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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's
Melanie
2013-01-15
1
-1
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+1
*
go back bypassing sog updates control (test)
UbitUmarov
2013-01-11
1
-12
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+12
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update the last information sent in terse updates where they are sent to all
UbitUmarov
2013-01-11
1
-10
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+19
*
remove redundant lastPhysGroupPos and lastPhysGroupRot checks
UbitUmarov
2013-01-11
1
-16
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+3
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same for AngularVelocity. Use normal terse updates in place of sending
UbitUmarov
2013-01-11
1
-10
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+18
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keyframe. Don't use group UpdateRotation since this enqueues a terse
UbitUmarov
2013-01-11
1
-2
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+6
*
Revert "Prevent empty Anim Packs"
Melanie
2013-01-09
1
-12
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+0
*
Revert "Fix sequence id fr default anim"
Melanie
2013-01-09
1
-1
/
+1
*
Fix sequence id fr default anim
Melanie
2013-01-08
1
-1
/
+1
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Prevent empty Anim Packs
Melanie
2013-01-08
1
-0
/
+12
*
Remove now superfluous update of m_lastSize
Melanie
2013-01-08
1
-3
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+0
*
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Melanie
2013-01-08
2
-2
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+4
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also update m_lastSize in SendAvatarDataToAllAgents so more paths update
UbitUmarov
2013-01-08
1
-0
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+2
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*
Revert "Remove sending AvatarData because this also happens on login, where i...
Melanie
2013-01-08
1
-1
/
+9
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*
Merge branch 'ubitwork' into avination
Melanie
2013-01-08
1
-45
/
+61
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*
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Remove sending AvatarData because this also happens on login, where it chokes
Melanie
2013-01-08
1
-9
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+1
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*
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Merge branch 'ubitwork' into avination
Melanie
2013-01-07
1
-3
/
+2
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* This finishes the implementation of AgentCachedTexture. Requires the XBak...
teravus
2012-12-29
1
-2
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+2
*
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Prevent avatar data from being sent during login when it's not valid and
Melanie
2013-01-08
2
-2
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+6
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*
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put back position and rot change check before sending releasing plane constrain
UbitUmarov
2013-01-08
1
-4
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+7
*
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reduce sampling of camera raycasts to previus value
UbitUmarov
2013-01-08
1
-23
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+26
*
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* DAnger, TEST * change camera plane collision detection. Still bounces on
UbitUmarov
2013-01-08
1
-49
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+59
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in raycast for camera exclude self detection
UbitUmarov
2013-01-07
1
-3
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+2
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*
check land permitions on sit target for unscripted sits
UbitUmarov
2013-01-03
1
-0
/
+17
*
make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar
UbitUmarov
2013-01-03
1
-7
/
+2
*
cancel MoveToTarget (viewer 'go here") on sits
UbitUmarov
2013-01-03
1
-2
/
+22
*
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
2013-01-02
1
-2
/
+4
*
Merge branch 'ubitwork' into avination
Melanie
2012-12-22
1
-47
/
+46
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-12-18
1
-3
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+3
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*
\
Merge branch 'avination' into ubitwork
UbitUmarov
2012-12-18
1
-4
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+6
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*
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some clean up/fix
UbitUmarov
2012-12-17
1
-47
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+46
*
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* Partial Commit for Avatar Appearance to include the functionality of Cached...
teravus
2012-12-21
2
-12
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+21
*
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* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchr...
teravus
2012-12-19
1
-0
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+20
*
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Add the interfaces for the new Avination baked texture cache service
Melanie
2012-12-19
1
-0
/
+19
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*
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Fix locking for good
Melanie
2012-12-18
1
-3
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+3
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*
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Merge branch 'ubitwork' into avination
Melanie
2012-12-17
1
-174
/
+48
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*
* TEST * unscripted sit
UbitUmarov
2012-12-17
1
-174
/
+48
*
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Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avina...
Melanie
2012-12-17
1
-3
/
+3
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*
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* Fix for Prim Locking. Prior to the merge, it was just a clone of the root...
teravus
2012-12-15
1
-4
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+4
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*
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Fix locking objects
Melanie
2012-12-16
1
-1
/
+3
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*
right fix this time ??
UbitUmarov
2012-12-13
1
-1
/
+1
*
fix the 'fix'
UbitUmarov
2012-12-13
1
-2
/
+2
*
fix coment out code not in use
UbitUmarov
2012-12-13
1
-2
/
+2
*
FIX small avatars movement on terrain. (avatar appearance getting even
UbitUmarov
2012-12-13
1
-4
/
+36
*
add some default size setting and checks
UbitUmarov
2012-12-07
1
-1
/
+2
*
revert the use of avatar skeleton and use avatar size provided by viewers,
UbitUmarov
2012-12-07
1
-2
/
+2
*
create a new ode character also with the new information
UbitUmarov
2012-12-07
1
-0
/
+6
*
*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
1
-0
/
+6
*
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
1
-4
/
+11
*
*TEST* diferent avatar collider
UbitUmarov
2012-12-03
1
-2
/
+13
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