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authoronefang2020-09-10 21:27:22 +1000
committeronefang2020-09-10 21:27:22 +1000
commitac4793dd0d7942846b76d307c3d048e9b316954f (patch)
tree2a4269c0263fa65652094b7c0126b37e88e63794 /OpenSim/Region/Framework
parentWarp3DCachedImageModule from Christopher Latza. (diff)
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Various map generation tweaks.
Fix up Warp3DCachedImageModule to work with my directory structure. Remove some excess code from it. Clean up maptile directory creation code. When the generate map command is given, generate the map. The month check seems a bit dodgy, but I'll let it ride for now.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ITerrain.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrain.cs b/OpenSim/Region/Framework/Interfaces/ITerrain.cs
index 815a2d8..2fc954a 100644
--- a/OpenSim/Region/Framework/Interfaces/ITerrain.cs
+++ b/OpenSim/Region/Framework/Interfaces/ITerrain.cs
@@ -74,6 +74,7 @@ namespace OpenSim.Region.Framework.Interfaces
74 74
75 public interface IMapImageGenerator 75 public interface IMapImageGenerator
76 { 76 {
77 System.Drawing.Bitmap CreateMapTileForce();
77 System.Drawing.Bitmap CreateMapTile(); 78 System.Drawing.Bitmap CreateMapTile();
78 System.Drawing.Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures); 79 System.Drawing.Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures);
79 byte[] WriteJpeg2000Image(); 80 byte[] WriteJpeg2000Image();