Commit message (Collapse) | Author | Age | Files | Lines | |
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* | If calling llStopMoveToTarget() on an in-world prim, don't send an ↵ | Justin Clark-Casey | 2014-11-19 | 1 | -0/+1 |
| | | | | | | | unnecessary object update if the prim was not moving to target. This involves making PhysicsActor.PIDActive get as well as set. On physics components that don't implement this (all characters and some phys engines) we return false. | ||||
* | Eliminated many warnings | Oren Hurvitz | 2014-04-23 | 1 | -2/+0 |
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* | Fix TestSitAndStandWithNoSitTarget NPC and SP tests. | Justin Clark-Casey (justincc) | 2013-12-14 | 1 | -8/+1 |
| | | | | | These stopped working because current code calculates sit heights based on avatar physics rather than appearance data. Also changed BasicPhysics to not divide Z param of all set sizes by 2 - there's no obvious good reason for this and basicphysics is only used in tests | ||||
* | refactor: simply some properties code in BasicPhysicsPlugin | Justin Clark-Casey (justincc) | 2012-04-22 | 1 | -36/+6 |
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* | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 2011-12-20 | 1 | -5/+1 |
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* | Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() ↵ | Justin Clark-Casey (justincc) | 2011-12-15 | 1 | -1/+2 |
| | | | | | | when we've already passed size information to the avatar at PhysicsScene.AddAvatar() Eliminate some copypasta for height setting in OdeCharacter | ||||
* | Revolution is on the roll again! :) | Revolution | 2010-02-14 | 1 | -0/+5 |
| | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | Formatting cleanup. Add copyright headers. | Jeff Ames | 2010-01-04 | 1 | -4/+4 |
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* | Glue code for a couple of new LSL function implementations | Melanie | 2009-12-22 | 1 | -0/+20 |
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* | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 2009-10-26 | 1 | -29/+25 |
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* | Formatting cleanup, minor refactoring. | Jeff Ames | 2009-08-26 | 1 | -0/+1 |
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* | Split BasicPhysics classes into separate files. | Jeff Ames | 2009-08-11 | 1 | -0/+322 |