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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
12
-943
/
+682
*
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...
Justin Clark-Casey (justincc)
2010-09-15
3
-3
/
+3
*
Instead of locking SOG.Children when a group is being removed from the scene,...
Justin Clark-Casey (justincc)
2010-09-15
1
-15
/
+17
*
Comment out SOG storing debug log message
Justin Clark-Casey (justincc)
2010-09-14
1
-3
/
+3
*
minor: Add comments which explain what's going on wrt avatar movements at var...
Justin Clark-Casey (justincc)
2010-09-13
2
-0
/
+6
*
Remove SceneGraph.DetachObject() which was accidentally left around after bei...
Justin Clark-Casey (justincc)
2010-09-13
1
-10
/
+0
*
Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interface
Justin Clark-Casey (justincc)
2010-09-13
1
-11
/
+0
*
minor: Clean up log messages generated when an item is attached
Justin Clark-Casey (justincc)
2010-09-13
1
-9
/
+3
*
Merged
John Hurliman
2010-09-12
21
-86
/
+113
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*
Formatting cleanup.
Jeff Ames
2010-09-12
21
-88
/
+88
|
*
Add copyright headers.
Jeff Ames
2010-09-12
1
-0
/
+27
*
|
* Added ISimulationDataService and IEstateDataService
John Hurliman
2010-09-12
8
-118
/
+123
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/
*
Added a stub for OpenSim.Services.Connectors.Simulation.SimulationDataService...
John Hurliman
2010-09-12
2
-20
/
+102
*
Shuffling fields and properties around in Scene to make Scene.cs more readable
John Hurliman
2010-09-11
1
-138
/
+124
*
Changed all string references of "IRegionDataStore" to "ISimulationDataStore"
John Hurliman
2010-09-11
1
-2
/
+2
*
Fixed the naming mess around data connectors for simulation data
John Hurliman
2010-09-11
6
-11
/
+11
*
Made it impossible to create a user with names containing spaces and prevente...
randomhuman
2010-09-10
1
-2
/
+3
*
Second pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
2010-09-10
3
-58
/
+35
*
First pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
2010-09-10
8
-346
/
+221
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2010-09-08
3
-3
/
+10
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*
* Cache null account responses in the SimianUserAccountServiceConnector to av...
John Hurliman
2010-09-07
1
-1
/
+3
|
*
Make sure unlinked child prims get persisted
Melanie
2010-09-07
1
-0
/
+5
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*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2010-09-07
1
-2
/
+2
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*
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Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
2010-09-07
6
-42
/
+58
*
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|
If a scene object part UUID is changed (only possible when not in a scene), t...
Justin Clark-Casey (justincc)
2010-09-07
2
-2
/
+11
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*
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minor: comment out some excessive test logging
Justin Clark-Casey (justincc)
2010-09-07
1
-1
/
+1
*
|
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
2010-09-07
6
-42
/
+58
|
/
*
Add test that checks correct persistence when an unlink is quickly followed b...
Justin Clark-Casey (justincc)
2010-09-06
1
-9
/
+40
*
Make console backup command do a forced backup rather than non-forced
Justin Clark-Casey (justincc)
2010-09-06
2
-6
/
+1
*
extend TestNewSceneObjectLinkPersistence() to check for presence of non-root ...
Justin Clark-Casey (justincc)
2010-09-06
1
-2
/
+3
*
Add test to check persistence of newly added pre-linked objects
Justin Clark-Casey (justincc)
2010-09-06
7
-21
/
+78
*
Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, because
Melanie Thielker
2010-09-06
1
-1
/
+25
*
Add missing IDwellModule interface
Melanie
2010-09-05
1
-0
/
+37
*
Logout the presence if client IP verification fails.
Diva Canto
2010-09-04
1
-0
/
+2
*
Move code that allows llGiveInvetory() to move item into appropriate system f...
Justin Clark-Casey (justincc)
2010-09-04
1
-8
/
+40
*
Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)
Justin Clark-Casey (justincc)
2010-09-04
1
-8
/
+27
*
Fix an issue with rezzing scripted objects.
Melanie Thielker
2010-09-03
1
-2
/
+2
*
Remove commented code and the comment, as the change has proven out
Melanie Thielker
2010-09-02
1
-3
/
+0
*
Experimentally comment the sending of unbaked avatars
Melanie Thielker
2010-09-02
1
-1
/
+3
*
refactor: move SOG.AttachToAgent() into AttachmentsModule
Justin Clark-Casey (justincc)
2010-09-01
1
-71
/
+0
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2010-09-01
3
-3
/
+3
|
\
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*
Adjust the "Magic numbers" we use because we can't reference the actual
Melanie Thielker
2010-08-31
3
-3
/
+3
*
|
Add ScenePresence.GetAttachments(uint attachmentPoint)
Justin Clark-Casey (justincc)
2010-08-31
1
-0
/
+21
|
/
*
Implements parcel media setting persistence and packet / CAPS handling
Jonathan Freedman
2010-08-30
1
-1
/
+2
*
Improve liveness by operating on list copies of SOG.Children where appropriate
Justin Clark-Casey (justincc)
2010-08-28
5
-75
/
+84
*
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
2010-08-26
1
-3
/
+4
*
refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module sinc...
Justin Clark-Casey (justincc)
2010-08-26
1
-47
/
+0
*
refactor: break out attachment position change code in Scene.UpdatePrimPositi...
Justin Clark-Casey (justincc)
2010-08-26
2
-24
/
+21
*
Remove mono compiler warnings
Justin Clark-Casey (justincc)
2010-08-26
7
-36
/
+7
*
Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()
Justin Clark-Casey (justincc)
2010-08-26
1
-2
/
+16
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