| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| | | | |
| | | | |
| | | | |
| | | | | |
serializer, tried to control m_dupeInProgress
|
| | | | |
| | | | |
| | | | |
| | | | | |
need xml)
|
| | | | |
| | | | |
| | | | |
| | | | | |
deserialize, etc
|
| | | | | |
|
| | | | | |
|
| |\ \ \ \ |
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
deciding the new position. This reduces a bit the odds of it being still coliding with object.
|
| |\ \ \ \ \
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Conflicts:
prebuild.xml
|
| | | | | | | |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
not local offset. Currently physics interface only knows about world frame
|
|\ \ \ \ \ \ \
| | |_|_|/ / /
| |/| | | | | |
|
| |\ \ \ \ \ \
| | | |_|_|_|/
| | |/| | | | |
|
| | | |_|_|/
| | |/| | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
http://opensimulator.org/mantis/view.php?id=5893
Signed-off-by: nebadon <michael@osgrid.org>
|
| |\ \ \ \ \
| | |/ / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
|
| | | | | | |
|
| | | | | | |
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
not persist.
Resolves http://opensimulator.org/mantis/view.php?id=5819
|
| | |\ \ \ \ |
|
| | | | | | | |
|
| | | |\ \ \ \ |
|
| | | | | | | | |
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
http://opensimulator.org/mantis/view.php?id=5404
|
| | | |/ / / /
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
points) print out one short message listing the failing node names rather than lots of exceptions.
Adds skeleton bad float values deserialization test
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).
|
| |\ \ \ \ \ \
| | | |/ / / /
| | |/| | | /
| | |_|_|_|/
| |/| | | | |
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
|
| | |\ \ \ \
| | | |/ / / |
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
update when scene objects have been deleted.
At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references.
Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests.
In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph.
These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate).
However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure.
This change hasn't yet been applied to the other stress tests.
|
| | | | | | |
|
|/ / / / / |
|
|\ \ \ \ \
| | | | | |
| | | | | |
| | | | | | |
careminster
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
but unscripted default sit anim is lost. Still some Gfx glitching. Physical
crossing doesn't work yet.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
crossings
|
|\ \ \ \ \ \
| |/ / / / /
|/| | / / /
| | |/ / /
| |/| | | |
|
| |/ / / |
|
| | | | |
|
| |\ \ \ |
|
| | | | |
| | | | |
| | | | |
| | | | | |
complexity of code analysis
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
than ERROR. Restore extra log message if shape processing fails.
Logging level was DEBUG before 312e145 (Fri Feb 3 2012).
312e145 also accidentally removed the 'general error' log message if any shape deserialization failed.
This commit restores it, though this has no functional impact.
|
|\ \ \ \ \
| | |/ / /
| |/| | /
| |_|_|/
|/| | | |
|
| |/ /
| | |
| | |
| | |
| | |
| | | |
rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
Addresses http://opensimulator.org/mantis/view.php?id=5825
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
permissions, not PermissionMask.All
Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set.
This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is).
Should resolve http://opensimulator.org/mantis/view.php?id=5651
|
| | |
| | |
| | |
| | | |
should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
|
|\ \ \
| |/ /
| | /
| |/
|/| |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
|
| |
| |
| |
| |
| |
| | |
exception and constant complaints in v3 viewers).
Aims to address http://opensimulator.org/mantis/view.php?id=5878
|
|\ \
| |/ |
|
| |
| |
| |
| |
| | |
This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general).
This means even the current stress tests take much more memory than they need, a problem that will have to be addressed.
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
|
| | |
|
| |
| |
| |
| | |
This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).
|