Commit message (Collapse) | Author | Age | Files | Lines | |
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* | osLocalTeleportAgent: if lookat or fly options, just move the avatar, not ↵ | UbitUmarov | 2019-05-03 | 1 | -28/+33 |
| | | | | telling viewer about any teleport | ||||
* | soem cleanup | UbitUmarov | 2019-05-02 | 1 | -10/+3 |
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* | osLocalTeleportAgent: no region crossings :( ; check avatar access to target ↵ | UbitUmarov | 2019-05-01 | 1 | -9/+68 |
| | | | | position; flag 8 == force fly; 16 force nofly (both == fly) | ||||
* | add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ↵ | UbitUmarov | 2019-05-01 | 2 | -26/+37 |
| | | | | lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;) | ||||
* | sop: rename a few fields | UbitUmarov | 2019-04-30 | 2 | -32/+32 |
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* | change interpretation of a viewer flag | UbitUmarov | 2019-04-06 | 1 | -11/+3 |
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* | try handle the special case MaxRegionsViewDistance = 0 (agents only see void ↵ | UbitUmarov | 2019-04-05 | 1 | -3/+2 |
| | | | | around region, even if there are regions around | ||||
* | kill avatar on agents that do not see its new region | UbitUmarov | 2019-04-05 | 1 | -0/+8 |
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* | make sure viewer knows where to place a sitting avatar, this will need deep ↵ | UbitUmarov | 2019-04-05 | 1 | -0/+13 |
| | | | | revision with culling | ||||
* | fix MinRegionViewDistance option (added in last commit); change regions ↵ | UbitUmarov | 2019-04-05 | 2 | -3/+7 |
| | | | | view control | ||||
* | add option RegionViewDistance | UbitUmarov | 2019-04-05 | 2 | -1/+13 |
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* | duhhh npcs don't have child agents; plus minor typos | UbitUmarov | 2019-04-05 | 2 | -6/+13 |
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* | change visible regions also by view range change; fix check on crossings | UbitUmarov | 2019-04-04 | 1 | -3/+4 |
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* | control visible regions by avatar position and view range, first dirty code | UbitUmarov | 2019-04-04 | 3 | -62/+96 |
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* | send agent view range to new child agents | UbitUmarov | 2019-04-04 | 1 | -1/+8 |
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* | change avatars sending point | UbitUmarov | 2019-04-02 | 1 | -8/+10 |
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* | another test.... | UbitUmarov | 2019-04-02 | 1 | -7/+34 |
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* | another test.... | UbitUmarov | 2019-04-02 | 1 | -0/+9 |
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* | make tests happy again; try to speedup crossings | UbitUmarov | 2019-04-02 | 1 | -6/+25 |
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* | change the point where child regions are closed/opened | UbitUmarov | 2019-04-02 | 1 | -77/+83 |
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* | add extra delay before sending initial data | UbitUmarov | 2019-04-02 | 1 | -6/+12 |
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* | rez npcs attachments async again | UbitUmarov | 2019-03-31 | 1 | -1/+11 |
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* | oops RegionHandShakeReply is not reentrant | UbitUmarov | 2019-03-31 | 1 | -0/+1 |
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* | remove a potencially dang. lock | UbitUmarov | 2019-03-31 | 1 | -1/+1 |
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* | a few more changes on initial data sending | UbitUmarov | 2019-03-31 | 1 | -98/+40 |
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* | a few more changes on initial objects send | UbitUmarov | 2019-03-30 | 1 | -58/+68 |
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* | changes on teleports v7 | UbitUmarov | 2019-03-28 | 1 | -27/+42 |
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* | try another way | UbitUmarov | 2019-03-27 | 1 | -0/+1 |
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* | timming issues on fast tp back to same region on new code | UbitUmarov | 2019-03-27 | 1 | -1/+6 |
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* | some more changes on objects sending | UbitUmarov | 2019-03-24 | 1 | -71/+8 |
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* | compact the trivial te case, a more complete one may be needed even beening ↵ | UbitUmarov | 2019-03-24 | 1 | -6/+12 |
| | | | | heavy | ||||
* | a bit more suicidal... | UbitUmarov | 2019-03-23 | 1 | -14/+18 |
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* | pesty warning | UbitUmarov | 2019-03-23 | 1 | -1/+0 |
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* | add more test code to make usage od compressed updates etc. Should be ↵ | UbitUmarov | 2019-03-23 | 5 | -227/+308 |
| | | | | disable, but well many things can go wrong. | ||||
* | oops send flag PrimFlags.InventoryEmpty but do not override others | UbitUmarov | 2019-03-21 | 1 | -1/+1 |
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* | do send flag PrimFlags.InventoryEmpty | UbitUmarov | 2019-03-21 | 1 | -1/+4 |
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* | LSL update texture entry is heavy, set all parameters on same update | UbitUmarov | 2019-03-19 | 1 | -6/+2 |
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* | prevent spurius acceleration values | UbitUmarov | 2019-03-19 | 1 | -1/+1 |
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* | try to avoid some useless full object updates | UbitUmarov | 2019-03-19 | 1 | -5/+13 |
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* | take the deafult on the parameter overlay | UbitUmarov | 2019-03-19 | 1 | -1/+1 |
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* | do not send parceloverlay on crossings (may be bad, or not) | UbitUmarov | 2019-03-19 | 1 | -4/+5 |
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* | add a few extra checks for viewers animated objects support, to avoid ↵ | UbitUmarov | 2019-03-19 | 1 | -0/+6 |
| | | | | timming issues | ||||
* | Merge branch 'master' of brain.opensimulator.org:/var/git/opensim | root | 2019-03-11 | 10 | -145/+137 |
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| * | lludp: direct encode terrain patchs packets | UbitUmarov | 2019-03-10 | 1 | -0/+2 |
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| * | prims have at most 9 face textures | UbitUmarov | 2019-03-07 | 1 | -2/+2 |
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| * | dont try to backup a object in the middle of possible multipack link | UbitUmarov | 2019-03-05 | 1 | -3/+1 |
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| * | direct encode lludp terse object update, let contain texture entry | UbitUmarov | 2019-03-02 | 1 | -10/+15 |
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| * | reduce the chance of using a invalid avatar physics actor | UbitUmarov | 2019-03-01 | 1 | -15/+28 |
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| * | mantis 6569: restore full health on invulnerable set to true; combat module ↵ | UbitUmarov | 2019-02-26 | 1 | -1/+6 |
| | | | | | | | | is outdated and needs work. By then the proposal on this mantis should be reviewed | ||||
| * | also throttle llhttprequest by owner, options: PrimOwnerRequestsBurst = 5, ↵ | UbitUmarov | 2019-02-24 | 1 | -1/+1 |
| | | | | | | | | PrimOwnerRequestsPerSec = 25; increase concurrency to 8 |