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* remove some more useless NULL argumentsUbitUmarov2019-10-221-2/+2
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* Massive console refactor. Greatly simplify interface.Melanie2019-08-201-2/+2
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* .. and yes i forgot a file.. again :(UbitUmarov2018-04-061-1/+0
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* remove some more dead scene optionsUbitUmarov2017-06-071-78/+0
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* remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ↵UbitUmarov2017-06-071-12/+0
| | | | a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783)
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-16/+16
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* finish removing child-repri optionUbitUmarov2016-07-061-2/+0
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* add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov2016-07-061-10/+0
| | | | | prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!!
* establish a minimun for ReprioritizationDistanceUbitUmarov2015-12-191-1/+1
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* seems to compile ( tests comented out)UbitUmarov2015-09-021-2/+2
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* bad merge?UbitUmarov2015-09-011-1/+1
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| * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-32/+1
| | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
* | Implement experimental non-default mechanism to update scene via a timer ↵Justin Clark-Casey (justincc)2014-08-261-31/+50
| | | | | | | | | | | | | | | | rather than a persistent thread with sleep. This is to see if an inaccuracy in sleep times under load is responsible for increase in frame times even when there is spare time still available. Can currently only be activated by setting "debug scene set update-on-timer true". Can be switched between timer and thread with sleep updates whilst the scene is running.
* | refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance ↵Justin Clark-Casey (justincc)2014-08-061-6/+6
| | | | | | | | for better accuracy and consistency with other similar parameters
* | Implement "scene debug set root-upd-per" for dropping 1 in N root agent ↵Justin Clark-Casey (justincc)2014-07-291-5/+17
| | | | | | | | | | | | | | updates except to originator For experimental purposes. Also corrects a previous bug where each terse update sent was counted rather than each set of terse updates to agents.
* | Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.Justin Clark-Casey (justincc)2014-07-291-0/+12
| | | | | | | | | | | | Allows experiments in manually reducing updates under heavy load. Activated by "debug scene set client-upd-per" console command. In a simple test, can send as few as every 4th update before observed movement starts becoming disturbingly rubber-banded.
* | Add "debug scene set appear-refresh true|false" to control whether periodic ↵Justin Clark-Casey (justincc)2014-07-291-0/+12
| | | | | | | | | | | | | | appearance refresh is active. Corresponds to ResendAppearnceUpdates setting in [Appearance] in OpenSim.ini This was originally implemented to alleviate cloud appearance problems but could be too expensive with large numbers of avatars.
* | Make it possible to change avatar position update, rotation and velocity ↵Justin Clark-Casey (justincc)2014-07-291-21/+57
| | | | | | | | | | | | | | tolerances on the fly. This is done via "debug scene set client-pos-upd, client-rot-upd, client-vel-upd". For testing purposes.
* | minor: make "debug scene set" usage command accurate again from last commit ↵Justin Clark-Casey (justincc)2014-07-291-2/+1
| | | | | | | | f6f7585
* | Add a "debug scene set child-repri <double>" command that allows child ↵Justin Clark-Casey (justincc)2014-07-291-16/+28
| | | | | | | | | | | | | | | | reprioritization distance to be changed on the fly. This governs when child agent position changes are sent to neighbouring regions. Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini For test purposes.
* | Rewrite of mega-region code to use new form of border checking.Robert Adams2014-02-151-31/+0
|/ | | | | | | This commit eliminates all of the 'border' class and list code and replaces it with testing if in the current region. Impacts: can make a mega-region out of varregions of the same size; and mega-region combinations must be rectangular (not square but rectangular)
* Add "show borders" command to show the borders of a region.Justin Clark-Casey (justincc)2013-03-231-0/+31
| | | | | This is relevant to mega-regions where the borders are very different to a regular region. Also adds some method doc and other code comments.
* minor: remove mono compiler warning in SceneCommandsModuleJustin Clark-Casey (justincc)2013-01-251-1/+1
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* Fix use of scene debug commands when region is set to root or a specific ↵Justin Clark-Casey (justincc)2013-01-191-15/+12
| | | | region where there is more than one region on the simulator.
* Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-181-0/+11
| | | | | Setting this logs extra information about animation add/remove, such as uuid and animation name Unfortunately cannot be done per client yet
* Fix a regression in the last few scene commands changes where setting these ↵Justin Clark-Casey (justincc)2013-01-111-52/+2
| | | | | | | via the viewer estate dialog stopped working. Forgot to register the new interface. Also removes some code which got included by adpating an existing module.
* Add "debug scene get" console command to list current scene optionsJustin Clark-Casey (justincc)2013-01-101-2/+43
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* Move scene debug commands into separate module. Command changes from "debug ↵Justin Clark-Casey (justincc)2013-01-101-0/+236
scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings