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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Prevent spurious error message when client tries to move a null item
Melanie
2011-12-10
2
-119
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+143
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Merge branch 'master' into careminster
Melanie
2011-12-10
3
-53
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+40
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Do some clean up Scene.cs log messages.
Justin Clark-Casey (justincc)
2011-12-09
1
-24
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+38
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Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...
Justin Clark-Casey (justincc)
2011-12-09
3
-29
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+2
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Merge branch 'master' into careminster
Melanie
2011-12-09
2
-8
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+6
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remove some unused fields in ScenePresence
Justin Clark-Casey (justincc)
2011-12-09
1
-4
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+0
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Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that i...
Justin Clark-Casey (justincc)
2011-12-09
1
-4
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+6
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Restore the Avination way of position and angle calculation so resizers
Melanie
2011-12-09
1
-5
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+2
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Merge branch 'master' into bigmerge
Melanie
2011-12-09
3
-15
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+6
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Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
Justin Clark-Casey (justincc)
2011-12-08
2
-12
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+5
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minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-12-08
2
-3
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+1
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Merge branch 'master' into bigmerge
Melanie
2011-12-08
4
-70
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+62
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When a client connects to a scene, send other avatar appearance data asynchro...
Justin Clark-Casey (justincc)
2011-12-08
1
-6
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+6
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On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
2011-12-08
4
-48
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+30
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Simplify Scene.AddNewClient()
Justin Clark-Casey (justincc)
2011-12-08
1
-17
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+28
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Merge commit 'eda770e978c09c756d15ba62dbbf6ee34a61b2f5' into bigmerge
Melanie
2011-12-08
3
-39
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+59
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Remove unused SceneManager.TryGetAvatarsScene()
Justin Clark-Casey (justincc)
2011-12-07
1
-20
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+0
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On an Exception in Scene.RemoveClient(), always remove the client (and SP) st...
Justin Clark-Casey (justincc)
2011-12-07
1
-19
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+28
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Implement XMLRPCAdmin command admin_teleport_agent.
Justin Clark-Casey (justincc)
2011-12-07
3
-3
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+42
*
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Fix phantom and temp flags not taking
Melanie
2011-12-06
2
-2
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+10
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Merge branch 'master' into bigmerge
Melanie
2011-12-05
1
-1
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+1
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-12-05
1
-40
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+42
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Fix CHANGED_TEXTURE and CHANGED_COLOR.
Melanie
2011-12-05
1
-40
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+42
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Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...
Justin Clark-Casey (justincc)
2011-12-05
1
-1
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+1
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Serialize the Volume Detect field
Melanie
2011-12-05
2
-3
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+9
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Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster int...
Melanie
2011-12-05
1
-39
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+40
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Fix CHANGED_TEXTURE and CHANGED_COLOR.
Melanie
2011-12-05
1
-39
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+40
*
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Merge branch 'master' into bigmerge
Melanie
2011-12-05
5
-145
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+236
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Split up test SceneHelpers to provide an AddChildScenePresence() call
Justin Clark-Casey (justincc)
2011-12-03
1
-0
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+1
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Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() sin...
Justin Clark-Casey (justincc)
2011-12-03
1
-70
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+5
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Extend TestCreateChildScenePresence to make assertions both at CreateAgent st...
Justin Clark-Casey (justincc)
2011-12-03
1
-0
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+16
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Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
Justin Clark-Casey (justincc)
2011-12-03
1
-11
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+46
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Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionar...
Justin Clark-Casey (justincc)
2011-12-03
1
-4
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+2
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Add agent circuit number checks to TestCloseAgent()
Justin Clark-Casey (justincc)
2011-12-03
1
-0
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+4
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Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
Justin Clark-Casey (justincc)
2011-12-03
1
-7
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+5
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Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...
marc
2011-12-03
1
-1
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+9
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Update SP.PhysicsCollisionUpdate() doc.
Justin Clark-Casey (justincc)
2011-12-03
1
-2
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+5
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Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...
Justin Clark-Casey (justincc)
2011-12-03
1
-0
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+4
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Add basic TestFlyingAnimation() regression test
Justin Clark-Casey (justincc)
2011-12-03
2
-2
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+75
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Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...
Justin Clark-Casey (justincc)
2011-12-03
1
-2
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+2
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For now, disable mechanism to limit avatar animation updates since this cause...
Justin Clark-Casey (justincc)
2011-12-03
2
-23
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+28
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refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...
Justin Clark-Casey (justincc)
2011-12-03
1
-14
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+12
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Do a cagent.Anims != null check in SP.CopyFrom()
Justin Clark-Casey (justincc)
2011-12-03
1
-1
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+3
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Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...
Justin Clark-Casey (justincc)
2011-12-03
1
-3
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+8
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Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...
Justin Clark-Casey (justincc)
2011-12-03
2
-12
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+13
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Stop some places where we're trying to reset animations in child agents where...
Justin Clark-Casey (justincc)
2011-12-02
3
-16
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+23
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Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...
Justin Clark-Casey (justincc)
2011-12-02
1
-3
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+0
*
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Reinstate setter for OffsetPosition to allow setting the offset by script
Melanie
2011-12-05
1
-0
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+7
*
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Don't allow position update on sitting avatar. Don't bounds check sitting
Melanie
2011-12-04
1
-2
/
+9
*
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Remove some debug code that had snuck in
Melanie
2011-12-01
1
-8
/
+8
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