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* Small adjustments to the floater moduleMelanie2013-05-131-1/+1
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* Guard against trying to access terrain heights out of bounds. Clamp to sim.Melanie2013-05-111-1/+9
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* Refactor to get closer to coreMelanie2013-05-111-1/+1
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* Add RegionManager level and the ability to use literal XML to the dynamic ↵Melanie2013-05-042-0/+2
| | | | floater module
* Controller module for dynamic floaters (WIP)Melanie2013-04-271-0/+51
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* Adding the dynamic menu module which allows registering new menu options in ↵Melanie2013-04-251-0/+57
| | | | compliant viewers
* Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2013-03-316-81/+106
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| * Merge branch 'master' into careminsterMelanie2013-03-292-5/+5
| |\ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| | * Added missing functionality (mainly custom headers) to llHTTPRequest.Kevin Cozens2013-03-291-0/+3
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| | * Check viewer 2/3 attachment calls against avatar appearance attachment data ↵Justin Clark-Casey (justincc)2013-03-291-5/+2
| | | | | | | | | | | | | | | | | | | | | | | | rather than actually attached objects By checking against the grid's Avatar data, we can ignore viewer side attachments but still initiate these calls simulator-side. Initiating simulator-side is always necessary for version 1 viewers. This is a further commit to resolve http://opensimulator.org/mantis/view.php?id=6581
| * | Merge commit '23ae4c0a4d813763bcc39db7693850a21727d7f2' into careminsterMelanie2013-03-293-1/+33
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
| | * Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for ↵Justin Clark-Casey (justincc)2013-03-293-1/+30
| | | | | | | | | | | | | | | | | | | | | | | | scripts in attachments. This was because the script resumption in AttachmentsModule was firing the attach event instead. Had to reinstate the code in 285bd3a do we can resume the scripts there instead, though the bug existed before its removal. This is to resolve http://opensimulator.org/mantis/view.php?id=6578
| * | Merge branch 'master' into careminsterMelanie2013-03-291-21/+0
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| | * Eliminate code which tries to restart attachment scripts in ↵Justin Clark-Casey (justincc)2013-03-291-18/+0
| | | | | | | | | | | | ScenePresence.MakeRootAgent(), since this is already done in AttachmentsModule
| * | Merge commit 'c92654fb43f303da8e1623f9fff8a404aad72374' into careminsterMelanie2013-03-291-2/+4
| |\ \ | | |/ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
| | * Stop attempts to update/add existing attachments in user inventory when ↵Justin Clark-Casey (justincc)2013-03-281-2/+4
| | | | | | | | | | | | | | | | | | teleporting between regions. This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
| * | Merge commit '03e421bf3d796bf3498f4f3311c59ce04fb1fea1' into careminsterMelanie2013-03-291-27/+27
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| | * minor: comment out unused Scene.AgentCrossing() to reduce code complexityJustin Clark-Casey (justincc)2013-03-281-27/+27
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| * | Merge commit '4ad9b275302ee109937512963eab095ff542a0c7' into careminsterMelanie2013-03-292-7/+9
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| | * If the viewer has already rezzed any attachments itself, then ignore the ↵Justin Clark-Casey (justincc)2013-03-282-7/+9
| | | | | | | | | | | | | | | | | | simulator-side rez attachments call. This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
| * | Merge commit '3b377f16b29a6395d73af1cc987cb9abf9935376' into careminsterMelanie2013-03-291-2/+2
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| | * Fix regression tests by making a new NPC always trigger simulator side ↵Justin Clark-Casey (justincc)2013-03-281-2/+2
| | | | | | | | | | | | | | | | | | attachment code when created. Regression from previous commit c2093ccc. Failed because NPCs don't set the ViaLogin flag
| * | Merge commit 'c2093ccce16cd5210c8e0759f23b5b4bd205b7af' into careminsterMelanie2013-03-292-44/+38
| |\ \ | | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| | * Move the simulator-side RezAttachments call on login to SP.MakeRootAgent ↵Justin Clark-Casey (justincc)2013-03-282-38/+31
| | | | | | | | | | | | | | | | | | | | | | | | with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary. This is to simplify the code (no tricky 'wasChild' signalling required) and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers) and the viewer-side attaching the v3 viewers perform.
| | * Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-266-3/+9
| | | | | | | | | | | | with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
| * | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2013-03-267-6/+11
| |\ \ | | | | | | | | | | | | careminster
| * \ \ Merge branch 'master' into careminsterMelanie2013-03-233-6/+22
| |\ \ \ | | | |/ | | |/| | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| | * | Fix teleporting into the non-SW 256x256 corner of a megaregion, though ↵Justin Clark-Casey (justincc)2013-03-231-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | currently with a 10 second delay before auto-reteleport to the correct location. This now does a check for border crossing (required to trigger the teleport) immediately in SP.MakeRootAgent(). If left any later, it looks like the physics scene changes the position and stops the cross happening. If done any earlier, nothing happens because the cross-code currently requires a PhysicsActor to be in place, thuogh it's probably not necessary for this case.
| | * | Add "show borders" command to show the borders of a region.Justin Clark-Casey (justincc)2013-03-233-6/+16
| | | | | | | | | | | | | | | | | | | | This is relevant to mega-regions where the borders are very different to a regular region. Also adds some method doc and other code comments.
