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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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*
Fix a corner case where checking for region corssing may cross an avatar back if
Melanie
2012-06-08
1
-2
/
+7
*
Revert "Add a frame based watchdog function to keyframed motion"
Melanie
2012-06-08
1
-20
/
+0
*
Merge branch 'ubitwork' into avination
Melanie
2012-06-08
1
-0
/
+20
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*
Add a frame based watchdog function to keyframed motion
Melanie
2012-06-08
1
-0
/
+20
*
|
Cut off collision sounds with avatar at 3.2. This makes most walkig collisions
Melanie
2012-06-08
1
-1
/
+1
*
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Further limit the amount of avatar collisions that will actually trigger
Melanie
2012-06-07
1
-2
/
+4
*
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Add the ability to query the MYSQL databse for a list of the stored prim UUIDs
Melanie
2012-06-07
2
-0
/
+3
*
|
Implement playing of the real collision sounds, change scaling for avatar
Melanie
2012-06-07
1
-133
/
+57
*
|
Make not_at_target stop when the target is reached even if the script
Melanie
2012-06-07
1
-1
/
+2
*
|
Disable default collision sounds until they can be uploaded, but enable custo...
Melanie
2012-06-07
1
-55
/
+56
*
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Make the "delay restart" button delay restart for 1 hour rather than aborting
Melanie
2012-06-07
1
-0
/
+1
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/
*
fix the real cause of double velocity
UbitUmarov
2012-06-05
1
-1
/
+0
*
Fix land collisions to work like SL.
Melanie
2012-06-05
1
-6
/
+16
*
Actually trigger land collisions in the root even when a child collides
Melanie
2012-06-04
1
-1
/
+1
*
Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach posi...
Melanie
2012-06-04
2
-2
/
+2
*
Fix LSL animation state reporting and animation state transitions on crossing
Melanie
2012-06-01
1
-1
/
+1
*
Add advanced collision processing into ScenePresence
Melanie
2012-05-29
1
-162
/
+162
*
Fix collision filtering
Melanie
2012-05-29
1
-10
/
+10
*
Merge branch 'avination' into ubitwork
UbitUmarov
2012-05-28
1
-176
/
+90
|
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*
Place the return back into collision sounds.
Melanie
2012-05-28
1
-0
/
+4
|
*
Modify SceneManeger to use a DoubleDictionary and work without locks.
Melanie
2012-05-28
1
-176
/
+90
*
|
disable collision sounds for now
UbitUmarov
2012-05-28
1
-2
/
+8
|
/
*
Merge branch 'ubitwork' into avination
Melanie
2012-05-21
3
-174
/
+384
|
\
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*
missing update script events call
UbitUmarov
2012-05-20
1
-1
/
+12
|
*
fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...
UbitUmarov
2012-05-19
1
-1
/
+1
|
*
reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
2012-05-19
1
-1
/
+3
|
*
a bit faster collision sound type verification plus a few fixes/changes
UbitUmarov
2012-05-19
2
-53
/
+100
|
*
temp work: sounds simetric acording to materials, still 'window close' test ...
UbitUmarov
2012-05-19
1
-30
/
+98
|
*
modulate collision sound intensity with collision relative velocity for parts...
UbitUmarov
2012-05-19
2
-46
/
+89
|
*
modulate collision sounds intensity with relative collision speed
UbitUmarov
2012-05-19
2
-81
/
+120
*
|
Fix setting positions of attachments. The recent security fix regarding
Melanie
2012-05-19
1
-1
/
+1
*
|
Merge branch 'ubitwork' into avination
Melanie
2012-05-17
1
-28
/
+9
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/
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*
removed redundant colision sounds. Temporary muted sounds ( returns at top o...
UbitUmarov
2012-05-17
1
-28
/
+13
*
|
Temprorarily disable collision sounds until we have some sound bites
Melanie
2012-05-17
1
-1
/
+5
|
/
*
trigger collision sounds on active agent position for better spatial effect ...
UbitUmarov
2012-05-17
2
-23
/
+22
*
increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...
UbitUmarov
2012-05-17
2
-2
/
+2
*
add avatar colision sounds. Changed test sound UUID
UbitUmarov
2012-05-17
2
-62
/
+120
*
default colisionVolume is 0, use it only for user specified sound
UbitUmarov
2012-05-17
1
-3
/
+6
*
default collision sounds. Incomplete, untested, needs revision
UbitUmarov
2012-05-17
2
-1
/
+205
*
collision sounds: simplify send code a bit and limit sending rate to 5 per s...
UbitUmarov
2012-05-16
1
-1
/
+36
*
Added a invalidCollisionSoundUUID so that scripts can stop all collision sou...
UbitUmarov
2012-05-16
1
-4
/
+13
*
use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren...
UbitUmarov
2012-05-15
1
-2
/
+5
*
sop colisions don't play sounds on volume detectors
UbitUmarov
2012-05-15
1
-1
/
+1
*
sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision...
UbitUmarov
2012-05-15
1
-48
/
+118
*
Port the mel/dahlia fix
Melanie
2012-05-15
1
-0
/
+3
*
don't send colision events to volume detectors
UbitUmarov
2012-05-15
1
-1
/
+2
*
Fix an omission
Melanie
2012-05-15
1
-1
/
+1
*
Completely revamp collision handling. Now works as it is supposed to.
Melanie
2012-05-14
3
-512
/
+178
*
Check parcel entry permissions when moving objects
Melanie
2012-05-14
1
-1
/
+2
*
Allow non-gods to deed no-mod objects
Melanie
2012-05-14
1
-1
/
+4
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