| Commit message (Expand) | Author | Age | Files | Lines |
* | When calling osNpcMoveTo(), rotate the avatar in the direction of travel. | Justin Clark-Casey (justincc) | 2011-09-21 | 1 | -2/+21 |
* | On setting a new avatar appearance, if height hasn't changed then don't set t... | Justin Clark-Casey (justincc) | 2011-09-17 | 1 | -0/+4 |
* | Stop the avatar stalling on its first boarder cross when using the ODE plugin | Justin Clark-Casey (justincc) | 2011-09-16 | 1 | -0/+10 |
* | minor: I was wrong about OffsetPosition - sometimes it genuinely does return ... | Justin Clark-Casey (justincc) | 2011-09-16 | 1 | -0/+4 |
* | Remove setter from SP.OffsetPosition, since all sets should flow through SP.A... | Justin Clark-Casey (justincc) | 2011-09-16 | 2 | -5/+23 |
* | Reattaching a region was failing if the estate name had not changed (issue 50... | Kevin Houlihan | 2011-09-16 | 2 | -1/+17 |
* | Correctly create a freshly created estate owner's default items and avatar en... | Justin Clark-Casey (justincc) | 2011-09-16 | 1 | -82/+0 |
* | Write code to create minimum necessary body parts/clothing and avatar entries... | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -0/+1 |
* | refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle... | Justin Clark-Casey (justincc) | 2011-09-15 | 5 | -38/+38 |
* | Only bother to create an inventory xfer file if there are any items in a prim... | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -2/+2 |
* | Shuffle order of code in invnetory connector GetFolderContent() calls to avoi... | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -1/+1 |
* | If a prim inventory becomes empty through deletion, send an empty xfer file n... | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -20/+43 |
* | Don't try and delete attachments for child agent close | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -1/+2 |
* | Remove UpdateKnownItem() from IAttachmentsModule. | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -9/+0 |
* | Stop attempts to rewear already worn items from removing and reattaching. | Justin Clark-Casey (justincc) | 2011-09-13 | 3 | -2/+20 |
* | Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ... | Justin Clark-Casey (justincc) | 2011-09-13 | 2 | -10/+33 |
* | stop the duplicate remove of the root part ids from the full part and local p... | Justin Clark-Casey (justincc) | 2011-09-13 | 2 | -3/+1 |
* | extend TestGetSceneObjectByPartLocalId() to test state after scene object del... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -0/+6 |
* | In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -7/+5 |
* | Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via t... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -0/+27 |
* | improve TestAddSceneObject() to test a multi-part object rather than a single... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -11/+14 |
* | In an object return message, send a null-terminated empty string in binary bu... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -1/+3 |
* | eliminate redundant SP.m_regionInfo since it always has the scene. | Justin Clark-Casey (justincc) | 2011-09-12 | 1 | -8/+6 |
* | remove the unused SP.initializeScenePresence() | Justin Clark-Casey (justincc) | 2011-09-12 | 1 | -23/+2 |
* | stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is... | Justin Clark-Casey (justincc) | 2011-09-12 | 3 | -10/+7 |
* | minor: if the script engine fails to find a prim for a script, also print out... | Justin Clark-Casey (justincc) | 2011-09-12 | 1 | -0/+4 |
* | comment out some recent terrain texture logging | Justin Clark-Casey (justincc) | 2011-09-12 | 1 | -1/+1 |
* | Start locking entire add/remove operations on an IScenePresence.AttachmentsSy... | Justin Clark-Casey (justincc) | 2011-09-12 | 3 | -0/+21 |
* | When creating an OAR, optionally exclude objects according to their permissions | Oren Hurvitz | 2011-09-12 | 1 | -0/+54 |
* | minor: put <remarks> tags around some method doc | Justin Clark-Casey (justincc) | 2011-09-12 | 1 | -5/+6 |
* | lock attachments when enumerating through them in ScenePresence.CopyTo(). | Justin Clark-Casey (justincc) | 2011-09-10 | 1 | -20/+24 |
* | Add extra log information when attachments fail validation | Justin Clark-Casey (justincc) | 2011-09-10 | 1 | -1/+9 |
* | Delay loading scripts until the scene has finished loading | Oren Hurvitz | 2011-09-09 | 2 | -2/+27 |
* | Save the default terrain texture UUIDs for a new region instead of leaving th... | Justin Clark-Casey (justincc) | 2011-09-09 | 1 | -1/+36 |
* | Lock m_pendingObjects when calling GetPendingObjectsCount(). | Justin Clark-Casey (justincc) | 2011-09-06 | 1 | -1/+2 |
* | Comment out SceneViewer.Reset() and stop calling from Close() since this is u... | Justin Clark-Casey (justincc) | 2011-09-06 | 1 | -16/+17 |
* | Comment out unused ISceneViewer.Reset() to reduce code complexity | Justin Clark-Casey (justincc) | 2011-09-06 | 1 | -1/+1 |
* | In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe... | Justin Clark-Casey (justincc) | 2011-09-06 | 2 | -19/+51 |
* | Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro... | Justin Clark-Casey (justincc) | 2011-09-06 | 1 | -14/+0 |
* | Try disabling the inconsistent attachment state check to see if this actually... | Justin Clark-Casey (justincc) | 2011-09-05 | 1 | -9/+7 |
* | Stop NPCs losing attachments when the source avatar takes them off. | Justin Clark-Casey (justincc) | 2011-09-03 | 3 | -7/+57 |
* | Comment out Scene.CleanDroppedAttachments() and calls. | Justin Clark-Casey (justincc) | 2011-09-02 | 1 | -36/+36 |
* | Go back to resetting the State parameter for all parts of a SOG when SOG.Clea... | Justin Clark-Casey (justincc) | 2011-09-02 | 1 | -0/+6 |
* | stop passing FromUserInventoryItemID right down into the deserializer. | Justin Clark-Casey (justincc) | 2011-09-02 | 2 | -26/+5 |
* | Move more of IAM.RezObject() into DoPreRezWhenFromItem() | Justin Clark-Casey (justincc) | 2011-09-02 | 1 | -3/+2 |
* | refactor: use SOG register target waypoints and rots directly instead of call... | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -20/+0 |
* | Eliminate pointless checks of SOG.RootPart != null | Justin Clark-Casey (justincc) | 2011-09-01 | 4 | -139/+75 |
* | refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID() | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -17/+6 |
* | Fix issue with llGetTorque() where it would only ever return a zero vector. | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -9/+0 |
* | Remove pointless cluttering SOP.ParentGroup != null checks. | Justin Clark-Casey (justincc) | 2011-09-01 | 7 | -272/+185 |