Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | serialize sound parameters for llLoopSound | UbitUmarov | 2014-07-27 | 1 | -1/+48 | |
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* | clear script controls on crossing (untested)(possible should be done | UbitUmarov | 2014-07-26 | 2 | -0/+10 | |
| | | | | elsewhere/othe way) | |||||
* | dont standup avatar on crossing | UbitUmarov | 2014-07-26 | 1 | -2/+2 | |
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* | allow reset default animation to default as core does | UbitUmarov | 2014-07-26 | 1 | -1/+1 | |
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* | on sit use root prim camera at and eye if child as neither | UbitUmarov | 2014-07-23 | 1 | -10/+27 | |
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* | change last commit setting intransit without messing flight | UbitUmarov | 2014-07-23 | 1 | -4/+4 | |
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* | do CompleteMovement with InTransit set as core | UbitUmarov | 2014-07-23 | 1 | -82/+91 | |
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* | cleanup a bit presence CheckForBorderCrossing removing dead code | UbitUmarov | 2014-07-23 | 1 | -126/+113 | |
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* | changed locations of m_originRegionID setting to where current core has | UbitUmarov | 2014-07-23 | 1 | -6/+17 | |
| | | | | | | | them. Changed avatar AbsolutePosition, it still didnt assume m_pos as relative to root prim. ( forgot to commit before) ( this sit may still have loose ends, specially around the use of OffsetPosition that is now relative to root prim and was relative to prim) | |||||
* | clamp avatar standup position within region | UbitUmarov | 2014-07-22 | 1 | -0/+2 | |
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* | CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so | UbitUmarov | 2014-07-22 | 1 | -91/+86 | |
| | | | | revert previus change assuming it didnt. remove a no longer needed else {} | |||||
* | consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and | UbitUmarov | 2014-07-22 | 1 | -0/+2 | |
| | | | | RETURN_AT_EDGE from simulation | |||||
* | make ResetChildPrimPhysicsPositions only do what it is supposed to do and | UbitUmarov | 2014-07-22 | 1 | -1/+11 | |
| | | | | not what AbsolutePosition does | |||||
* | tell scripts about positions changes after they are actually changed | UbitUmarov | 2014-07-22 | 1 | -10/+18 | |
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* | dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog | UbitUmarov | 2014-07-22 | 1 | -84/+96 | |
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* | bug fix. Child position got broken because first prim i parts array may | UbitUmarov | 2014-07-22 | 1 | -0/+5 | |
| | | | | not be the root prim | |||||
* | send updates on selected attachments as sl ( warinin if reverted then a | UbitUmarov | 2014-07-22 | 1 | -3/+3 | |
| | | | | fix is needed elsewhere since the changes are never sent) | |||||
* | change presence movetotarget avoiding trying to go undergroud or fly when | UbitUmarov | 2014-07-21 | 1 | -1/+4 | |
| | | | | it can walk. ( still needs better code ) | |||||
* | make sittarget camera relative to root prim | UbitUmarov | 2014-07-20 | 1 | -17/+18 | |
| | | | | Please enter the commit message for your changes. Lines starting | |||||
* | another change to standup | UbitUmarov | 2014-07-20 | 1 | -1/+1 | |
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* | change avatar standup code | UbitUmarov | 2014-07-20 | 1 | -28/+25 | |
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* | physicsSit SendSitResponse also relative to parent prim | UbitUmarov | 2014-07-20 | 1 | -5/+11 | |
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* | physics engine cannot change internal positions of linksets, at least not | UbitUmarov | 2014-07-20 | 1 | -2/+2 | |
| | | | | in teaseupdates | |||||
* | replace old Attachoffset by AttachedPos. Comented out possible merge | UbitUmarov | 2014-07-20 | 3 | -11/+9 | |
| | | | | artifacts | |||||
* | Merge branch 'avination-current' | Melanie Thielker | 2014-07-19 | 1 | -15/+64 | |
|\ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||||
| * | Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster ↵ | UbitUmarov | 2014-07-16 | 2 | -17/+19 | |
| |\ | | | | | | | | | | into avination-current | |||||
| * \ | Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster ↵ | UbitUmarov | 2013-09-19 | 7 | -17/+26 | |
| |\ \ | | | | | | | | | | | | | into avination-current | |||||
| * | | | keyframe: add more locks, change timming stop, added Suspend and resume | UbitUmarov | 2013-06-06 | 1 | -15/+64 | |
