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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Physics
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BulletDotNETPlugin
/
BulletDotNETCharacter.cs
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Author
Age
Files
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Resolved merge
Kitto Flora
2010-03-12
1
-7
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+2
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Merge branch '0.6.9-post-fixes' into careminster
Melanie
2010-03-06
1
-0
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+5
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Revolution is on the roll again! :)
Revolution
2010-02-14
1
-0
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+5
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Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add associat...
Kitto Flora
2010-01-21
1
-0
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+10
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Merge branch 'master' into careminster
Melanie
2010-01-03
1
-4
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+4
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Formatting cleanup. Add copyright headers.
Jeff Ames
2010-01-04
1
-4
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+4
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Merge branch 'master' into careminster
Melanie
2009-12-22
1
-4
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+18
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Glue code for a couple of new LSL function implementations
Melanie
2009-12-22
1
-0
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+21
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Merge branch 'vehicles' into tests
KittoFlora
2009-10-27
1
-52
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+44
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Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
2009-10-26
1
-52
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+44
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Add llRotLookat pt1.
KittoFlora
2009-10-26
1
-0
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+6
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cleaning out warnings.
Dr Scofield
2009-05-22
1
-11
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+11
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* Tweak the character controller some more
Teravus Ovares
2009-04-10
1
-1
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+1
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* Changes the timstep of the bullet world
Teravus Ovares
2009-04-09
1
-4
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+4
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* Tweak the BulletDotNETPlugin character controller so it feels more finished.
Teravus Ovares
2009-04-07
1
-2
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+19
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Add copyright headers, formatting cleanup.
Jeff Ames
2009-04-06
1
-1
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+28
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* Fixing SVN properties
Teravus Ovares
2009-04-05
1
-1104
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+1104
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* Committing what I have on the BulletDotNETPlugin that I have so far.
Teravus Ovares
2009-04-05
1
-0
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+1104