* | | | Export permission, part two. Setting export perms for textures and clothing ↵Melanie2013-03-313-11/+66
| |_|/ |/| | | | | | | | | | | | | | works. Setting perms for prims also works but they don't propagate correctly yet. NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
* | | Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-246-3/+9
| | | | | | | | | | | | with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
* | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2013-03-234-23/+144
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| * | Merge branch 'master' into careminsterMelanie2013-03-224-23/+144
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
| | * On a teleport, lock m_agentsInTransit whilst we grab the value to check for ↵Justin Clark-Casey (justincc)2013-03-211-4/+4
| | | | | | | | | | | | completion just to be sure we're not using a thread cached version.
| | * minor: disable logging on regression TestCrossOnSameSimulator() that I ↵Justin Clark-Casey (justincc)2013-03-201-1/+1
| | | | | | | | | | | | accidentally left on a few commits ago.
| | * minor: don't bother with the pause before rezzing attachments if we are ↵Justin Clark-Casey (justincc)2013-03-201-1/+15
| | | | | | | | | | | | | | | | | | running regression tests (fire and forget calls launched on the same thread). Also adds code comments as to why this pause exists.
| | * On the later forms of teleport failure, tell the user if this was because ↵Justin Clark-Casey (justincc)2013-03-202-23/+121
| | | | | | | | | | | | | | | | | | | | | viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion. Also adds regression test for the case where the viewer couldn't connect with the destination region. Also refactoring of regression test support code associated with entity transfer in order to make this test possible and the code less obscure.
| | * Insert a short delay on the simulator side rezzing of attachments in order ↵Justin Clark-Casey (justincc)2013-03-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | to fix viewer 3 issues if its own rezzing actions on login collide with the simulator side actions. This resolves issues (at least in my tests with LL 3.3.4) where this can make attachments invisible until one zooms in on the avatar. This doesn't affect version 1 viewers since this delay is shorter than the login delay. This doesn't increase the login time since this part of the process was already being performed asynchronously. This may be a temporary solution.
| | * Force a viewer object update for attachments at the end of the final ↵Justin Clark-Casey (justincc)2013-03-201-0/+9
| | | | | | | | | | | | | | | | | | | | | Scene.CompleteMovement() in order to make all multi-attachments appear on the destination region. For some reason, sending updates before this will not have this effect. This may be something related to some viewers (e.g. LL 3.3.4) or something OpenSimulator isn't getting quite right.
| | * Merge branch 'master' into newmultiattachMelanie2013-03-186-129/+264
| | |\ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
| | * | Multiattach, part 1Melanie2013-03-182-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
* | | | Fix SceneManager to use the new automatic property throughout.Melanie2013-03-211-3/+2
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* | | Merge branch 'avination' into careminsterMelanie2013-03-191-11/+36
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| * | | * Ignores VolumeDetect enabled prim in the camera raycast call. Note: The ↵teravus2013-03-161-11/+36
| | | | | | | | | | | | | | | | SceneRaycast call doesn't have a filter option in the interface and physics will use the lower level one for all sorts of goodies so it wouldn't be appropriate to ignore it at the physics layer yet.. though that would be better once the API has filters.
* | | | Merge branch 'master' into careminsterMelanie2013-03-142-3/+55
|\ \ \ \ | | |_|/ | |/| | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
| * | | Make llGetObjectDetails() return the correct world rotation for a sitting avatarJustin Clark-Casey (justincc)2013-03-141-5/+35
| | | | | | | | | | | | | | | | | | | | | | | | This addresses http://opensimulator.org/mantis/view.php?id=6567 This creates a ScenePresence.GetWorldRotation() with the same semantics as SOP.GetWorldRotation() SP.Rotation can't be used since it's relative to the sat upon prim if the avatar is sitting.
| * | | Remove unnecessary instation of DOMap() in SOP from commit 5c53660 since ↵Justin Clark-Casey (justincc)2013-03-131-1/+0
| | | | | | | | | | | | | | | | this is being done lazily
| * | | Add prototype dynamic objects map for scene object partsJustin Clark-Casey (justincc)2013-03-131-0/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows region modules to add dynamic objects to SOPs rather than having to continually push and pull OSD dynamic attributes. This is to explore the original MOAP use case for dynamic attributes where it could be very awkward and possibly time-consuming to keep reconstructing MediaEntrys from stored DynamicAttributes. This commit adds a DOExampleModule to demonstrate/evolve this code. Dynamic objects involve no storage or persistence changes - the 'backing store' for any data that does need to be saved will remain the DAMap. DOExampleModule in this commit only attaches a fresh dynamic object. Actually constructing this from stored dynamic attributes and handling persistence is left for later. These changes should affect no existing functionality, though it may or may not reveal necessary changes in DAMap down the road.
| * | | minor: remove mono compiler warning in SceneObjectUndoRedoTestsJustin Clark-Casey (justincc)2013-03-111-2/+2
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* | | | Merge branch 'master' into careminsterMelanie2013-03-111-0/+17
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