Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Backported from 0.9.2 fix owner on user rez from a prim inventory to ground | onefang | 2021-08-03 | 2 | -36/+60 |
| | | | | With some minor fixes. | ||||
* | typo-- | onefang | 2021-08-03 | 1 | -1/+1 |
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* | Auto add groups for all hypergridders. | onefang | 2021-07-24 | 1 | -0/+43 |
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* | Don't do the auto join groups thing for child agents. | onefang | 2021-07-07 | 1 | -0/+1 |
| | | | | | Coz it's done for root agents, all the surrounding sims just waste time doing it to. | ||||
* | Automatically add members to certain groups, and HGers from specific grids ↵ | onefang | 2020-09-11 | 2 | -6/+128 |
| | | | | | | | | | | | | | | | | | | | | to certain other groups. It doesn't let them know, though the last group added will be their active group. This replaces a PHP script I used to use, that got broken by a PHP update. It also didn't let people know, no one complained. This is better. Another attempt at sorting out the auto group chicken and egg problems. Are you a local? Asking for a friend. Hypergridders have their full name in firstname, and their grid in lastname. Sometimes. Code filled with gotos may be spaghetti code, but object oriented code can be like chopped spaghetti that's hidden all over the kitchen. At least with gotos you can follow them. | ||||
* | Various map generation tweaks. | onefang | 2020-09-10 | 1 | -0/+1 |
| | | | | | | | | Fix up Warp3DCachedImageModule to work with my directory structure. Remove some excess code from it. Clean up maptile directory creation code. When the generate map command is given, generate the map. The month check seems a bit dodgy, but I'll let it ride for now. | ||||
* | Various teleport fixes. | onefang | 2020-09-09 | 1 | -17/+40 |
| | | | | | | | | | | | | | TPs from scripts avoid all that silly raycasting nonsense, just go where we ask. For the "teleport from above" case, do the right thing. Which includes looking for designated floor prims, which have ^ as the first character of their description. Don't do "teleport from above" when we have proper coords. Teleport home from off grid shouldn't land on roofs either. | ||||
* | Bandaid for ghost users, check and remove them from Presence when they log on. | onefang | 2020-09-09 | 1 | -0/+8 |
| | | | | | | | | Once again OOP proves it's worse that spaghetti, by cutting up the spaghetti and hiding it all over the kitchen. Note the commented out bits from GateKeeperService.cs, this stuff is checked TWICE, though this time is for HGers, or not. | ||||
* | Remove various limits. | onefang | 2020-09-09 | 1 | -8/+8 |
| | | | | | | | | | | | | | | | | | | | | Silly 4096 sim TP check for a client bug that was fixed long ago, seems they removed it themselves. Upgrade sim height. Allow menu items longer than 24 characters once more. Allow sitting on attachments, and attaching things with people sitting on them. Revert don't wear vegetables. Remove some script distance limits. Gods can do anything they want, including bypassing OhSilly threat levels. Low Y regions are no longer reserved for HG links. Varregions don't have to be square. Both now report a warning, but continue anyway. Cool VL Viewer handles non square regions, Singularity crashes. Not tested on others. | ||||
* | Various logging fix ups. | onefang | 2020-09-09 | 6 | -28/+36 |
| | | | | | | | | | | | | | | | | | | | Mostly removing console spam. Swap a bunch of info / debug logs. Better archiver console spam. Have some "avatar has left" mesasge hit the INFO console. Tweak the login logging a bit, especially for impersonations. Default to INFO on the console and DEBUG in the log files. More time stamp resolution. Better sim startup console notification. Attempt to render "[LLUDPSERVER]: Malformed data, cannot parse" into something human readable as an aid to diagnosis. Beats hand translating the big block of hex codes it was spewing. Better sim startup finished messages. Inform neighbours we are up before the finished messages. Always send the "[RegionReady]: INITIALIZATION COMPLETE FOR" message. | ||||
* | Remove useless executable bit that Windows adds. | onefang | 2020-09-09 | 4 | -0/+0 |
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* | mantis 8632: stop trigering Changed on just scale checks | UbitUmarov | 2019-12-03 | 1 | -18/+47 |
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* | a few changes on check targets for lsl | UbitUmarov | 2019-11-27 | 4 | -122/+111 |
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* | fix identation | UbitUmarov | 2019-11-23 | 1 | -3/+2 |
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* | fix xml decode of kfm in single prims case | UbitUmarov | 2019-11-23 | 1 | -5/+6 |
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* | remove some llUDP options | UbitUmarov | 2019-11-16 | 2 | -22/+19 |
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* | limit max number of attachments to 38. All can be on same point | UbitUmarov | 2019-11-13 | 2 | -3/+0 |
