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* Code cleanup to terse update sending as given in a patch in Mantis 7813.Robert Adams2016-01-181-25/+10
* add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created w...UbitUmarov2016-01-011-1/+4
* fix avatar movetotarget that got broken with changes on significant movement....UbitUmarov2015-12-232-25/+54
* physics landing: don't land on top of volume detectorsUbitUmarov2015-12-221-3/+1
* a few changes to physics new root avatar position height estimationUbitUmarov2015-12-221-18/+61
* clean a bitUbitUmarov2015-12-211-8/+2
* add physics help on root agent arrival via some login types and if not under ...UbitUmarov2015-12-211-4/+46
* simplify avatar updates throotle control, this possible needs to get more com...UbitUmarov2015-12-211-79/+41
* BUG FIX on avatar position updates send controlUbitUmarov2015-12-201-2/+2
* do not change a attachment phatom state on crossingsUbitUmarov2015-12-191-3/+3
* establish a minimun for ReprioritizationDistanceUbitUmarov2015-12-191-8/+14
* a more clean enforcement of BestAvatarResponsiveness (others aren't good at m...UbitUmarov2015-12-191-7/+3
* fix silly bug: Dynamics are to apply to root prim not childUbitUmarov2015-12-171-1/+1
* current priority code uses avatar position not camera, so fix reprioritizer. ...UbitUmarov2015-12-171-7/+9
* save a expensive call to CameraPositionUbitUmarov2015-12-171-2/+3
* change updates reprioritization control code. Do it under normal avatar updat...UbitUmarov2015-12-171-61/+56
* dont bother another thread to try to send if there is no one to listenUbitUmarov2015-12-161-2/+10
* revert last change and add delays on testing, since child updates now have ti...UbitUmarov2015-12-161-3/+1
* temporary remove the delay on first child updatesUbitUmarov2015-12-161-7/+9
* several changes to parcels access control and scenepresence updates ratesUbitUmarov2015-12-161-56/+63
* a few more changes on parcels location findingUbitUmarov2015-12-151-45/+44
* remove replaced codeUbitUmarov2015-12-151-36/+0
* replace GetNearestPoint... funtionsUbitUmarov2015-12-151-18/+46
* rename a parameterUbitUmarov2015-12-141-2/+2
* bug fixUbitUmarov2015-12-141-2/+2
* calculate land startpoint, endpoint and center estimate when it is updated, i...UbitUmarov2015-12-141-44/+3
* several changes to telehubs, LandPoint and land accessUbitUmarov2015-12-132-219/+255
* fix: do tell and log denied access to estateUbitUmarov2015-12-131-19/+19
* fix: if no groups module, deny accessUbitUmarov2015-12-132-2/+3
* several changes to region and land access control - this may be a bit broken nowUbitUmarov2015-12-131-198/+192
* add IsEstateManager check to PermissionsUbitUmarov2015-12-121-0/+17
* fix backup control flag, still a bad merge effectUbitUmarov2015-12-111-12/+4
* keep SOG reference to root part since two many things depend on deleted SOGs ...UbitUmarov2015-12-102-5/+8
* remove some SOG references on delete to help GCUbitUmarov2015-12-102-3/+22
* send a full update on GroupResize, not a terseUbitUmarov2015-12-051-1/+1
* more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov2015-12-012-30/+81
* some changes due to lookAt and RotLookAtUbitUmarov2015-12-012-63/+46
* remove terrain height clamping left over the ushort format testingUbitUmarov2015-11-271-5/+1
* DeregisterRegion from grid earlier on closeUbitUmarov2015-11-271-4/+4
* change Backup on scene close to Forced, and not dependent on last change time.UbitUmarov2015-11-271-1/+1
* remove thread Heartbeat from watchdogUbitUmarov2015-11-271-5/+7
* Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore pri...Melanie Thielker2015-11-262-2/+13
* suspend the use of DisableSimulator, that is causing teleport and crossing i...UbitUmarov2015-11-251-4/+4
* remove warning on siting in phantom prims without sittargetUbitUmarov2015-11-231-1/+1
* Changes to TerrainModule/ITerrainModule to support importing OARs with differ...Jak Daniels2015-11-221-0/+2
* Changes to TerrainChannel/ITerrainChannel to support importing OARs with diff...Jak Daniels2015-11-222-0/+150
* remove a warningUbitUmarov2015-11-211-3/+3
* remove some duplicate using statementsUbitUmarov2015-11-211-3/+0
* remove unused return value on DeliverMessageTo()UbitUmarov2015-11-201-1/+1
* work around some 'tests' errors: add a DefaultPermitions module to sceneBUbitUmarov2015-11-191-2/+3