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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
start sending terrain patchs in completmovement where we know its
UbitUmarov
2015-08-31
2
-2
/
+8
*
more on tps and crossings
UbitUmarov
2015-08-30
1
-29
/
+76
*
fix NeighborRegions code
UbitUmarov
2015-08-29
1
-49
/
+16
*
take taints check terrain out of Onframe event and add a new event for it. S...
UbitUmarov
2015-08-27
2
-6
/
+46
*
change terrain internal representation to float. ushort work with legal
UbitUmarov
2015-08-25
1
-2
/
+2
*
terrain stored as ushorts with gzip compression
UbitUmarov
2015-08-25
1
-1
/
+5
*
change internal representation of terrain from int to ushort. This will
UbitUmarov
2015-08-24
1
-2
/
+2
*
try to implement core load oar options
UbitUmarov
2015-08-24
3
-18
/
+77
*
rename ImapTileModule as IMAPImageUploadModule to match core
UbitUmarov
2015-08-24
1
-1
/
+1
*
Warp3D map now seems to work
UbitUmarov
2015-08-22
1
-0
/
+2
*
update MapSearchModule
UbitUmarov
2015-08-22
1
-0
/
+5
*
remove the noise part on the PinHeadIsland. why to want something that
UbitUmarov
2015-08-21
1
-1
/
+2
*
remove a 256m check
UbitUmarov
2015-08-21
1
-4
/
+13
*
funny bug
UbitUmarov
2015-08-19
1
-1
/
+1
*
find sending of initial terrain using PushTerrain as os core
UbitUmarov
2015-08-19
2
-2
/
+14
*
minor change
UbitUmarov
2015-08-19
1
-7
/
+11
*
add missing regionExtent setup and Scene physicsscene configuration ( not
UbitUmarov
2015-08-19
1
-2
/
+4
*
Merge branch 'mbworkvar2' into ubitvar
UbitUmarov
2015-08-19
12
-488
/
+1333
|
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*
varregion: any conversions of use of Constants.RegionSize converted into
Robert Adams
2015-03-29
5
-32
/
+48
|
*
varregion: add varregion and TerrainData use in LLClientView.
Robert Adams
2015-03-28
1
-0
/
+948
|
*
varregion: refactor use of 'double heightmap[,]' into references to new class...
Robert Adams
2015-03-27
5
-110
/
+284
|
*
Varregion: first cut at removing Border class checks for region crossings.
Robert Adams
2015-03-22
5
-349
/
+56
*
|
Make attachment rezzing async again for NPC. Doing that sync causes a deadlock
Melanie Thielker
2015-03-24
1
-1
/
+6
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/
*
change/fix rez position and rotation on llRezObject and llRezAtRoot
UbitUmarov
2014-11-27
1
-2
/
+49
*
fix stopMoveToTarget in attachments case ( similar to core fix)
UbitUmarov
2014-11-19
1
-4
/
+15
*
fix rez position being for root or center for a single object case
UbitUmarov
2014-11-19
1
-0
/
+22
*
some steps to rez center or root of prim inventory object at requested
UbitUmarov
2014-11-19
2
-3
/
+4
*
return bbox and offsetHeight to RezObject
UbitUmarov
2014-11-19
3
-8
/
+9
*
Remove the Invisible stuff and add more baked caching. Refactor selection of ...
Melanie Thielker
2014-11-11
2
-9
/
+3
*
Second part of invisible base avatar option
Melanie Thielker
2014-11-10
1
-4
/
+9
*
Add a new baked texure module methid to support baked texturing mesh avatars
Melanie Thielker
2014-11-10
1
-0
/
+1
*
Call the bake module each time we see a new attachment to see if the attachment
Melanie Thielker
2014-11-10
1
-0
/
+4
*
remove duplicated lines
UbitUmarov
2014-11-08
1
-3
/
+0
*
scale ChildAgentThrottles with distance (internal to child server and not
UbitUmarov
2014-11-06
1
-1
/
+18
*
allow drawdistance to change between 32 and MaxDrawDistance, configurable
UbitUmarov
2014-11-06
2
-11
/
+22
*
always write physicsShapeType on sop serialization since default value
UbitUmarov
2014-11-03
1
-2
/
+1
*
BUG FIX prevent references to null scene (as happens on mesh uploads)
UbitUmarov
2014-11-03
1
-12
/
+15
*
Merge branch 'avination-current'
Melanie Thielker
2014-10-30
1
-1
/
+1
|
\
|
*
Fix a script load issue
Melanie Thielker
2014-10-30
1
-1
/
+1
*
|
try to make a avatar usesable if its siting part didn't cross, or crossed
UbitUmarov
2014-10-28
1
-86
/
+12
*
|
remove debug message
UbitUmarov
2014-10-26
1
-7
/
+0
*
|
delete keyframes on temporary backup group
UbitUmarov
2014-10-26
1
-0
/
+8
*
|
bug fix
UbitUmarov
2014-10-26
1
-1
/
+6
*
|
Debug... ( restored TriggerOnSceneObjectPreSave)
UbitUmarov
2014-10-26
1
-12
/
+10
*
|
remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSave
UbitUmarov
2014-10-26
1
-4
/
+3
*
|
another try to prevent double crossing
UbitUmarov
2014-10-26
1
-52
/
+46
*
|
keep intransit flag even if deleted, dont set sog position if in transit
UbitUmarov
2014-10-26
1
-41
/
+38
*
|
some cleanup, localID coerence fix..
UbitUmarov
2014-10-26
2
-30
/
+10
*
|
some code reorder/minor changes
UbitUmarov
2014-10-25
1
-50
/
+40
*
|
don't backup in transit SOGs
UbitUmarov
2014-10-24
1
-1
/
+1
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