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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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OptionalModules
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Materials
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MaterialsModule.cs
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*
Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number ...
Diva Canto
2014-12-29
1
-1
/
+1
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If MaterialsModule unexpected sees a part with DefaultTexture of null, log th...
Justin Clark-Casey (justincc)
2014-06-16
1
-0
/
+4
*
In materials module, if a texture entry somehow has no default entry then don...
Justin Clark-Casey (justincc)
2014-06-16
1
-1
/
+2
*
rather than converting existing materials to assets, just retrieve them and m...
dahlia
2014-01-20
1
-32
/
+12
*
add null texture entry face check before converting legacy materials
dahlia
2014-01-20
1
-2
/
+2
*
force SOG update when converting legacy materials to ensure changes are persi...
dahlia
2014-01-20
1
-0
/
+2
*
delay texture entry parsing until absolutely necessary while converting legac...
dahlia
2014-01-20
1
-4
/
+4
*
Add code to convert legacy materials stored in DynAttrs to new asset format a...
dahlia
2014-01-20
1
-20
/
+102
*
Check agent permissions before modifying an object's materials. Also, when cr...
Oren Hurvitz
2014-01-20
1
-10
/
+21
*
When asked to change the Material for one face, change only that face; not th...
Oren Hurvitz
2014-01-20
1
-18
/
+5
*
Materials module: a) Store materials as assets; b) Finalized it (removed the ...
Oren Hurvitz
2014-01-20
1
-327
/
+191
*
Renamed MaterialsDemoModule to MaterialsModule
Oren Hurvitz
2014-01-20
1
-0
/
+664