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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
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OptionalModules
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Materials
/
MaterialsModule.cs
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Commit message (
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)
Author
Age
Files
Lines
*
prims have at most 9 face textures
UbitUmarov
2019-03-07
1
-2
/
+2
*
cosmetics on terrain patchs
UbitUmarov
2019-01-20
1
-2
/
+0
*
coment out a debug line
UbitUmarov
2018-04-01
1
-1
/
+1
*
several changes to materials, add llSet*PrimtiveParams*() support for them. ...
UbitUmarov
2018-04-01
1
-228
/
+292
*
Make negative asset caching actually work
Melanie Thielker
2017-01-30
1
-2
/
+1
*
Comment two very spammy debug messages that the usr can't do anything about
Melanie Thielker
2017-01-30
1
-1
/
+2
*
Massive tab and trailing space cleanup
Melanie Thielker
2017-01-05
1
-20
/
+20
*
Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is...
Melanie Thielker
2016-12-29
1
-2
/
+2
*
safeguard against unknown material replacemet
UbitUmarov
2016-11-23
1
-1
/
+1
*
try to reduce the amount of assets created editing materials
UbitUmarov
2016-09-04
1
-23
/
+167
*
make sure materials are cached. Split POST and PUT handlers for better readab...
UbitUmarov
2016-09-04
1
-125
/
+156
*
Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")
Oren Hurvitz
2015-08-11
1
-1
/
+1
*
Add MaxMaterialsPerTransaction to SimFeatures
Cinder
2015-06-19
1
-0
/
+14
*
replace accidently deleted line from last commit
dahlia
2015-02-05
1
-0
/
+2
*
Allow MaterialsModule to be enabled by default if [Materials] is absent from ...
dahlia
2015-02-05
1
-9
/
+6
*
Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number ...
Diva Canto
2014-12-29
1
-1
/
+1
*
If MaterialsModule unexpected sees a part with DefaultTexture of null, log th...
Justin Clark-Casey (justincc)
2014-06-16
1
-0
/
+4
*
In materials module, if a texture entry somehow has no default entry then don...
Justin Clark-Casey (justincc)
2014-06-16
1
-1
/
+2
*
rather than converting existing materials to assets, just retrieve them and m...
dahlia
2014-01-20
1
-32
/
+12
*
add null texture entry face check before converting legacy materials
dahlia
2014-01-20
1
-2
/
+2
*
force SOG update when converting legacy materials to ensure changes are persi...
dahlia
2014-01-20
1
-0
/
+2
*
delay texture entry parsing until absolutely necessary while converting legac...
dahlia
2014-01-20
1
-4
/
+4
*
Add code to convert legacy materials stored in DynAttrs to new asset format a...
dahlia
2014-01-20
1
-20
/
+102
*
Check agent permissions before modifying an object's materials. Also, when cr...
Oren Hurvitz
2014-01-20
1
-10
/
+21
*
When asked to change the Material for one face, change only that face; not th...
Oren Hurvitz
2014-01-20
1
-18
/
+5
*
Materials module: a) Store materials as assets; b) Finalized it (removed the ...
Oren Hurvitz
2014-01-20
1
-327
/
+191
*
Renamed MaterialsDemoModule to MaterialsModule
Oren Hurvitz
2014-01-20
1
-0
/
+664