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author | Melanie | 2012-03-23 02:46:49 +0000 |
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committer | Melanie | 2012-03-23 02:46:49 +0000 |
commit | fac89b66718990e4beda8280c5a7a2c84479db2b (patch) | |
tree | c786226e0ea2d39348e3598641af9cb9e91c5e58 /OpenSim/Region/Framework | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Add a scene maintenance thread in parallel to the heartbeat thread. The main... (diff) | |
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 91 |
1 files changed, 77 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 34ad58a..6e70c36 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -172,6 +172,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
172 | } | 172 | } |
173 | 173 | ||
174 | /// <summary> | 174 | /// <summary> |
175 | /// Current maintenance run number | ||
176 | /// </summary> | ||
177 | public uint MaintenanceRun { get; private set; } | ||
178 | |||
179 | /// <summary> | ||
175 | /// The minimum length of time in seconds that will be taken for a scene frame. If the frame takes less time then we | 180 | /// The minimum length of time in seconds that will be taken for a scene frame. If the frame takes less time then we |
176 | /// will sleep for the remaining period. | 181 | /// will sleep for the remaining period. |
177 | /// </summary> | 182 | /// </summary> |
@@ -181,6 +186,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | /// </remarks> | 186 | /// </remarks> |
182 | public float MinFrameTime { get; private set; } | 187 | public float MinFrameTime { get; private set; } |
183 | 188 | ||
189 | /// <summary> | ||
190 | /// The minimum length of time in seconds that will be taken for a maintenance run. | ||
191 | /// </summary> | ||
192 | public float MinMaintenanceTime { get; private set; } | ||
193 | |||
184 | private int m_update_physics = 1; | 194 | private int m_update_physics = 1; |
185 | private int m_update_entitymovement = 1; | 195 | private int m_update_entitymovement = 1; |
186 | private int m_update_objects = 1; | 196 | private int m_update_objects = 1; |
@@ -210,6 +220,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
210 | 220 | ||
211 | public bool CombineRegions = false; | 221 | public bool CombineRegions = false; |
212 | /// <summary> | 222 | /// <summary> |
223 | /// Tick at which the last maintenance run occurred. | ||
224 | /// </summary> | ||
225 | private int m_lastMaintenanceTick; | ||
226 | |||
227 | /// <summary> | ||
213 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched | 228 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched |
214 | /// asynchronously from the update loop. | 229 | /// asynchronously from the update loop. |
215 | /// </summary> | 230 | /// </summary> |
@@ -582,6 +597,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
582 | { | 597 | { |
583 | m_config = config; | 598 | m_config = config; |
584 | MinFrameTime = 0.089f; | 599 | MinFrameTime = 0.089f; |
600 | MinMaintenanceTime = 1; | ||
585 | 601 | ||
586 | Random random = new Random(); | 602 | Random random = new Random(); |
587 | 603 | ||
@@ -1275,6 +1291,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1275 | // don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false | 1291 | // don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false |
1276 | // alarms for scenes with many objects. | 1292 | // alarms for scenes with many objects. |
1277 | Update(1); | 1293 | Update(1); |
1294 | |||
1295 | Watchdog.StartThread( | ||
1296 | Maintenance, string.Format("Maintenance ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, true); | ||
1297 | |||
1278 | Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true; | 1298 | Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true; |
1279 | Update(-1); | 1299 | Update(-1); |
1280 | 1300 | ||
@@ -1290,6 +1310,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
1290 | Watchdog.RemoveThread(); | 1310 | Watchdog.RemoveThread(); |
1291 | } | 1311 | } |
1292 | 1312 | ||
1313 | private void Maintenance() | ||
1314 | { | ||
1315 | DoMaintenance(-1); | ||
1316 | |||
1317 | Watchdog.RemoveThread(); | ||
