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| * Add simple login test with online friends. Add IFriendsModule.GrantRights() ↵Justin Clark-Casey (justincc)2012-03-301-2/+22
| | | | | | | | | | | | | | for granting rights via a module call. Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-03-291-1/+28
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| | * Also add OSS header to interfaceMelanie2012-03-291-1/+28
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| * | Add back parts of reverted changes that were not concerned with child agent ↵Justin Clark-Casey (justincc)2012-03-292-1/+6
| |/ | | | | | | | | | | | | caching. This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin() Also add a code comment as to why we're caching friend information for child agents.
| * Change namespace on CallingCardModule and correct interface file placemant. ↵Melanie2012-03-291-0/+13
| | | | | | | | Also ass OpenSource header
| * Revert "Simplify friends caching by only doing this for root agents - no ↵Justin Clark-Casey (justincc)2012-03-292-3/+1
| | | | | | | | | | | | | | | | functions require caching for child agents." We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators. This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
| * Revert "Add comment about setting client.SceneAgent in AddNewClient()"Justin Clark-Casey (justincc)2012-03-291-3/+0
| | | | | | | | This reverts commit 964cae4f37120db34d0d3e2f08ab998215237dfd.
* | Merge branch 'master' into careminsterMelanie2012-03-293-17/+6
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
| * Add comment about setting client.SceneAgent in AddNewClient()Justin Clark-Casey (justincc)2012-03-291-0/+3
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| * Simplify friends caching by only doing this for root agents - no functions ↵Justin Clark-Casey (justincc)2012-03-282-1/+3
| | | | | | | | | | | | | | | | require caching for child agents. This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.
| * HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the ↵Diva Canto2012-03-281-16/+0
| | | | | | | | hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival.
* | Merge branch 'master' into careminsterMelanie2012-03-282-15/+18
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| * More on switching the root folder from under the viewer. More experiments.Diva Canto2012-03-272-15/+18
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* | Merge branch 'master' into careminsterMelanie2012-03-282-4/+26
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-271-0/+15
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| | * Add "friends show cache <first-name> <last-name>" command for debugging ↵Justin Clark-Casey (justincc)2012-03-281-0/+15
| | | | | | | | | | | | | | | | | | purposes. This adds a reverse lookup (name -> ID) to IUserManagement instead of hitting the UserAccountService directly.
| * | HG: Switch root folders from under the viewer. Towards HG 2.0. This is ↵Diva Canto2012-03-271-4/+11
| |/ | | | | | | guarded by an obscure config that no one but me should be using at this point.
* | Merge branch 'master' into careminsterMelanie2012-03-281-2/+10
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Framework/Client/IClientInventory.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
| * minor: Add some documentation to OnNewClient and OnClientClosed eventsJustin Clark-Casey (justincc)2012-03-281-2/+10
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* | Merge branch 'master' into careminsterMelanie2012-03-272-1/+3
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Two new scripting functions osInviteToGroup(userID) and ↵Snoopy Pfeffer2012-03-271-0/+2
| | | | | | | | osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-03-2724-593/+818
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| * | When loading objects from DB, first add to scene, then call ↵Dan Lake2012-03-271-1/+1
| | | | | | | | | | | | TriggerOnSceneObjectLoaded.
* | | Merge branch 'master' into careminsterMelanie2012-03-271-0/+8
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| * | HG: beginning of a more restrictive inventory access procedure (optional). ↵Diva Canto2012-03-271-0/+8
| | | | | | | | | | | | Experimental: we'll try switching the root folder from under the viewer.
* | | Merge branch 'master' into careminsterMelanie2012-03-261-0/+2
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| * | Add some more overloads to allow registering overloaded methods and listsMelanie2012-03-261-0/+2
| | | | | | | | | | | | of methods.
* | | Merge branch 'master' into careminsterMelanie2012-03-261-1/+1
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
| * | Add a hust UUID to the script invocationsMelanie2012-03-261-1/+1
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| * | Fix the omission on the interface declarationMelanie2012-03-261-1/+1
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| * | Dynamically create the delegate type to reduce complexity in the callerMelanie2012-03-261-1/+2
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| * | Correct the design error I introduced into ScriptComms. Untested but about toMelanie2012-03-261-4/+3
| | | | | | | | | | | | be.
* | | Fix the omission on the interface declarationMelanie2012-03-261-1/+1
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* | | Dynamically create the delegate type to reduce complexity in the callerMelanie2012-03-261-1/+2
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* | | Correct the design error I introduced into ScriptComms. Untested but about toMelanie2012-03-261-4/+3
| | | | | | | | | | | | be.
* | | Merge branch 'master' into careminsterMelanie2012-03-251-1/+2
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| * | Simplify the module invocation registration. The types and method nameMelanie2012-03-251-1/+2
| | | | | | | | | | | | can be pulled fromt he delegate so we don't need to pass them explicitly
* | | Merge branch 'master' into careminsterMelanie2012-03-231-0/+16
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | Comment out log message about sending periodic appearance updates.Justin Clark-Casey (justincc)2012-03-231-2/+2
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| * | Add experimental SendPeriodicAppearanceUpdates = true/false setting to ↵Justin Clark-Casey (justincc)2012-03-231-0/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [Startup] in OpenSim.ini On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome. Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know. Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds. These packets are small and the viewer only fetches texture data if it doesn't already have it. Default is false.
* | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-03-231-14/+29
|\ \ \ | | | | | | | | | | | | careminster
| * | | Make anims way more snappy. Decouple SP animation handling from physics frameMelanie2012-03-231-14/+29
| | | | | | | | | | | | | | | | time.
* | | | Merge branch 'master' into careminsterMelanie2012-03-231-14/+77
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| * | | Add a scene maintenance thread in parallel to the heartbeat thread. The ↵Justin Clark-Casey (justincc)2012-03-231-14/+77
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | maintenance thread will end up running regular jobs that don't need to be in the main scene loop. The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering. This will be done gradually over time to try and uncover any issues. Many non-criticial scene loop activities are being launched on separate threadpool threads anyway. This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads. Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop.
* | | | Merge branch 'master' into careminsterMelanie2012-03-232-56/+70
|\ \ \ \ | |/ / / | | / / | |/ / |/| | | | | Conflicts: OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | Remove unnecessary shutting down check in Scene.Heartbeat(). Add some ↵Justin Clark-Casey (justincc)2012-03-231-17/+20
| | | | | | | | | | | | method doc. Rename HeartbeatThread, shuttingdown to conform to code standards.
| * | Rename Scene.StartTimer() to Start() - this method no longer uses a timer. ↵Justin Clark-Casey (justincc)2012-03-231-24/+25
| | | | | | | | | | | | Comment out more effectively unused old heartbeat code.
| * | Fix build breakJustin Clark-Casey (justincc)2012-03-231-1/+1
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| * | Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2012-03-232-3/+3
| | | | | | | | | | | | Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase.
| * | Comment out unused scene loop restart code.Justin Clark-Casey (justincc)2012-03-231-19/+22
| | | | | | | | | | | | This has actually been unused since at least 0.7.2 due to earlier changes.