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My fork of OpenSim for IG and DG, called SledjChisl.
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Merge branch 'master' into careminster
Melanie
2012-03-26
1
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+1
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Add a hust UUID to the script invocations
Melanie
2012-03-26
1
-1
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+1
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Fix the omission on the interface declaration
Melanie
2012-03-26
1
-1
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+1
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Dynamically create the delegate type to reduce complexity in the caller
Melanie
2012-03-26
1
-1
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+2
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Correct the design error I introduced into ScriptComms. Untested but about to
Melanie
2012-03-26
1
-4
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+3
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Fix the omission on the interface declaration
Melanie
2012-03-26
1
-1
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+1
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Dynamically create the delegate type to reduce complexity in the caller
Melanie
2012-03-26
1
-1
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+2
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Correct the design error I introduced into ScriptComms. Untested but about to
Melanie
2012-03-26
1
-4
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+3
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Merge branch 'master' into careminster
Melanie
2012-03-25
1
-1
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+2
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Simplify the module invocation registration. The types and method name
Melanie
2012-03-25
1
-1
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+2
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Merge branch 'master' into careminster
Melanie
2012-03-23
1
-0
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+16
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Comment out log message about sending periodic appearance updates.
Justin Clark-Casey (justincc)
2012-03-23
1
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+2
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Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Start...
Justin Clark-Casey (justincc)
2012-03-23
1
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+17
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-03-23
1
-14
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+29
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Make anims way more snappy. Decouple SP animation handling from physics frame
Melanie
2012-03-23
1
-14
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+29
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Merge branch 'master' into careminster
Melanie
2012-03-23
1
-14
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+77
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Add a scene maintenance thread in parallel to the heartbeat thread. The main...
Justin Clark-Casey (justincc)
2012-03-23
1
-14
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+77
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Merge branch 'master' into careminster
Melanie
2012-03-23
2
-56
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+70
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Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method...
Justin Clark-Casey (justincc)
2012-03-23
1
-17
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+20
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Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C...
Justin Clark-Casey (justincc)
2012-03-23
1
-24
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+25
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Fix build break
Justin Clark-Casey (justincc)
2012-03-23
1
-1
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+1
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Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
Justin Clark-Casey (justincc)
2012-03-23
2
-3
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+3
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Comment out unused scene loop restart code.
Justin Clark-Casey (justincc)
2012-03-23
1
-19
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+22
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Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...
Justin Clark-Casey (justincc)
2012-03-23
1
-2
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+2
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Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
Justin Clark-Casey (justincc)
2012-03-23
1
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+6
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refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in M...
Justin Clark-Casey (justincc)
2012-03-22
1
-11
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+8
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Merge commit '760010d6fb6aac313d79ce0a4d0016d3809246a0' into careminster
Melanie
2012-03-22
4
-11
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+22
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Fix llGiveInventory() so that it checks the destination part for AllowInvento...
Justin Clark-Casey (justincc)
2012-03-22
1
-5
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+5
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Add llGiveInventory() test from object to object where both objects are owned...
Justin Clark-Casey (justincc)
2012-03-22
3
-6
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+17
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Merge branch 'master' into careminster
Melanie
2012-03-22
6
-102
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+190
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Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEF...
Melanie
2012-03-22
1
-17
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+0
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Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Tu...
Diva Canto
2012-03-22
1
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+17
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refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...
Justin Clark-Casey (justincc)
2012-03-22
3
-6
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+6
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Instead of loading default avatar animations in both SLUtil and AvatarAnimati...
Justin Clark-Casey (justincc)
2012-03-21
3
-24
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+79
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If "debug scene updates true" then print out to log when a garbage collection...
Justin Clark-Casey (justincc)
2012-03-21
1
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+3
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Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...
Justin Clark-Casey (justincc)
2012-03-21
1
-10
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+32
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Incorporate scene teleporting debugging into "debug scene teleport true|false...
Justin Clark-Casey (justincc)
2012-03-21
2
-2
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+5
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Replace "scene debug true false true" console command with "scene debug scrip...
Justin Clark-Casey (justincc)
2012-03-21
1
-25
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+30
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fix a bad reset of shapetype on pbshape change, added missing checksculpload...
UbitUmarov
2012-03-21
1
-7
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+10
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-03-21
1
-10
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+17
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Move the health monitoring stuff where it will do some good
Melanie
2012-03-21
1
-3
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+3
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Merge branch 'master' into careminster
Melanie
2012-03-20
1
-7
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+14
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Add ability to log warn if a frame takes longer than twice the expected time....
Justin Clark-Casey (justincc)
2012-03-21
1
-7
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+14
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Changes of PrimShapeType should now work with UbitOde ( almost untested )
UbitUmarov
2012-03-21
1
-17
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+26
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Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
2012-03-21
1
-0
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+2
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Merge branch 'master' into careminster
Melanie
2012-03-20
5
-180
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+197
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remove unnecessary tmpFrameMS, use maintc instead for frame time calculation
Justin Clark-Casey (justincc)
2012-03-20
1
-3
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+2
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-03-20
1
-1
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+1
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slight increase in jump power to make running jump slightly better.
nebadon
2012-03-20
1
-1
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+1
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Move frame loop entirely within Scene.Update() for better future performance ...
Justin Clark-Casey (justincc)
2012-03-20
4
-168
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+191
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