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authorUbitUmarov2016-09-16 19:33:49 +0100
committerUbitUmarov2016-09-16 19:33:49 +0100
commit1b1871120516552fd5e51e15fa95c2f881647088 (patch)
tree58ae3b5a08aa05edf4953b11b2e3d29da6fd424c /OpenSim/Region/Framework
parentpass touch_end as other touchs, make blockgrab work on nonphysical also (diff)
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move SpinObject funtions from Scenegraph to PacketHandlers, close to grab handles, since they are related operations (possible should be moving to graph, not clear this files roles)
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs58
-rwxr-xr-xOpenSim/Region/Framework/Scenes/Scene.cs10
-rwxr-xr-xOpenSim/Region/Framework/Scenes/SceneGraph.cs40
3 files changed, 64 insertions, 44 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index d27af09..b041986 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -413,6 +413,64 @@ namespace OpenSim.Region.Framework.Scenes
413 } 413 }
414 } 414 }
415 415
416 /// <summary>
417 /// Start spinning the given object
418 /// </summary>
419 /// <param name="objectID"></param>
420 /// <param name="rotation"></param>
421 /// <param name="remoteClient"></param>
422 public virtual void ProcessSpinStart(UUID objectID, IClientAPI remoteClient)
423 {
424 SceneObjectGroup group = GetGroupByPrim(objectID);
425 if (group != null)
426 {
427 if (Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.)
428 {
429 group.SpinStart(remoteClient);
430 }
431 }
432 }
433
434 /// <summary>
435 /// Spin the given object
436 /// </summary>
437 /// <param name="objectID"></param>
438 /// <param name="rotation"></param>
439 /// <param name="remoteClient"></param>
440 public virtual void ProcessSpinObject(UUID objectID, Quaternion rotation, IClientAPI remoteClient)
441 {
442 SceneObjectGroup group = GetGroupByPrim(objectID);
443 if (group != null)
444 {
445 if (Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.)
446 {
447 group.SpinMovement(rotation, remoteClient);
448 }
449 // This is outside the above permissions condition
450 // so that if the object is locked the client moving the object
451 // get's it's position on the simulator even if it was the same as before
452 // This keeps the moving user's client in sync with the rest of the world.
453 group.SendGroupTerseUpdate();
454 }
455 }
456
457 public virtual void ProcessSpinObjectStop(UUID objectID, IClientAPI remoteClient)
458 {
459 SceneObjectGroup group = GetGroupByPrim(objectID);
460 if (group != null)
461 {
462 if (Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.)
463 {
464// group.SpinMovement(rotation, remoteClient);
465 }
466 // This is outside the above permissions condition
467 // so that if the object is locked the client moving the object
468 // get's it's position on the simulator even if it was the same as before
469 // This keeps the moving user's client in sync with the rest of the world.
470 group.SendGroupTerseUpdate();
471 }
472 }
473
416 public void ProcessScriptReset(IClientAPI remoteClient, UUID objectID, 474 public void ProcessScriptReset(IClientAPI remoteClient, UUID objectID,
417 UUID itemID) 475 UUID itemID)
418 { 476 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 0d6af77..d77b8ae 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3329,8 +3329,6 @@ namespace OpenSim.Region.Framework.Scenes
3329 client.OnObjectRequest += RequestPrim; 3329 client.OnObjectRequest += RequestPrim;
3330 client.OnObjectSelect += SelectPrim; 3330 client.OnObjectSelect += SelectPrim;
3331 client.OnObjectDeselect += DeselectPrim; 3331 client.OnObjectDeselect += DeselectPrim;
3332 client.OnSpinStart += m_sceneGraph.SpinStart;
3333 client.OnSpinUpdate += m_sceneGraph.SpinObject;
3334 client.OnDeRezObject += DeRezObjects; 3332 client.OnDeRezObject += DeRezObjects;
3335 3333
3336 client.OnObjectName += m_sceneGraph.PrimName; 3334 client.OnObjectName += m_sceneGraph.PrimName;
@@ -3346,6 +3344,9 @@ namespace OpenSim.Region.Framework.Scenes