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* | terrain replace double by float | UbitUmarov | 2019-11-12 | 2 | -7/+4 |
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* | terraforming changes: support selected parcel edit; fix area smooth | UbitUmarov | 2019-11-10 | 1 | -0/+2 |
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* | terraforming changes: make sliders work, remove some brushs, etc. Feedback ↵ | UbitUmarov | 2019-11-09 | 5 | -23/+20 |
| | | | | needed (run prebuild) | ||||
* | let autopilot also stand from a object | UbitUmarov | 2019-11-07 | 1 | -1/+1 |
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* | avoid a null ref | UbitUmarov | 2019-11-07 | 1 | -11/+23 |
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* | always allow part deselect | UbitUmarov | 2019-10-30 | 1 | -12/+9 |
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* | missing file | UbitUmarov | 2019-10-22 | 1 | -1/+1 |
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* | avoid a null ref ( this should not be needed) | UbitUmarov | 2019-09-18 | 1 | -1/+5 |
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* | extent supported number of avatar textures/bakes/wearables, tell viewers ↵ | UbitUmarov | 2019-09-11 | 2 | -11/+2 |
| | | | | about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; | ||||
* | update libomv with simpler Texture.GetBakesBytes | UbitUmarov | 2019-08-29 | 1 | -1/+1 |
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* | change appearance data sent to others | UbitUmarov | 2019-08-28 | 1 | -2/+10 |
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* | mantis 8583: update region information on Grid on map regeneration | UbitUmarov | 2019-08-27 | 1 | -2/+4 |
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* | Massive console refactor. Greatly simplify interface. | Melanie | 2019-08-20 | 1 | -1/+1 |
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* | mantis 8573 and 8569: be more aggressive on drag block with touch on non ↵ | UbitUmarov | 2019-08-10 | 1 | -4/+2 |
| | | | | physical prims | ||||
* | add cap EstateChangeInfo | UbitUmarov | 2019-08-07 | 1 | -0/+3 |
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* | remove redundant code | UbitUmarov | 2019-08-01 | 1 | -5/+0 |
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* | make sure XEngine does release script events when a script is destroyed | UbitUmarov | 2019-08-01 | 1 | -4/+1 |
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* | mantis8569: do aggregate script events when a script is deleted; block ↵ | UbitUmarov | 2019-08-01 | 3 | -22/+40 |
| | | | | nonphysical drag if a touch event is triggered, add a time guard on that | ||||
* | Put back the code to create the ready marker file. | Melanie | 2019-07-29 | 1 | -0/+23 |
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* | osLocalTeleportAgent: if lookat or fly options, just move the avatar, not ↵ | UbitUmarov | 2019-05-03 | 1 | -28/+33 |
| | | | | telling viewer about any teleport | ||||
* | soem cleanup | UbitUmarov | 2019-05-02 | 1 | -10/+3 |
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* | osLocalTeleportAgent: no region crossings :( ; check avatar access to target ↵ | UbitUmarov | 2019-05-01 | 1 | -9/+68 |
| | | | | position; flag 8 == force fly; 16 force nofly (both == fly) | ||||
* | add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ↵ | UbitUmarov | 2019-05-01 | 2 | -26/+37 |
| | | | | lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;) | ||||
* | sop: rename a few fields | UbitUmarov | 2019-04-30 | 2 | -32/+32 |
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* | change interpretation of a viewer flag | UbitUmarov | 2019-04-06 | 1 | -11/+3 |
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* | try handle the special case MaxRegionsViewDistance = 0 (agents only see void ↵ | UbitUmarov | 2019-04-05 | 1 | -3/+2 |
| | | | | around region, even if there are regions around | ||||
* | kill avatar on agents that do not see its new region | UbitUmarov | 2019-04-05 | 1 | -0/+8 |
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* | make sure viewer knows where to place a sitting avatar, this will need deep ↵ | UbitUmarov | 2019-04-05 | 1 | -0/+13 |
| | | | | revision with culling | ||||
* | fix MinRegionViewDistance option (added in last commit); change regions ↵ | UbitUmarov | 2019-04-05 | 2 | -3/+7 |
| | | | | view control | ||||
* | add option RegionViewDistance | UbitUmarov | 2019-04-05 | 2 | -1/+13 |
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* | duhhh npcs don't have child agents; plus minor typos | UbitUmarov | 2019-04-05 | 2 | -6/+13 |
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* | change visible regions also by view range change; fix check on crossings | UbitUmarov | 2019-04-04 | 1 | -3/+4 |
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* | control visible regions by avatar position and view range, first dirty code | UbitUmarov | 2019-04-04 | 3 | -62/+96 |
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