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* | | | | fix attachments | UbitUmarov | 2014-07-19 | 1 | -7/+9 | |
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* | | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster | Melanie Thielker | 2014-06-21 | 44 | -1033/+2889 | |
|\ \ \ \ | |_|_|/ |/| | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||||
| * | | | Merge branch 'master' into careminster | Melanie | 2014-01-28 | 9 | -280/+367 | |
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/RegionSettings.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs OpenSim/Region/Framework/Interfaces/IInterregionComms.cs OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||||
| | * | | | Reinsert attachments list taking code in SP.MakeRootAgent() | Justin Clark-Casey (justincc) | 2014-01-27 | 1 | -14/+30 | |
| | | | | | | | | | | | | | | | | | | | | Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions. | |||||
| | * | | | refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which ↵ | Justin Clark-Casey (justincc) | 2014-01-27 | 1 | -2/+1 | |
| | | | | | | | | | | | | | | | | | | | | occur no matter which branch of the conditional is executed | |||||
| | * | | | Add back code to UuidGatherer to retrieve UUIDs for materials stored in ↵ | dahlia | 2014-01-20 | 1 | -0/+73 | |
| | | | | | | | | | | | | | | | | | | | | DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented | |||||
| | * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2014-01-20 | 1 | -0/+7 | |
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| | | * | | | Clean up orphaned json stores. This can happen when an object is | Mic Bowman | 2014-01-20 | 1 | -0/+7 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | removed, when a script is removed, or when a script is reset. Also added a stats command to track the number of json stores used by a region. Will probably add some more commands later. | |||||
| | * | | | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-20 | 2 | -15/+154 | |
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| | | * | | | Stop exceptions being generated on agent connection if a telehub object has ↵ | Justin Clark-Casey (justincc) | 2014-01-20 | 2 | -15/+154 | |
| | | | | | | | | | | | | | | | | | | | | | | | | been deleted or has no spawn points. | |||||
| | * | | | | Materials module: a) Store materials as assets; b) Finalized it (removed the ↵ | Oren Hurvitz | 2014-01-20 | 2 | -97/+53 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | "Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'. | |||||
| | * | | | | minor: reinsert some method doc back into IEntityTransferModule | Justin Clark-Casey (justincc) | 2014-01-17 | 1 | -0/+20 | |
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| | * | | | | Reorder checks in SP.CompleteMovement() to fix test failures | Justin Clark-Casey (justincc) | 2014-01-16 | 1 | -36/+33 | |
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| | * | | | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-16 | 2 | -57/+68 | |
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| | | * | | | Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵ | Justin Clark-Casey (justincc) | 2014-01-16 | 1 | -1/+3 | |
| | | | | | | | | | | | | | | | | | | | | | | | | small window for race conditions on duplicate CompleteMovement calls | |||||
| | | * | | | Prevent duplicate invocations or race dontision in SP.CompleteMovement() | Justin Clark-Casey (justincc) | 2014-01-16 | 2 | -56/+65 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times | |||||
| | * | | | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-16 | 2 | -123/+0 | |
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| | | * | | | Remove old IInterRegionComms and references. This hasn't been used since ↵ | Justin Clark-Casey (justincc) | 2014-01-16 | 2 | -123/+0 | |
| | | | | | | | | | | | | | | | | | | | | | | | | 2009 and was superseded by ISimulationService | |||||
| * | | | | | Merge branch 'master' into careminster | Melanie | 2014-01-28 | 5 | -50/+95 | |
| |\ \ \ \ \ | | |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||||
| | * | | | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-10 | 1 | -5/+5 | |
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| | | * | | | When moving the root prim of an attachment: a) Change the attach position; ↵ | Oren Hurvitz | 2014-01-10 | 1 | -5/+5 | |
| | | | | | | | | | | | | | | | | | | | | | | | | b) Move the other prims in the reverse direction to compensate | |||||
| | * | | | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-10 | 4 | -71/+92 | |
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