| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | add to databases a table to store baked terrain. | UbitUmarov | 2016-09-17 | 2 | -2/+17 |
* | stop using legacy storeterrain in scene.cs | UbitUmarov | 2016-09-17 | 1 | -3/+3 |
* | change spinobject math, and a few minor things | UbitUmarov | 2016-09-16 | 3 | -37/+14 |
* | move SpinObject funtions from Scenegraph to PacketHandlers, close to grab han... | UbitUmarov | 2016-09-16 | 3 | -44/+64 |
* | pass touch_end as other touchs, make blockgrab work on nonphysical also | UbitUmarov | 2016-09-16 | 3 | -63/+54 |
* | avoid siting a avatar at 0,0,0 | UbitUmarov | 2016-09-12 | 1 | -7/+33 |
* | mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrong | UbitUmarov | 2016-08-28 | 1 | -2/+28 |
* | mantis: 8008 unscripted child prim collisions didn't trigger scripted root pr... | UbitUmarov | 2016-08-28 | 4 | -7/+26 |
* | let mouse steer work on crossings; some cleanup | UbitUmarov | 2016-08-28 | 3 | -13/+8 |
* | my broken version of vehicle mouse steer on ubOde (no bank,needs better damp) | UbitUmarov | 2016-08-28 | 4 | -4/+38 |
* | reduce math on use of camerarotation (need to add a lock there). Fix a bug o... | UbitUmarov | 2016-08-27 | 1 | -8/+14 |
* | remove excess data | UbitUmarov | 2016-08-27 | 1 | -4/+1 |
* | Import plumbing from Halcyon for camera data to physics engine. | Vegaslon | 2016-08-27 | 1 | -6/+46 |
* | experimental function. Results still too volatile to be usefull | UbitUmarov | 2016-08-27 | 1 | -0/+19 |
* | send selected objects Proprieties udp part outside update queues and as a ph... | UbitUmarov | 2016-08-25 | 1 | -11/+3 |
* | first step changing Object Select code | UbitUmarov | 2016-08-25 | 1 | -18/+33 |
* | fix missing PhysicsProprieties sending on Object select. This is a temporary... | UbitUmarov | 2016-08-25 | 1 | -24/+1 |
* | respect landpoint Z position also on the ugly LandingPointBehavior_OS option... | UbitUmarov | 2016-08-24 | 1 | -0/+1 |
* | fix the conditions to do parcel objects autoreturn | UbitUmarov | 2016-08-24 | 1 | -7/+8 |
* | coment some debug messages | UbitUmarov | 2016-08-23 | 1 | -1/+1 |
* | locking issue | UbitUmarov | 2016-08-22 | 1 | -4/+5 |
* | locking issue | UbitUmarov | 2016-08-22 | 1 | -18/+18 |
* | (re)fix avatar standup from a child prim on object delete | UbitUmarov | 2016-08-22 | 1 | -1/+1 |
* | remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( s... | UbitUmarov | 2016-08-21 | 3 | -7/+19 |
* | fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("... | UbitUmarov | 2016-08-20 | 1 | -21/+46 |
* | fix physics sits on child prims | UbitUmarov | 2016-08-19 | 1 | -1/+1 |
* | on sog unlink loose the reference to the deleted physics actor | UbitUmarov | 2016-08-19 | 1 | -0/+3 |
* | on object delete send a direct kill and a delayed one via updates queue, Unti... | UbitUmarov | 2016-08-19 | 2 | -8/+3 |
* | remove some dead code | UbitUmarov | 2016-08-17 | 1 | -240/+2 |
* | increase physics collisions report rate back to 20/s | UbitUmarov | 2016-08-17 | 1 | -1/+1 |
* | fix tests acording | UbitUmarov | 2016-08-16 | 1 | -2/+4 |
* | libOMV PrimFlags.JointLP2P does not exist. Its bit now means | UbitUmarov | 2016-08-16 | 1 | -2/+18 |
* | fix misspelled message mantis: 7996 | UbitUmarov | 2016-08-16 | 1 | -1/+1 |
* | fix llVolumeDetect(FALSE) not working | UbitUmarov | 2016-08-16 | 1 | -53/+5 |
* | partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to... | UbitUmarov | 2016-08-12 | 3 | -30/+23 |
* | to do that don't use slideexpiration; add cap event ChatterBoxForceClose | UbitUmarov | 2016-08-11 | 1 | -5/+6 |
* | add a SimpleAngularDistance Updates prioritazition scheme. Results don't look... | UbitUmarov | 2016-08-09 | 3 | -11/+97 |
* | add a simple prim area estimator | UbitUmarov | 2016-08-09 | 1 | -0/+23 |
* | fill data for llDetected funtions of collisions closer to the event. (xengin... | UbitUmarov | 2016-08-05 | 2 | -27/+42 |
* | fix parcel Avatar Sounds using group membership not active group | UbitUmarov | 2016-08-05 | 1 | -1/+1 |
* | use group provided by viewer on Object rez from inventory | UbitUmarov | 2016-08-05 | 1 | -3/+3 |
* | more changes relative to incorrect use of activegroupid | UbitUmarov | 2016-08-05 | 4 | -19/+21 |
* | revert a variable rename | UbitUmarov | 2016-08-04 | 1 | -6/+6 |
* | cancel sending group powers on crossings, they are no longer needed. | UbitUmarov | 2016-08-04 | 1 | -55/+21 |
* | make sure all new scenepresences have fresh groups information at creation ti... | UbitUmarov | 2016-08-04 | 1 | -0/+2 |
* | add GetActiveMembershipData() to groups modules, let core groups also have Ge... | UbitUmarov | 2016-08-04 | 1 | -0/+1 |
* | add a weak safeguard | UbitUmarov | 2016-08-04 | 1 | -1/+9 |
* | fix a typo | UbitUmarov | 2016-08-04 | 2 | -2/+2 |
* | fix NULL references added in recente changes in standalone mode | UbitUmarov | 2016-07-30 | 1 | -2/+3 |
* | fix cAgent.CrossingFlags | UbitUmarov | 2016-07-30 | 1 | -1/+7 |