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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Halve the prediction lag for region crossing to improve most flying region cr...
Justin Clark-Casey (justincc)
2014-11-29
1
-2
/
+2
*
Somewhat improve avatar region crossings by properly preserving velocity when...
Justin Clark-Casey (justincc)
2014-11-29
1
-20
/
+24
*
refactor: Move methods to start a monitored thread, start work in its own thr...
Justin Clark-Casey (justincc)
2014-11-25
2
-17
/
+17
*
Move conditionals which control whether a task is placed in the JobEngine ins...
Justin Clark-Casey (justincc)
2014-11-25
1
-43
/
+25
*
When processing incoming attachments via HG, if a request for uuid gathering ...
Justin Clark-Casey (justincc)
2014-11-25
1
-3
/
+18
*
Introduce an IteratingUuidGatherer where each fetch from the asset service (i...
Justin Clark-Casey (justincc)
2014-11-25
1
-44
/
+563
*
Add naive implementation of controlled incoming HG attachments to manage load.
Justin Clark-Casey (justincc)
2014-11-25
2
-52
/
+4
*
Label all threadpool calls being made in core OpenSimulator. This is to add ...
Justin Clark-Casey (justincc)
2014-11-25
2
-5
/
+10
*
Add "wearables check" console command
Justin Clark-Casey (justincc)
2014-11-25
1
-64
/
+158
*
minor: Correct letter accidentally added to copyright notice on top of Scene....
Justin Clark-Casey (justincc)
2014-11-25
1
-1
/
+1
*
In Scene.AddNewAgent(), avoid a situation where an exception can result in a ...
Justin Clark-Casey (justincc)
2014-11-25
1
-11
/
+23
*
If JobEngine is active, then use it to copy/rez attachments for an avatar ent...
Justin Clark-Casey (justincc)
2014-11-25
1
-22
/
+62
*
refactor: consistently put all test classes in the OpenSim.Tests.Common packa...
Justin Clark-Casey (justincc)
2014-11-25
25
-25
/
+0
*
Eliminate a few unnecessary calculations in the maintenance loop.
Justin Clark-Casey (justincc)
2014-11-25
1
-7
/
+17
*
Fix recent minor regression where the default frame time wasn't being set if ...
Justin Clark-Casey (justincc)
2014-11-25
1
-2
/
+1
*
Improve frame time stability by taking a few unnecessary repeated calculation...
Justin Clark-Casey (justincc)
2014-11-25
2
-21
/
+42
*
Set ThreadPriority on main scene thread to highest.
Justin Clark-Casey (justincc)
2014-11-25
1
-0
/
+1
*
Temporarily add root agent rez attachments work to job engine if it is runnin...
Justin Clark-Casey (justincc)
2014-11-25
1
-4
/
+8
*
Add experimental job engine to see if queueing some existing async work durin...
Justin Clark-Casey (justincc)
2014-11-25
1
-1
/
+1
*
refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ...
Justin Clark-Casey
2014-11-19
2
-4
/
+4
*
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...
Justin Clark-Casey
2014-11-19
1
-2
/
+1
*
Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.s...
Justin Clark-Casey
2014-11-19
1
-3
/
+0
*
If llStopMoveToTarget() is called on an attachment, then stop the avatar if i...
Justin Clark-Casey
2014-11-19
1
-5
/
+19
*
Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a vali...
Justin Clark-Casey
2014-11-11
1
-8
/
+12
*
Fix transferring inventory from prims to agent inventory
Melanie Thielker
2014-10-16
1
-6
/
+11
*
Add LSL transaction_result event.
Justin Clark-Casey (justincc)
2014-10-04
1
-0
/
+1
*
Do not add attachments to the region scene object backup list.
Justin Clark-Casey (justincc)
2014-10-02
1
-2
/
+2
*
Set appearance refresh to false by default.
Justin Clark-Casey (justincc)
2014-10-02
1
-1
/
+1
*
Move expired objects cleaning trigger to the maintenance thread of a region r...
Justin Clark-Casey (justincc)
2014-09-27
1
-20
/
+23
*
Make "generate map" console command also trigger upload to maptiles as well a...
Justin Clark-Casey (justincc)
2014-09-26
1
-0
/
+37
*
Remove an unnecessary check at the bottom of Scene.CloseAgent()
Justin Clark-Casey (justincc)
2014-09-24
1
-7
/
+2
*
Modifications to previous IAR commits to bring them more inline with existing...
AliciaRaven
2014-09-23
1
-5
/
+5
*
Add an event callback for loading IAR files. The callback for creating them a...
AliciaRaven
2014-09-23
1
-3
/
+24
*
Change existing IAR save to use UUID for its callback reference instead of Gu...
AliciaRaven
2014-09-23
1
-3
/
+4
*
This fixes the Scene thread renaming issue
BlueWall
2014-09-17
1
-1
/
+0
*
Undo "Revert "Small changes to threading to send thread names to unmanaged th...
BlueWall
2014-09-17
1
-1
/
+3
*
Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.Pack...
Edward
2014-09-17
1
-0
/
+15
*
Revert "Small changes to threading to send thread names to unmanaged threads....
BlueWall
2014-09-17
1
-3
/
+1
*
Small changes to threading to send thread names to unmanaged threads. Needs M...
BlueWall
2014-09-17
1
-1
/
+3
*
Fix issues where setting llSetTextureAnim(FALSE... did not work properly).
Justin Clark-Casey (justincc)
2014-09-12
1
-11
/
+20
*
Fix regression from recent a02dae5 where stand positions are no longer correc...
Justin Clark-Casey (justincc)
2014-09-11
1
-3
/
+2
*
For monitoring purposes, start non-timeout tasks (which do not currently use ...
Justin Clark-Casey (justincc)
2014-09-05
2
-13
/
+10
*
Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars...
Justin Clark-Casey (justincc)
2014-09-03
2
-1
/
+19
*
Fix recent regression from 473c5594 where camera started to judder on moving ...
Justin Clark-Casey (justincc)
2014-09-02
1
-15
/
+25
*
As per the LL grid, if an avatar is sitting then return it's velocity relativ...
Justin Clark-Casey (justincc)
2014-08-30
1
-0
/
+5
*
Fix issue where moving a seated avatar would not adjust their subsequent stan...
Justin Clark-Casey (justincc)
2014-08-30
1
-1
/
+1
*
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct...
Justin Clark-Casey (justincc)
2014-08-29
3
-20
/
+17
*
Ignore whitespace when reading serialized XML objects.
Justin Clark-Casey (justincc)
2014-08-29
4
-188
/
+192
*
minor: Eliminate more unnecessary code copying individual parameters for Vect...
Justin Clark-Casey (justincc)
2014-08-28
1
-17
/
+19
*
On code section that rezzes single objects and attachments, reduce CPU use by...
Justin Clark-Casey (justincc)
2014-08-28
3
-69
/
+123
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