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* Fox some local id issues in physics glueMelanie2011-07-151-6/+1
* Revert "Add localid support to ch0de properly"Melanie2011-07-151-1/+6
* Add localid support to ch0de properlyTom2011-07-151-6/+1
* Merge branch 'master' into careminster-presence-refactorMelanie2011-04-171-0/+3
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| * force mesh proxy for simple box prims with path cutdahlia2011-04-121-0/+3
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-153-45/+189
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| * * Added a better check to the SimianGrid connectors to test if they are enabl...John Hurliman2010-03-123-45/+189
* | Resolved mergeKitto Flora2010-03-122-14/+4
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| * \ Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-03-062-0/+10
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| * Revolution is on the roll again! :)Revolution2010-02-142-0/+10
* | Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add associat...Kitto Flora2010-01-212-0/+20
* | Merge branch 'master' into careminsterMelanie2010-01-031-4/+4
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| * Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-4/+4
* | Merge branch 'master' into careminsterMelanie2009-12-222-5/+18
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| * Glue code for a couple of new LSL function implementationsMelanie2009-12-222-1/+26
* | Merge branch 'vehicles' into testsKittoFlora2009-10-273-187/+178
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| * Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-263-187/+178
* | Add llRotLookat pt1.KittoFlora2009-10-262-0/+11
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* Formatting cleanup.Jeff Ames2009-10-011-2/+2
* modify BulletDotNETPrim.cs in preparation for Mantis #4181dahlia2009-09-241-112/+122
* This is the second part of the 'not crash on regionsize changes'. This le...Teravus Ovares (Dan Olivares)2009-08-071-1/+1
* * Remove hard coded 256 limitations from various places. There's no more 2...Teravus Ovares (Dan Olivares)2009-08-071-2/+8
* * Created a way that the OpenSimulator scene can ask the physics scene to do ...Teravus Ovares2009-07-191-0/+2
* Formatting cleanup.Jeff Ames2009-06-101-1/+1
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-012-2/+2
* cleaning out warnings.Dr Scofield2009-05-223-32/+32
* * Remove some super experimental stuff in BulletDotNETPlugin since it was cau...Teravus Ovares2009-04-162-3/+3
* * Committing more BulletDotNETPlugin workTeravus Ovares2009-04-162-1/+29
* * BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ...Teravus Ovares2009-04-111-2/+93
* * Instead of referencing mesh stuff in the physics plugin.. change the IMesh ...Teravus Ovares2009-04-111-14/+14
* * Adds Physical/Active Linkset support to BulletDotNETPluginTeravus Ovares2009-04-101-108/+268
* * Tweak the character controller some moreTeravus Ovares2009-04-102-191/+348
* * Whoops, never saved the BulletDotNETScene.. Last commit continued.....Teravus Ovares2009-04-091-1/+1
* * Changes the timstep of the bullet world Teravus Ovares2009-04-092-11/+12
* * Tweak the BulletDotNETPlugin character controller so it feels more finished.Teravus Ovares2009-04-072-3/+20
* * This fixes BulletDotNET so it can now be used on linux.Teravus Ovares2009-04-071-0/+2
* * BulletDotNET Updates. Teravus Ovares2009-04-072-59/+219
* Add copyright headers, formatting cleanup.Jeff Ames2009-04-064-4/+86
* * Fixing SVN propertiesTeravus Ovares2009-04-056-4031/+4031
* * Committing what I have on the BulletDotNETPlugin that I have so far. Teravus Ovares2009-04-056-0/+4033