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path: root/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs (follow)
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* prims have at most 9 face texturesUbitUmarov2019-03-071-2/+2
* cosmetics on terrain patchsUbitUmarov2019-01-201-2/+0
* coment out a debug lineUbitUmarov2018-04-011-1/+1
* several changes to materials, add llSet*PrimtiveParams*() support for them. ...UbitUmarov2018-04-011-228/+292
* Make negative asset caching actually workMelanie Thielker2017-01-301-2/+1
* Comment two very spammy debug messages that the usr can't do anything aboutMelanie Thielker2017-01-301-1/+2
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-20/+20
* Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is...Melanie Thielker2016-12-291-2/+2
* safeguard against unknown material replacemetUbitUmarov2016-11-231-1/+1
* try to reduce the amount of assets created editing materialsUbitUmarov2016-09-041-23/+167
* make sure materials are cached. Split POST and PUT handlers for better readab...UbitUmarov2016-09-041-125/+156
* Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")Oren Hurvitz2015-08-111-1/+1
* Add MaxMaterialsPerTransaction to SimFeaturesCinder2015-06-191-0/+14
* replace accidently deleted line from last commitdahlia2015-02-051-0/+2
* Allow MaterialsModule to be enabled by default if [Materials] is absent from ...dahlia2015-02-051-9/+6
* Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number ...Diva Canto2014-12-291-1/+1
* If MaterialsModule unexpected sees a part with DefaultTexture of null, log th...Justin Clark-Casey (justincc)2014-06-161-0/+4
* In materials module, if a texture entry somehow has no default entry then don...Justin Clark-Casey (justincc)2014-06-161-1/+2
* rather than converting existing materials to assets, just retrieve them and m...dahlia2014-01-201-32/+12
* add null texture entry face check before converting legacy materialsdahlia2014-01-201-2/+2
* force SOG update when converting legacy materials to ensure changes are persi...dahlia2014-01-201-0/+2
* delay texture entry parsing until absolutely necessary while converting legac...dahlia2014-01-201-4/+4
* Add code to convert legacy materials stored in DynAttrs to new asset format a...dahlia2014-01-201-20/+102
* Check agent permissions before modifying an object's materials. Also, when cr...Oren Hurvitz2014-01-201-10/+21
* When asked to change the Material for one face, change only that face; not th...Oren Hurvitz2014-01-201-18/+5
* Materials module: a) Store materials as assets; b) Finalized it (removed the ...Oren Hurvitz2014-01-201-327/+191
* Renamed MaterialsDemoModule to MaterialsModuleOren Hurvitz2014-01-201-0/+664