013-04-29 | 1 | -3/+3 |
| | | | | from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. | ||||
* | BulletSim: update DLLs and SOs to they have no dependencies on newer | Robert Adams | 2013-04-24 | 1 | -0/+27 |
| | | | | | glibc (2.14) since that is not yet in some Linux distributions. Add unmanaged API calls and code for creating single convex hull shapes. | ||||
* | BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD | Robert Adams | 2013-04-01 | 1 | -3/+3 |
| | | | | | mesh to hull conversion calls in place but code not working. Update BulletSim DLLs and SOs for new API and HACD code. | ||||
* | BulletSim: code to generate a higher resolution terrain mesh. Parameter | Robert Adams | 2013-03-19 | 1 | -2/+2 |
| | | | | | TerrainMeshMagnification controls number of vertices generated per heightmap point. Default is 3. | ||||
* | BulletSim: add calls for creating all the different Bullet constraint types. | Robert Adams | 2013-02-17 | 1 | -0/+102 |
| | | | | | Updated the DLLs and SOs and code for BulletXNA to create the types. All the detailed control calls are not all in place yet. | ||||
* | BulletSim: fix logic for enabling unmanaged code debug messages. | Robert Adams | 2013-01-15 | 1 | -1/+14 |
| | | | | Free pinned memory when physics engine is unloaded. | ||||
* | BulletSim: fix not moving physical objects below terrain to over terrain. | Robert Adams | 2013-01-14 | 1 | -1/+1 |
| | | | | | Add locking on register prestep action list preventing potential race conditions. Little comment and formatting changes. | ||||
* | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 2013-01-11 | 1 | -0/+9 |
| | | | | | | | Necessitated allowing simulator and physical position of a body to get out of sync since Bullet assumes that <0,0,0> is the center of mass. Update DLLs and SOs for the UpdateChildTransform so positions of individual prim in a linkset can be implemented. | ||||
* | BulletSim: add comments to force and impulse setting functions | Robert Adams | 2013-01-04 | 1 | -0/+8 |
| | | | | so it is clear what Bullet is actually doing with the set values. | ||||
* | BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic | Robert Adams | 2013-01-04 | 1 | -3/+19 |
| | | | | | functions. If values set from console, the functions are called. Looking for why the collision pools fill up with unnecessary stuff. | ||||
* | BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin | Robert Adams | 2013-01-01 | 1 | -0/+8 |
| | | | | into the unmanaged Bullet interface class. | ||||
* | BulletSim: move over and port the interface for BulletXNA. | Robert Adams | 2013-01-01 | 1 | -5/+17 |
| | | | | | | | | Copied BulletSNPlugin.BulletSimAPI to a new BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to comply with the BSAPITemplate definition. Not totally debugged but the code is all there for an INI variable to select either unmanaged C++ Bullet or the C# version of Bullet. | ||||
* | BulletSim: fix line endings. | Robert Adams | 2013-01-01 | 1 | -32/+32 |
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* | BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged | Robert Adams | 2013-01-01 | 1 | -190/+464 |
| | | | | | to have pointers and managed to have objects. Initial paste of XNA code. Commented out. | ||||
* | BulletSim: remove unused unmanaged memory reference functions from ↵ | Robert Adams | 2012-12-31 | 1 | -0/+2 |
| | | | | BSAPITemplate. | ||||
* | BulletSim: remove rigid body contruction functions from BSAPITemplate that ↵ | Robert Adams | 2012-12-31 | 1 | -56/+0 |
| | | | | relied on prebuilt construction info structures. | ||||
* | BulletSim: eliminate the use of the unmanaged HeightMapInfo structure. | Robert Adams | 2012-12-31 | 1 | -15/+11 |
| | | | | | Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures. | ||||
* | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 2012-12-31 | 1 | -59/+158 |
| | | | | Update BulletSim DLLs and SOs with simplier step function interface. | ||||
* | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ↵ | Robert Adams | 2012-12-31 | 1 | -116/+302 |
| | | | | Only initialization and debug fuctions left. | ||||
* | BulletSim: another round of conversion: dynamics world and collision object ↵ | Robert Adams | 2012-12-31 | 1 | -1107/+1318 |
| | | | | functions. | ||||
* | BulletSim: add the implementation files for the two versions of Bullet: | Robert Adams | 2012-12-31 | 1 | -0/+1107 |
unmanaged (C++) and managed (C#). |