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| * | | | a bit less human readable xmlUbitUmarov2012-02-181-25/+25
| * | | | added some ToXml2 to SOGVehicle ( unused untested )UbitUmarov2012-02-181-1/+84
| * | | | changed how vehicle data is stored and passed to physics. use unsafe in seria...UbitUmarov2012-02-182-163/+175
| * | | | vehicle parameters do cross (i hope) on regions in same instance ( others ne...UbitUmarov2012-02-182-13/+57
| * | | | let SOG know about vehicles. Still needs serialization and applyphyscis on d...UbitUmarov2012-02-183-30/+541
| * | | | don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2012-02-151-1/+8
| * | | | try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-152-6/+9
| * | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-157-68/+202
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| * | | | | scenepresence change! in standup() give avatar a physical actor after decidin...UbitUmarov2012-02-111-0/+10
| * | | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-106-8/+66
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| * | | | | | initial introdution of physics actor building control.UbitUmarov2012-02-083-9/+58
| * | | | | | first change in SOP. in AddPrimShape(..) give physics the world rotation and ...UbitUmarov2012-02-081-2/+4
* | | | | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-198-29/+199
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| * | | | | | Merge branch 'master' into careminsterMelanie2012-02-191-3/+3
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| | * | | | | Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....PixelTomsen2012-02-191-3/+3
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| * | | | | Merge branch 'master' into careminsterMelanie2012-02-186-19/+149
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| | * | | | Route logins according to Estate, Telehub and TeleportFlagsBlueWall2012-02-181-2/+4
| | * | | | Propagate our teleport flags on loginsBlueWall2012-02-181-1/+4
| | * | | | Fix a bug where changing shape parameters of a child prim in a linkset would ...Justin Clark-Casey (justincc)2012-02-181-2/+2
| | * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-178-24/+159
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| | | * | | | Add new and updated script eventsRobert Adams2012-02-172-3/+67
| | | * | | | Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-02-171-0/+21
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| | | | * | | | Fix missing telehub handling on loginBlueWall2012-02-171-0/+21
| | | * | | | | Fix: Object owned by the group does not return to the last owner http://opens...PixelTomsen2012-02-162-2/+2
| | | * | | | | If shape properties fail SOP parsing (e.g. due to commas instead of decimal p...Justin Clark-Casey (justincc)2012-02-161-12/+22
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| | * | | | | Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by A...Dan Lake2012-02-171-0/+24
| * | | | | | Merge branch 'master' into careminsterMelanie2012-02-163-7/+47
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| | * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-02-151-0/+1
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| | * | | | In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...Justin Clark-Casey (justincc)2012-02-153-7/+47
* | | | | | don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2012-02-151-1/+8
* | | | | | try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-152-6/+9
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* | | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...Melanie2012-02-153-52/+183
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| * | | | | Implement region crossing of sitting avatars. Edit mode and llSetPos workMelanie2012-02-143-54/+181
| * | | | | Prevent object loss and positioning outside the region with failed object simMelanie2012-02-141-0/+4
* | | | | | Merge branch 'master' into careminsterMelanie2012-02-154-15/+17
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| * | | | Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake2012-02-141-0/+1
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| * | | Add some more data to the new user connection logging for debug purposes.Justin Clark-Casey (justincc)2012-02-141-3/+3
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-02-132-8/+6
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| | * | | Make ScenePresence.MovementFlag a private only settable value to reduce compl...Justin Clark-Casey (justincc)2012-02-111-7/+4
| * | | | On object deserialization, go back to logging errors at DEBUG level rather th...Justin Clark-Casey (justincc)2012-02-131-5/+9
* | | | | Merge branch 'master' into careminsterMelanie2012-02-101-1/+2
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| * | | Fix bug where somebody taking a copy of an object they didn't own that was re...Justin Clark-Casey (justincc)2012-02-101-1/+2
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* | | Merge branch 'master' into careminsterMelanie2012-02-103-1/+12
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| * | When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...Justin Clark-Casey (justincc)2012-02-102-0/+11
| * | If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...Justin Clark-Casey (justincc)2012-02-091-1/+1
* | | Merge branch 'master' into careminsterMelanie2012-02-094-7/+54
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| * Stop a scene object from attempting to link with itself (which results in an ...Justin Clark-Casey (justincc)2012-02-084-10/+54
* | Merge branch 'master' into careminsterMelanie2012-02-071-1/+2
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| * Add start GC memory and end GC memory to object stress test printouts.Justin Clark-Casey (justincc)2012-02-071-1/+2
* | Merge branch 'master' into careminsterMelanie2012-02-073-14/+32
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