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path: root/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs (follow)
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* Remove old bullet DotNET and X libraries in preparation for BulletSJustin Clark-Casey (justincc)2011-09-171-776/+0
| | | | | These weren't working properly anyway. You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
* Fix some local id issues in physics glueroot2011-07-151-6/+1
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* force mesh proxy for simple box prims with path cutdahlia2011-04-121-0/+3
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* * Added a better check to the SimianGrid connectors to test if they are ↵John Hurliman2010-03-121-14/+85
| | | | | | enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-6/+6
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* Formatting cleanup.Jeff Ames2009-10-011-2/+2
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* * Created a way that the OpenSimulator scene can ask the physics scene to do ↵Teravus Ovares2009-07-191-0/+2
| | | | | | | | | a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
* Formatting cleanup.Jeff Ames2009-06-101-1/+1
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* cleaning out warnings.Dr Scofield2009-05-221-5/+5
| | | | | | NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
* * Remove some super experimental stuff in BulletDotNETPlugin since it was ↵Teravus Ovares2009-04-161-1/+1
| | | | | | | causing issues. * Tweak the ODEPrim PID a bit more.
* * Committing more BulletDotNETPlugin workTeravus Ovares2009-04-161-0/+26
| | | | | | * Tweak the LLSetStatus results in the ODEPlugin. Hopefully it's a little less unstable. * ODEPlugin is using experimental math for LLSetStatus, use with caution! :)
* * Whoops, never saved the BulletDotNETScene.. Last commit continued.....Teravus Ovares2009-04-091-1/+1
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* * Changes the timstep of the bullet world Teravus Ovares2009-04-091-7/+8
| | | | | | | | * Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration
* * Tweak the BulletDotNETPlugin character controller so it feels more finished.Teravus Ovares2009-04-071-1/+1
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* * This fixes BulletDotNET so it can now be used on linux.Teravus Ovares2009-04-071-0/+2
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* * BulletDotNET Updates. Teravus Ovares2009-04-071-2/+9
| | | | | * Should react somewhat normally to editing, and setting physics now.
* Add copyright headers, formatting cleanup.Jeff Ames2009-04-061-1/+28
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* * Fixing SVN propertiesTeravus Ovares2009-04-051-642/+642
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* * Committing what I have on the BulletDotNETPlugin that I have so far. Teravus Ovares2009-04-051-0/+642
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin