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* comment out some debug messages visible on SOP CompleteMovementUbitUmarov2018-03-101-17/+17
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* make more clear some magic numbers on SOP getnumberofsides(), reduce ↵UbitUmarov2018-03-051-5/+5
| | | | unnecessary calls to it on LSL api
* a few more changes on tortured prims number of sides/facesUbitUmarov2018-02-221-53/+68
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* fix a old issue on some tortured prims number of sides, and so textures setUbitUmarov2018-02-211-4/+4
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* Ooops... fix the parentesisUbitUmarov2018-01-161-1/+1
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* do not timeout BackupWorker threadsUbitUmarov2018-01-161-1/+1
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* missed a few..UbitUmarov2018-01-093-4/+1
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* give up on a property that old monos do compile, but then smore ok execUbitUmarov2018-01-094-4/+3
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* test our obsolete jenkins ...UbitUmarov2018-01-081-1/+1
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* fall back to a obsolete property since several monos in use (include our ↵UbitUmarov2018-01-087-8/+8
| | | | own) do not suporte the proper .net4.0 one
* a few more xml thingsUbitUmarov2018-01-057-23/+48
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* don't be bad Jenkins..UbitUmarov2018-01-051-2/+2
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* let tau do something in avatar MoveToTargetUbitUmarov2018-01-041-133/+163
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* disable some XmlResolverUbitUmarov2018-01-046-3/+9
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* mantis 8250: try to work around timing issuesUbitUmarov2017-12-131-7/+10
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* increase sample rate of WaitGetScenePresence()UbitUmarov2017-12-111-2/+2
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* mantis 8253: don't let attachments delete remove controls from viewers on ↵UbitUmarov2017-11-121-9/+1
| | | | crossings.
* mantis 8260 fix script count on delete and remove ↵UbitUmarov2017-11-082-5/+5
| | | | redundantTriggerRemoveScript in 2 points
* mantis 8263: recover the ignore of texture changes if only materialID ↵UbitUmarov2017-11-081-2/+4
| | | | changed. That should be done by respective cap (as before)
* remove a potencial (and silly) deadlock; let other texture parameters ↵UbitUmarov2017-11-082-27/+46
| | | | changes trigger Changed.TEXTURE event
* mantis 8253: try to recover information about takecontrols pass=false ↵UbitUmarov2017-10-251-22/+40
| | | | controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code
* mantis 8249: give better data to llDetectedGrabUbitUmarov2017-10-131-4/+7
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* change camera view constraint. we need to do it a lot more :(UbitUmarov2017-08-251-50/+40
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* change a few more parcel eject code pathsUbitUmarov2017-08-241-1/+1
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* add missing file. Also in last commit comment the flag was relative to ↵UbitUmarov2017-08-241-2/+16
| | | | (un)freeze no t(un)eject
* change SOP updates throttles again. Small values of omega on ↵UbitUmarov2017-08-192-58/+74
| | | | llSetTargetOmega where skiped
* jenkins tests still don't set scene.IsRunningUbitUmarov2017-08-131-2/+2
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* change locking on sop updatesUbitUmarov2017-08-132-169/+186
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* shape convex should not trigger complex cost (LI) aloneUbitUmarov2017-07-211-1/+1
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* fix object updates throttle for scripts doing motion by direct change of ↵UbitUmarov2017-07-181-14/+17
| | | | position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
* KFM: changes on update method implies other changes. Still not that good. ↵UbitUmarov2017-07-171-13/+25
| | | | Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms
* fix placement of xml ReadEndElement()UbitUmarov2017-07-161-2/+1
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* test scenes do not set IsRunningUbitUmarov2017-07-161-3/+0
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* store kfm on inventory. this may still be a bit confusing on rezUbitUmarov2017-07-164-6/+34
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* don't start moving KFM things on region start that where stopped on last ↵UbitUmarov2017-07-161-2/+2
| | | | shutdown
* trigger moving_end also KFM stop and pauseUbitUmarov2017-07-161-0/+2
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* make KFM use scheduled terse updates. This may increase some rubber band, ↵UbitUmarov2017-07-161-12/+14
| | | | but is needed, and should work better with recent changes on sop terseupdates control
* add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov2017-07-131-28/+76
| | | | separed land collsions dispatch from the others...
* replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no ↵UbitUmarov2017-07-133-49/+49
| | | | User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
* fix wrong testUbitUmarov2017-07-131-1/+1
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* add more missing en-us culture on scene serializer writesUbitUmarov2017-07-132-31/+32
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* rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ↵UbitUmarov2017-07-123-76/+59
| | | | group never individual prims/parts and so confusing
* a few more changes on entities updatesUbitUmarov2017-07-102-43/+36
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* on entities updates throttles vectors needed to be compared as vectors, not ↵UbitUmarov2017-07-102-32/+116
| | | | just their norms
* fix the name of a funtion on last commitUbitUmarov2017-07-102-3/+3
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* throttle collision sounds on a SOG.UbitUmarov2017-07-092-7/+47
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* BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov2017-06-281-3/+4
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* some shortcuts on local osTeleport, reduce its time penalty, do it with ↵UbitUmarov2017-06-261-14/+30
| | | | script thread
* change Backup calls overlap control codeUbitUmarov2017-06-251-27/+46
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* revert the thread level change; remove unused dynamic texture timer from ↵UbitUmarov2017-06-241-14/+8
| | | | internal code; let blend alpha work if < 255; let blend work with the selected face; etc