1318 | } | ||
1319 | |||
1320 | public void DoMaintenance(int runs) | ||
1321 | { | ||
1322 | long? endRun = null; | ||
1323 | int runtc; | ||
1324 | int previousMaintenanceTick; | ||
1325 | |||
1326 | if (runs >= 0) | ||
1327 | endRun = MaintenanceRun + runs; | ||
1328 | |||
1329 | List<Vector3> coarseLocations; | ||
1330 | List<UUID> avatarUUIDs; | ||
1331 | |||
1332 | while (!m_shuttingDown && (endRun == null || MaintenanceRun < endRun)) | ||
1333 | { | ||
1334 | runtc = Util.EnvironmentTickCount(); | ||
1335 | ++MaintenanceRun; | ||
1336 | |||
1337 | // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client) | ||
1338 | if (MaintenanceRun % (m_update_coarse_locations / 10) == 0) | ||
1339 | { | ||
1340 | SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60); | ||
1341 | // Send coarse locations to clients | ||
1342 | ForEachScenePresence(delegate(ScenePresence presence) | ||
1343 | { | ||
1344 | presence.SendCoarseLocations(coarseLocations, avatarUUIDs); | ||
1345 | }); | ||
1346 | } | ||
1347 | |||
1348 | Watchdog.UpdateThread(); | ||
1349 | |||
1350 | previousMaintenanceTick = m_lastMaintenanceTick; | ||
1351 | m_lastMaintenanceTick = Util.EnvironmentTickCount(); | ||
1352 | runtc = Util.EnvironmentTickCountSubtract(m_lastMaintenanceTick, runtc); | ||
1353 | runtc = (int)(MinMaintenanceTime * 1000) - runtc; | ||
1354 | |||
1355 | if (runtc > 0) | ||
1356 | Thread.Sleep(runtc); | ||
1357 | |||
1358 | // Optionally warn if a frame takes double the amount of time that it should. | ||
1359 | if (DebugUpdates | ||
1360 | && Util.EnvironmentTickCountSubtract( | ||
1361 | m_lastMaintenanceTick, previousMaintenanceTick) > (int)(MinMaintenanceTime * 1000 * 2)) | ||
1362 | m_log.WarnFormat( | ||
1363 | "[SCENE]: Maintenance took {0} ms (desired max {1} ms) in {2}", | ||
1364 | Util.EnvironmentTickCountSubtract(m_lastMaintenanceTick, previousMaintenanceTick), | ||
1365 | MinMaintenanceTime * 1000, | ||
1366 | RegionInfo.RegionName); | ||
1367 | } | ||
1368 | } | ||
1369 | |||
1293 | public override void Update(int frames) | 1370 | public override void Update(int frames) |
1294 | { | 1371 | { |
1295 | long? endFrame = null; | 1372 | long? endFrame = null; |
@@ -1301,8 +1378,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1301 | int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS; | 1378 | int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS; |
1302 | int previousFrameTick; | 1379 | int previousFrameTick; |
1303 | int maintc; | 1380 | int maintc; |
1304 | List<Vector3> coarseLocations; | ||
1305 | List<UUID> avatarUUIDs; | ||
1306 | 1381 | ||
1307 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) | 1382 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) |
1308 | { | 1383 | { |
@@ -1354,17 +1429,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1354 | if (Frame % m_update_presences == 0) | 1429 | if (Frame % m_update_presences == 0) |
1355 | m_sceneGraph.UpdatePresences(); | 1430 | m_sceneGraph.UpdatePresences(); |
1356 | 1431 | ||
1357 | // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client) | ||
1358 | if (Frame % m_update_coarse_locations == 0) | ||
1359 | { | ||
1360 | SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60); | ||
1361 | // Send coarse locations to clients | ||
1362 | ForEachScenePresence(delegate(ScenePresence presence) | ||
1363 | { | ||
1364 | presence.SendCoarseLocations(coarseLocations, avatarUUIDs); | ||
1365 | }); | ||
1366 | } | ||
1367 | |||
1368 | agentMS += Util.EnvironmentTickCountSubtract(tmpAgentMS); | 1432 | agentMS += Util.EnvironmentTickCountSubtract(tmpAgentMS); |
1369 | 1433 | ||
1370 | // Delete temp-on-rez stuff | 1434 | // Delete temp-on-rez stuff |
@@ -1472,7 +1536,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1472 | 1536 | ||
1473 | EventManager.TriggerRegionHeartbeatEnd(this); | 1537 | EventManager.TriggerRegionHeartbeatEnd(this); |
1474 | 1538 | ||
1475 | // Tell the watchdog that this thread is still alive | ||
1476 | Watchdog.UpdateThread(); | 1539 | Watchdog.UpdateThread(); |
1477 | 1540 | ||
1478 | previousFrameTick = m_lastFrameTick; | 1541 | previousFrameTick = m_lastFrameTick; |