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author | UbitUmarov | 2014-07-20 05:54:51 +0100 |
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committer | UbitUmarov | 2014-07-20 05:54:51 +0100 |
commit | 32b060a608d2bdb007f0d1fb65251f1e1fd5f3c5 (patch) | |
tree | ce87662ae907013cd60216346f5a2a0288d5a1b5 /OpenSim/Region/Framework | |
parent | Merge branch 'ubitworkmaster' (diff) | |
download | opensim-SC-32b060a608d2bdb007f0d1fb65251f1e1fd5f3c5.zip opensim-SC-32b060a608d2bdb007f0d1fb65251f1e1fd5f3c5.tar.gz opensim-SC-32b060a608d2bdb007f0d1fb65251f1e1fd5f3c5.tar.bz2 opensim-SC-32b060a608d2bdb007f0d1fb65251f1e1fd5f3c5.tar.xz |
physics engine cannot change internal positions of linksets, at least not
in teaseupdates
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ab1d2bd..fe1f00b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2956,7 +2956,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2956 | } | 2956 | } |
2957 | //ParentGroup.RootPart.m_groupPosition = newpos; | 2957 | //ParentGroup.RootPart.m_groupPosition = newpos; |
2958 | } | 2958 | } |
2959 | 2959 | /* ubit: there are no flexible links | |
2960 | if (pa != null && ParentID != 0 && ParentGroup != null) | 2960 | if (pa != null && ParentID != 0 && ParentGroup != null) |
2961 | { | 2961 | { |
2962 | // Special case where a child object is requesting property updates. | 2962 | // Special case where a child object is requesting property updates. |
@@ -2976,7 +2976,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2976 | // m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}", | 2976 | // m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}", |
2977 | // "[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset); | 2977 | // "[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset); |
2978 | } | 2978 | } |
2979 | 2979 | */ | |
2980 | ScheduleTerseUpdate(); | 2980 | ScheduleTerseUpdate(); |
2981 | } | 2981 | } |
2982 | 2982 | ||