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* Documentation of IScriptModuleComms.RegisterConstant and IScriptModuleComms.L...SignpostMarv2012-09-171-1/+18
* Implementing ability to register script constants and invocations on a region...SignpostMarv2012-09-171-0/+23
* preventing a null reference exception from being thrownSignpostMarv2012-09-171-0/+3
* Added unit tests for multi-region OARsOren Hurvitz2012-09-141-1/+5
* Support multi-region OAR filesOren Hurvitz2012-09-142-3/+8
* Documentation of parcel-related eventsSignpostMarv2012-09-131-0/+44
* Fix indentation and issues where tabs were used instead of spaces in commit 7...Justin Clark-Casey (justincc)2012-09-121-7/+8
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-09-121-1/+1
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| * Allow an incoming identifier to be specified for a JsonStore.Mic Bowman2012-09-111-1/+1
* | Documentation of economy-related EventManager eventsSignpostMarv2012-09-121-0/+21
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* documentation (OnSceneObjectPartCopy)SignpostMarv2012-09-111-0/+3
* documentation (OnRemovePresence)SignpostMarv2012-09-111-0/+7
* documentation (OnNewPresence)SignpostMarv2012-09-111-0/+7
* documentation (OnClientConnect)SignpostMarv2012-09-111-0/+9
* documentation (OnBackup)SignpostMarv2012-09-111-0/+7
* documentation (OnTerrainTick)SignpostMarv2012-09-111-0/+7
* documentation (OnTerrainTainted)SignpostMarv2012-09-111-0/+7
* documentation (OnClientMovement)SignpostMarv2012-09-111-0/+7
* Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManage...SignpostMarv2012-09-111-0/+8
* implementing per-region configuration of limits on the number of prims one ca...SignpostMarv2012-09-092-0/+29
* refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note...SignpostMarv2012-09-081-0/+10
* If reusing dynamic textures, do not reuse small data length textures that fal...Justin Clark-Casey (justincc)2012-09-061-3/+54
* adding utility method for getting SceneObjectGroup from sceneSignpostMarv2012-09-061-0/+12
* adding utility method for getting SceneObjectPart from sceneSignpostMarv2012-09-061-0/+12
* formattingSignpostMarv2012-09-041-6/+6
* although the attachmentPoint argument is a uint, zero is not a valid attachme...SignpostMarv2012-09-041-1/+4
* adding support for static method script invocationsSignpostMarv2012-08-311-2/+9
* adding documentation to script invokation methodsSignpostMarv2012-08-311-0/+22
* This partially implements the LSL function to set the responseMic Bowman2012-08-291-0/+2
* Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folder...Justin Clark-Casey (justincc)2012-08-291-2/+34
* Add experimental DynamicTextureModule.ReuseTextures flag, currently only conf...Justin Clark-Casey (justincc)2012-08-281-1/+13
* Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove...Justin Clark-Casey (justincc)2012-08-281-1/+1
* minor: Fix bad log message for failure to create an inventory folderJustin Clark-Casey (justincc)2012-08-251-1/+1
* Log initial script startup info notice when xengine actually starts to do thi...Justin Clark-Casey (justincc)2012-08-251-1/+1
* Extend "Restarting scripts in attachments" debug log message to show actual n...Justin Clark-Casey (justincc)2012-08-241-1/+3
* If a connecting scene presence is replacing an existing scene presence then b...Justin Clark-Casey (justincc)2012-08-241-1/+1
* Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...Justin Clark-Casey (justincc)2012-08-241-1/+1
* Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-243-3/+39
* refactoring out SetFaceColorSignpostMarv2012-08-201-52/+15
* making use of implicit operators and Util.Clip handling of Vector3SignpostMarv2012-08-201-21/+26
* single operation for PRIM_COLORSignpostMarv2012-08-201-0/+49
* fix typoSignpostMarv2012-08-201-1/+1
* Add --force flag to "kick user" console command to allow bypassing of recent ...Justin Clark-Casey (justincc)2012-08-202-4/+7
* fixing bug that get/set the wrong property for prim types other than sphere &...SignpostMarv2012-08-171-1/+2
* implementedSignpostMarv2012-08-171-0/+50
* BulletSim: Properly regenerate hulls when objects made physical.Robert Adams2012-08-171-8/+8
* Modify order of code so SOP doesn't set the physics actor flyingRobert Adams2012-08-171-7/+12
* Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams2012-08-151-1/+1
* enables configurable minimum sizes for physical & non-physical primsSignpostMarv2012-08-154-20/+93
* Add support for the extra params to scene and the event managerMelanie2012-08-152-0/+62