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path: root/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs (follow)
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* Merge branch 'master' into careminster-presence-refactorMelanie2010-03-031-0/+5
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| * Revolution is on the roll again! :)Revolution2010-02-141-0/+5
* | Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add associat...Kitto Flora2010-01-211-0/+10
* | Merge branch 'master' into careminsterMelanie2010-01-031-4/+4
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| * Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-4/+4
* | Merge branch 'master' into careminsterMelanie2009-12-221-4/+18
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| * Glue code for a couple of new LSL function implementationsMelanie2009-12-221-0/+21
* | Merge branch 'vehicles' into testsKittoFlora2009-10-271-52/+44
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| * Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-52/+44
* | Add llRotLookat pt1.KittoFlora2009-10-261-0/+6
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* cleaning out warnings.Dr Scofield2009-05-221-11/+11
* * Tweak the character controller some moreTeravus Ovares2009-04-101-1/+1
* * Changes the timstep of the bullet world Teravus Ovares2009-04-091-4/+4
* * Tweak the BulletDotNETPlugin character controller so it feels more finished.Teravus Ovares2009-04-071-2/+19
* Add copyright headers, formatting cleanup.Jeff Ames2009-04-061-1/+28
* * Fixing SVN propertiesTeravus Ovares2009-04-051-1104/+1104
* * Committing what I have on the BulletDotNETPlugin that I have so far. Teravus Ovares2009-04-051-0/+1104