Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix TestSitAndStandWithNoSitTarget NPC and SP tests. | Justin Clark-Casey (justincc) | 2013-12-14 | 1 | -8/+1 |
| | | | | | These stopped working because current code calculates sit heights based on avatar physics rather than appearance data. Also changed BasicPhysics to not divide Z param of all set sizes by 2 - there's no obvious good reason for this and basicphysics is only used in tests | ||||
* | refactor: simply some properties code in BasicPhysicsPlugin | Justin Clark-Casey (justincc) | 2012-04-22 | 1 | -36/+6 |
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* | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 2011-12-20 | 1 | -5/+1 |
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* | Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() ↵ | Justin Clark-Casey (justincc) | 2011-12-15 | 1 | -1/+2 |
| | | | | | | when we've already passed size information to the avatar at PhysicsScene.AddAvatar() Eliminate some copypasta for height setting in OdeCharacter | ||||
* | Revolution is on the roll again! :) | Revolution | 2010-02-14 | 1 | -0/+5 |
| | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | Formatting cleanup. Add copyright headers. | Jeff Ames | 2010-01-04 | 1 | -4/+4 |
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* | Glue code for a couple of new LSL function implementations | Melanie | 2009-12-22 | 1 | -0/+20 |
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* | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 2009-10-26 | 1 | -29/+25 |
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* | Formatting cleanup, minor refactoring. | Jeff Ames | 2009-08-26 | 1 | -0/+1 |
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* | Split BasicPhysics classes into separate files. | Jeff Ames | 2009-08-11 | 1 | -0/+322 |