diff options
Merge commit 'c92654fb43f303da8e1623f9fff8a404aad72374' into careminster
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index a6cbf8d..3c1247f 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -81,14 +81,16 @@ namespace OpenSim.Region.Framework.Interfaces | |||
81 | void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); | 81 | void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); |
82 | 82 | ||
83 | /// <summary> | 83 | /// <summary> |
84 | /// Attach an object to an avatar | 84 | /// Attach an object to an avatar. |
85 | /// </summary> | 85 | /// </summary> |
86 | /// <param name="sp"></param> | 86 | /// <param name="sp"></param> |
87 | /// <param name="grp"></param> | 87 | /// <param name="grp"></param> |
88 | /// <param name="AttachmentPt"></param> | 88 | /// <param name="AttachmentPt"></param> |
89 | /// <param name="silent"></param> | 89 | /// <param name="silent"></param> |
90 | /// <param name="addToInventory">If true then add object to user inventory</param> | ||
91 | /// <param name="append">Append to attachment point rather than replace.</param> | ||
90 | /// <returns>true if the object was successfully attached, false otherwise</returns> | 92 | /// <returns>true if the object was successfully attached, false otherwise</returns> |
91 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool temp, bool append); | 93 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool addToInventory, bool append); |
92 | 94 | ||
93 | /// <summary> | 95 | /// <summary> |
94 | /// Rez an attachment from user inventory and change inventory status to match. | 96 | /// Rez an attachment from user inventory and change inventory status to match. |