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My fork of OpenSim for IG and DG, called SledjChisl.
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InternetRelayClientView
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Commit message (
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Age
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add functions to send entity updates imediatly, except for avatars (or now) t...
UbitUmarov
2017-04-14
1
-1
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+6
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Massive tab and trailing space cleanup
Melanie Thielker
2017-01-05
1
-127
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+127
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Rename charterMember to membershipType to show what it actually is.
Melanie Thielker
2016-12-12
1
-1
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+1
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add a version tag to wind and cloud data updates to iclient
UbitUmarov
2016-09-23
1
-2
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+2
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send selected objects Proprieties udp part outside update queues and as a ph...
UbitUmarov
2016-08-25
1
-0
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+4
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add caps HomeLocation ; add client SendAlertMessage(string message, string in...
UbitUmarov
2016-08-18
1
-0
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+5
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add a public SetGroupPowers to clientView
UbitUmarov
2016-07-26
1
-1
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+3
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let some group related data to have a public set
UbitUmarov
2016-07-26
1
-0
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+3
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get a copy of current clientView group powers
UbitUmarov
2016-07-26
1
-0
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+5
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add a few methods to modify clientview group powers
UbitUmarov
2016-07-01
1
-0
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+16
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Plumb RezRestoreToWorld from the client (part done)
Melanie Thielker
2016-03-09
1
-0
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+1
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add basic SendFindAgent() to lludp. Future use may require a list of pairs (...
UbitUmarov
2015-10-26
1
-0
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+4
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add missing SendAgentGroupDataUpdate to llClientView
UbitUmarov
2015-09-27
1
-1
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+6
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bad merge?
UbitUmarov
2015-09-01
1
-5
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+42
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delay terrain sending if land queue is 2 busy
UbitUmarov
2015-08-22
1
-0
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+5
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Merge branch 'mbworkvar2' into ubitvar
UbitUmarov
2015-08-19
1
-1
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+1
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varregion: any conversions of use of Constants.RegionSize converted into
Robert Adams
2015-03-29
1
-1
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+1
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Track selected objects per client
Melanie Thielker
2015-08-15
1
-0
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+2
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scale ChildAgentThrottles with distance (internal to child server and not
UbitUmarov
2014-11-06
1
-0
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+5
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add method to get a category throttle rate
UbitUmarov
2014-08-29
1
-0
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+5
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add a direct sendpartfullUpdate to send a full object update to a part,
UbitUmarov
2014-08-21
1
-0
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+3
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add a estimator of client ping time, and painfully make it visible in show
UbitUmarov
2014-08-14
1
-0
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+2
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Merge branch 'master' into careminster
Melanie
2013-10-04
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2013-07-24
1
-1
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+2
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Merge branch 'master' into careminster
Melanie
2013-05-30
1
-6
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+1
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Merge branch 'master' into careminster
Melanie
2013-05-11
1
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+1
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Merge branch 'master' into careminster
Melanie
2013-05-08
1
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+6
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Allow callers to set the invoice parameter for GenericMessage
Melanie
2013-04-22
1
-2
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+2
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* Partial Commit for Avatar Appearance to include the functionality of Cached...
teravus
2012-12-21
1
-1
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+1
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revert the use of avatar skeleton and use avatar size provided by viewers,
UbitUmarov
2012-12-07
1
-1
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+1
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Merge branch 'avination' into careminster
Melanie
2012-11-20
1
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+5
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* Plumbing and basic setting of the GetMesh Cap Throttler.
teravus
2012-11-17
1
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+5
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Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
2012-11-15
1
-4
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+3
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Merge master into teravuswork
teravus
2012-11-15
1
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+4
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Merge branch 'avination' into careminster
Melanie
2012-11-17
1
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+1
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Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...
teravus
2012-11-04
1
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+1
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Merge branch 'master' into careminster
Melanie
2012-11-12
1
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+35
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Merge branch 'master' into careminster
Melanie
2012-10-26
1
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Merge branch 'avination' into careminster
Melanie
2012-09-27
1
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+6
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add missing transactionID in SendInventoryItemCreateUpdate. and make use
UbitUmarov
2012-09-24
1
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+6
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Merge branch 'master' into careminster
Melanie
2012-08-23
1
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Merge branch 'master' into careminster
Melanie
2012-07-28
2
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Fix slow loading of task inventory
Melanie
2012-07-19
1
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+1
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Merge branch 'master' into careminster
Melanie
2012-07-13
1
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Merge branch 'master' into careminster
Melanie
2012-06-14
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ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...
UbitUmarov
2012-05-12
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Merge branch 'master' into careminster
Melanie
2012-03-29
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Merge branch 'master' into careminster
Melanie
2012-03-22
1
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added ObjectPhysicsProperties http event message to send viewer that data. F...
UbitUmarov
2012-03-15
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BIG MESS. changed Iclient interface so only one event is used to inform scene...
UbitUmarov
2012-03-10
1
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+1
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