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* fix object updates throttle for scripts doing motion by direct change of posi...UbitUmarov2017-07-181-14/+17
* KFM: changes on update method implies other changes. Still not that good. Not...UbitUmarov2017-07-171-13/+25
* fix placement of xml ReadEndElement()UbitUmarov2017-07-161-2/+1
* test scenes do not set IsRunningUbitUmarov2017-07-161-3/+0
* store kfm on inventory. this may still be a bit confusing on rezUbitUmarov2017-07-164-6/+34
* don't start moving KFM things on region start that where stopped on last shut...UbitUmarov2017-07-161-2/+2
* trigger moving_end also KFM stop and pauseUbitUmarov2017-07-161-0/+2
* make KFM use scheduled terse updates. This may increase some rubber band, but...UbitUmarov2017-07-161-12/+14
* add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; s...UbitUmarov2017-07-131-28/+76
* replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User...UbitUmarov2017-07-133-49/+49
* fix wrong testUbitUmarov2017-07-131-1/+1
* add more missing en-us culture on scene serializer writesUbitUmarov2017-07-132-31/+32
* rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ...UbitUmarov2017-07-123-76/+59
* a few more changes on entities updatesUbitUmarov2017-07-102-43/+36
* on entities updates throttles vectors needed to be compared as vectors, not j...UbitUmarov2017-07-102-32/+116
* fix the name of a funtion on last commitUbitUmarov2017-07-102-3/+3
* throttle collision sounds on a SOG.UbitUmarov2017-07-092-7/+47
* BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov2017-06-281-3/+4
* some shortcuts on local osTeleport, reduce its time penalty, do it with scrip...UbitUmarov2017-06-261-14/+30
* change Backup calls overlap control codeUbitUmarov2017-06-251-27/+46
* revert the thread level change; remove unused dynamic texture timer from inte...UbitUmarov2017-06-241-14/+8
* a few more changes to iar/oar assets save error/warning to show problems kno...UbitUmarov2017-06-241-8/+44
* code actually has no ideia if a id is a asset or not and does try to handle ...UbitUmarov2017-06-231-2/+2
* coment out missing or damage assets messages in uuidgather that are not very...UbitUmarov2017-06-231-10/+15
* several changes to iar/oar assets error reportsUbitUmarov2017-06-231-6/+7
* change uuidgather a bit moreUbitUmarov2017-06-221-16/+32
* split some asset uuids gather i stages with dif possible errors, and dont le...UbitUmarov2017-06-221-32/+45
* avoid some broken object assets present in osgrid inventories due to past pr...UbitUmarov2017-06-211-0/+9
* some cleanupUbitUmarov2017-06-134-36/+16
* improve english on few messages (thx)UbitUmarov2017-06-122-3/+3
* try to mk jenkins happyUbitUmarov2017-06-121-1/+1
* stop doing UpdateMovementAnimations on avatar collisions, that may cause inco...UbitUmarov2017-06-121-2/+2
* fix a error messageUbitUmarov2017-06-111-2/+5
* add a adicional in transit flag to signal HG tps, and use it to ignore userna...UbitUmarov2017-06-092-0/+6
* make SendCoarseLocations async, since it is http. Make some actions use thre...UbitUmarov2017-06-091-12/+19
* still losing time with of halcyon incompatibile oars... cathch exceptions of ...UbitUmarov2017-06-091-8/+6
* Another attempt at parsing MOAP <Media> elements in OAR files.Robert Adams2017-06-081-1/+22
* bug fix plus some cleanupUbitUmarov2017-06-091-56/+65
* revert fa5bf4fd0bb6a855eacdb7b5eec9cd71ad9bf606 for testUbitUmarov2017-06-081-2/+1
* so no real need for Maintenance thread.. so removedUbitUmarov2017-06-071-77/+1
* course locations is a also heartbeat job (for now sync)UbitUmarov2017-06-071-30/+13
* remove some more dead scene optionsUbitUmarov2017-06-071-39/+1
* remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ...UbitUmarov2017-06-071-29/+5
* set optional group position and rotation before attach to sceneUbitUmarov2017-06-062-19/+6
* bug fix: handle current region on GetChildAgentsToCloseUbitUmarov2017-06-061-4/+19
* Correct parsing of 'Media' XML element in PrimitiveBaseShape when reading an ...Robert Adams2017-06-041-1/+2
* remove redundant UpdateMovementAnimations();UbitUmarov2017-06-031-2/+2
* add a delayed stop so fast tap on move keys does not stop the avatar in some ...UbitUmarov2017-06-031-6/+28
* cross mouse buttons stateUbitUmarov2017-06-031-0/+14
* fix MouseDown in case it gets any useUbitUmarov2017-06-031-15/+8