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path: root/OpenSim/Region/OptionalModules/World/NPC (follow)
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* reduce some useless array copiesUbitUmarov2019-06-091-1/+3
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* send agent view range to new child agentsUbitUmarov2019-04-041-0/+2
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* a few more changes on initial objects sendUbitUmarov2019-03-301-3/+6
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* add more test code to make usage od compressed updates etc. Should be ↵UbitUmarov2019-03-231-2/+2
| | | | disable, but well many things can go wrong.
* RegionHandshake IS critical llupd protocol not to be done by odd modulesUbitUmarov2019-03-201-5/+1
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* cosmetics on terrain patchsUbitUmarov2019-01-201-5/+2
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* more on the hack (runprebuild)UbitUmarov2019-01-021-1/+2
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* replace my hack by others hackUbitUmarov2019-01-011-1/+1
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* temporary HACK to not kill some viewersUbitUmarov2018-12-311-0/+1
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* now break several things at same time... sog/sop updates, threads options,...UbitUmarov2018-12-281-0/+1
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* remove a dev only conditional on lludp handlers; change parcel lists updates ↵UbitUmarov2018-11-251-0/+2
| | | | a bit;
* add missing part of mutes list protocolUbitUmarov2017-11-161-0/+4
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* add functions to send entity updates imediatly, except for avatars (or now) ↵UbitUmarov2017-04-141-1/+5
| | | | they should be use to bypass normal delayed updates, for debug
* Massive tab and trailing space cleanupMelanie Thielker2017-01-052-18/+18
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* New OSSL function: osNpcSetProfileImage(LSL_Key npc, string image); This ↵Mandarinka Tasty2016-12-141-0/+8
| | | | | | | patch gives possibility to set image in created NPC's profile. You can use UUID of the texture or name of texture included in prim's inventory. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* Rename charterMember to membershipType to show what it actually is.Melanie Thielker2016-12-121-1/+1
| | | | | | This field started out as a simple flag in the protocol to indicate a user being a SL charter member. It has since then taken on additional functionality that means that the name is no longer appropriate.
* Setting precise date of creation in NPC's profile.Mandarinka Tasty2016-12-102-0/+9
| | | | | Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* add osNpcSetProfileAbout(LSL_Key npc, string about) to set NPCs profile ↵UbitUmarov2016-12-061-1/+12
| | | | About text. requires OsNpcCreate rights
* add a version tag to wind and cloud data updates to iclientUbitUmarov2016-09-231-2/+2
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* send selected objects Proprieties udp part outside update queues and as a ↵UbitUmarov2016-08-251-0/+4
| | | | physics single caps message per selection request
* add caps HomeLocation ; add client SendAlertMessage(string message, string ↵UbitUmarov2016-08-181-0/+4
| | | | info), where info in info message field. only minimal testing done
* add a public SetGroupPowers to clientViewUbitUmarov2016-07-261-0/+2
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* let some group related data to have a public setUbitUmarov2016-07-261-0/+2
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* get a copy of current clientView group powersUbitUmarov2016-07-261-0/+5
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* add a few methods to modify clientview group powersUbitUmarov2016-07-011-0/+12
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* if a NPC is owned, allow access if ownerID matchs parcel owner or it is in ↵UbitUmarov2016-06-281-0/+4
| | | | the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution
* fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during ↵UbitUmarov2016-06-281-4/+5
| | | | creation, before scenepresence.CompleteMovement, set tittle just after it.
* Plumb RezRestoreToWorld from the client (part done)Melanie Thielker2016-03-091-0/+1
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* add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created ↵UbitUmarov2016-01-011-2/+6
| | | | with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active.
* add basic SendFindAgent() to lludp. Future use may require a list of pairs ↵UbitUmarov2015-10-261-3/+9
| | | | (X,Y). For now one pair is good enough.
* change NPC restriction options default from restricted to all allowed, as ↵UbitUmarov2015-10-081-10/+4
| | | | master
* add several options for NPC creation so abusive use can be reduced ↵UbitUmarov2015-09-301-0/+26
| | | | (restrictive by default) UNTESTED
* add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov2015-09-271-0/+4
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* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+0
|\ | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| * Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵Diva Canto2015-09-041-1/+0
| | | | | | | | OpenSim.Framework.
* | seems to compile ( tests comented out)UbitUmarov2015-09-022-8/+0
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* | bad merge?UbitUmarov2015-09-013-37/+82
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| * delay terrain sending if land queue is 2 busyUbitUmarov2015-08-221-0/+5
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| * Track selected objects per clientMelanie Thielker2015-08-151-0/+2
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| * scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-061-0/+5
| | | | | | | | root as was done before )
| * add method to get a category throttle rateUbitUmarov2014-08-291-0/+5
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| * add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-211-0/+4
| | | | | | | | optionally overriding its parentID. check what it does to attachments
| * add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-141-0/+2
| | | | | | | | connections console command
| * dont fire a thread on npc creation keeping the main one just waitingUbitUmarov2014-08-021-5/+6
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| * Intermediate commit. Sill errors.Melanie2014-01-051-9/+7
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge branch 'master' into careminster Conflicts: OpenSim/Data/SQLite/SQLiteUserProfilesData.cs OpenSim/Framework/RegionInfo.cs OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Services/UserProfilesService/UserProfilesService.cs
| * \ Merge branch 'master' into careminsterMelanie2013-10-061-6/+21
| |\ \ | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/VersionInfo.cs OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
| * \ \ Merge branch 'master' into careminsterMelanie2013-10-041-9/+11
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * \ \ \ Merge branch 'master' into careminsterMelanie2013-08-131-1/+3
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| * \ \ \ \ Merge branch 'master' into careminsterMelanie2013-07-291-1/+1
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-07-241-1/+2
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/Physics/Manager/PhysicsActor.cs OpenSim/Region/Physics/Manager/PhysicsScene.cs