3346 client.OnGrabObject += ProcessObjectGrab; 3344 client.OnGrabObject += ProcessObjectGrab;
3347 client.OnGrabUpdate += ProcessObjectGrabUpdate; 3345 client.OnGrabUpdate += ProcessObjectGrabUpdate;
3348 client.OnDeGrabObject += ProcessObjectDeGrab; 3346 client.OnDeGrabObject += ProcessObjectDeGrab;
3347 client.OnSpinStart += ProcessSpinStart;
3348 client.OnSpinUpdate += ProcessSpinObject;
3349 client.OnSpinStop += ProcessSpinObjectStop;
3349 client.OnUndo += m_sceneGraph.HandleUndo; 3350 client.OnUndo += m_sceneGraph.HandleUndo;
3350 client.OnRedo += m_sceneGraph.HandleRedo; 3351 client.OnRedo += m_sceneGraph.HandleRedo;
3351 client.OnObjectDescription += m_sceneGraph.PrimDescription; 3352 client.OnObjectDescription += m_sceneGraph.PrimDescription;
@@ -3456,8 +3457,6 @@ namespace OpenSim.Region.Framework.Scenes
3456 client.OnObjectRequest -= RequestPrim; 3457 client.OnObjectRequest -= RequestPrim;
3457 client.OnObjectSelect -= SelectPrim; 3458 client.OnObjectSelect -= SelectPrim;
3458 client.OnObjectDeselect -= DeselectPrim; 3459 client.OnObjectDeselect -= DeselectPrim;
3459 client.OnSpinStart -= m_sceneGraph.SpinStart;
3460 client.OnSpinUpdate -= m_sceneGraph.SpinObject;
3461 client.OnDeRezObject -= DeRezObjects; 3460 client.OnDeRezObject -= DeRezObjects;
3462 client.OnObjectName -= m_sceneGraph.PrimName; 3461 client.OnObjectName -= m_sceneGraph.PrimName;
3463 client.OnObjectClickAction -= m_sceneGraph.PrimClickAction; 3462 client.OnObjectClickAction -= m_sceneGraph.PrimClickAction;
@@ -3472,6 +3471,9 @@ namespace OpenSim.Region.Framework.Scenes
3472 client.OnGrabObject -= ProcessObjectGrab; 3471 client.OnGrabObject -= ProcessObjectGrab;
3473 client.OnGrabUpdate -= ProcessObjectGrabUpdate; 3472 client.OnGrabUpdate -= ProcessObjectGrabUpdate;
3474 client.OnDeGrabObject -= ProcessObjectDeGrab; 3473 client.OnDeGrabObject -= ProcessObjectDeGrab;
3474 client.OnSpinStart -= ProcessSpinStart;
3475 client.OnSpinUpdate -= ProcessSpinObject;
3476 client.OnSpinStop -= ProcessSpinObjectStop;
3475 client.OnUndo -= m_sceneGraph.HandleUndo; 3477 client.OnUndo -= m_sceneGraph.HandleUndo;
3476 client.OnRedo -= m_sceneGraph.HandleRedo; 3478 client.OnRedo -= m_sceneGraph.HandleRedo;
3477 client.OnObjectDescription -= m_sceneGraph.PrimDescription; 3479 client.OnObjectDescription -= m_sceneGraph.PrimDescription;
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 0e5720f..4947083 100755
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1700,46 +1700,6 @@ namespace OpenSim.Region.Framework.Scenes
1700 } 1700 }
1701 } 1701 }
1702*/ 1702*/
1703 /// <summary>
1704 /// Start spinning the given object
1705 /// </summary>
1706 /// <param name="objectID"></param>
1707 /// <param name="rotation"></param>
1708 /// <param name="remoteClient"></param>
1709 protected internal void SpinStart(UUID objectID, IClientAPI remoteClient)
1710 {
1711 SceneObjectGroup group = GetGroupByPrim(objectID);
1712 if (group != null)
1713 {
1714 if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.)
1715 {
1716 group.SpinStart(remoteClient);
1717 }
1718 }
1719 }
1720
1721 /// <summary>
1722 /// Spin the given object
1723 /// </summary>
1724 /// <param name="objectID"></param>
1725 /// <param name="rotation"></param>
1726 /// <param name="remoteClient"></param>
1727 protected internal void SpinObject(UUID objectID, Quaternion rotation, IClientAPI remoteClient)
1728 {
1729 SceneObjectGroup group = GetGroupByPrim(objectID);
1730 if (group != null)
1731 {
1732 if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.)
1733 {
1734 group.SpinMovement(rotation, remoteClient);
1735 }
1736 // This is outside the above permissions condition
1737 // so that if the object is locked the client moving the object
1738 // get's it's position on the simulator even if it was the same as before
1739 // This keeps the moving user's client in sync with the rest of the world.
1740 group.SendGroupTerseUpdate();
1741 }
1742 }
1743 1703
1744 /// <summary> 1704 /// <summary>
1745 /// 1705 ///